actualQuantityPlayers -><- startQuantityPlayers (part 2)
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@@ -34,13 +34,13 @@ public:
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virtual ~EngineFactory();
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virtual HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) =0;
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virtual HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) =0;
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virtual BoardInterface* createBoard() =0;
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virtual PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) =0;
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virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual FlopInterface* createFlop(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual TurnInterface* createTurn(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual RiverInterface* createRiver(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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};
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