actualQuantityPlayers -><- startQuantityPlayers (part 2)
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@@ -34,13 +34,13 @@ public:
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virtual ~EngineFactory();
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virtual ~EngineFactory();
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virtual HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) =0;
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virtual HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) =0;
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virtual BoardInterface* createBoard() =0;
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virtual BoardInterface* createBoard() =0;
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virtual PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) =0;
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virtual PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) =0;
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virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual FlopInterface* createFlop(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual TurnInterface* createTurn(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual RiverInterface* createRiver(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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};
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};
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@@ -31,16 +31,16 @@ LocalEngineFactory::~LocalEngineFactory()
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}
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}
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HandInterface* LocalEngineFactory::createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) { return new LocalHand(f, g, b, p, id, qP, dP, sB, sC); }
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HandInterface* LocalEngineFactory::createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) { return new LocalHand(f, g, b, p, id, sP, aP, dP, sB, sC); }
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) { return new LocalPlayer(b, id, name, sC, aS, mB); }
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PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) { return new LocalPlayer(b, id, name, sC, aS, mB); }
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PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalPreflop(hi, id, qP, dP, sB); }
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PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalPreflop(hi, id, aP, dP, sB); }
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FlopInterface* LocalEngineFactory::createFlop(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalFlop(hi, id, qP, dP, sB); }
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FlopInterface* LocalEngineFactory::createFlop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalFlop(hi, id, aP, dP, sB); }
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TurnInterface* LocalEngineFactory::createTurn(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalTurn(hi, id, qP, dP, sB); }
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TurnInterface* LocalEngineFactory::createTurn(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalTurn(hi, id, aP, dP, sB); }
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RiverInterface* LocalEngineFactory::createRiver(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalRiver(hi, id, qP, dP, sB); }
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RiverInterface* LocalEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalRiver(hi, id, aP, dP, sB); }
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@@ -37,13 +37,13 @@ public:
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~LocalEngineFactory();
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~LocalEngineFactory();
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HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC);
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HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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BoardInterface* createBoard();
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PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB);
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PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB);
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PreflopInterface* createPreflop(HandInterface* hi, int id, int qP, int dP, int sB);
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PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB);
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FlopInterface* createFlop(HandInterface* hi, int id, int qP, int dP, int sB);
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FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int qP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
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RiverInterface* createRiver(HandInterface* hi, int id, int qP, int dP, int sB);
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RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
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};
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};
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#endif
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#endif
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@@ -21,7 +21,7 @@
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using namespace std;
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using namespace std;
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LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(qP), startQuantityPlayers(qP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0)
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LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0)
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{
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{
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int i, j;
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int i, j;
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@@ -37,7 +37,7 @@
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class LocalHand : public HandInterface{
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class LocalHand : public HandInterface{
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public:
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public:
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LocalHand(EngineFactory*, GuiInterface*, BoardInterface*, PlayerInterface**, int, int, int, int, int);
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LocalHand(EngineFactory*, GuiInterface*, BoardInterface*, PlayerInterface**, int, int, int, int, int, int);
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~LocalHand();
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~LocalHand();
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+1
-1
@@ -127,7 +127,7 @@ void Game::startHand()
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}
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}
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// Hand erstellen
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// Hand erstellen
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actualHand = myFactory->createHand(myFactory, myGui, actualBoard, playerArray, actualHandID, actualQuantityPlayers, dealerPosition, actualSmallBlind, startCash);
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actualHand = myFactory->createHand(myFactory, myGui, actualBoard, playerArray, actualHandID, startQuantityPlayers, actualQuantityPlayers, dealerPosition, actualSmallBlind, startCash);
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//GUI bereinigen
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//GUI bereinigen
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