Try to fix minimum raise.
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@@ -851,6 +851,7 @@ ClientStateWaitHand::InternalProcess(ClientThread &client, boost::shared_ptr<Net
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client.GetGame()->getSeatsList()->front()->setMyCards(myCards);
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client.GetGame()->initHand();
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client.GetGame()->getCurrentHand()->setSmallBlind(tmpData.smallBlind);
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client.GetGame()->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(2 * tmpData.smallBlind);
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client.GetGame()->startHand();
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client.GetGui().dealHoleCards();
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client.GetGui().refreshGameLabels(GAME_STATE_PREFLOP);
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