ingame chat is disbaled for guest, ignore context menu ingame
This commit is contained in:
@@ -3561,7 +3561,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1024</width>
|
||||
<height>27</height>
|
||||
<height>26</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuView">
|
||||
|
||||
+2587
-2566
File diff suppressed because it is too large
Load Diff
@@ -51,393 +51,397 @@ class CardDeckStyleReader;
|
||||
class SDLPlayer;
|
||||
|
||||
class gameTableImpl: public QMainWindow, public Ui::gameTable {
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
gameTableImpl(ConfigFile *c = 0, QMainWindow *parent = 0);
|
||||
gameTableImpl(ConfigFile *c = 0, QMainWindow *parent = 0);
|
||||
|
||||
~gameTableImpl();
|
||||
~gameTableImpl();
|
||||
|
||||
boost::shared_ptr<Session> getSession();
|
||||
void setStartWindow(startWindowImpl* s) { myStartWindow = s; }
|
||||
boost::shared_ptr<Session> getSession();
|
||||
SDLPlayer* getMySDLPlayer() const { return mySDLPlayer; }
|
||||
ChatTools* getMyChat() const { return myChat; }
|
||||
ConfigFile* getMyConfig() const { return myConfig; }
|
||||
GameTableStyleReader* getMyGameTableStyle() const { return myGameTableStyle; }
|
||||
bool getGuestMode() const { return guestMode; }
|
||||
|
||||
void setLog(Log* l) { myLog = l; }
|
||||
|
||||
SDLPlayer* getMySDLPlayer() const { return mySDLPlayer; }
|
||||
ChatTools* getMyChat() const { return myChat; }
|
||||
void setStartWindow(startWindowImpl* s) { myStartWindow = s; }
|
||||
void setLog(Log* l) { myLog = l; }
|
||||
|
||||
GameTableStyleReader* getMyGameTableStyle() const { return myGameTableStyle; }
|
||||
|
||||
void setSpeeds();
|
||||
void setSpeeds();
|
||||
|
||||
signals:
|
||||
void signalInitGui(int speed);
|
||||
void signalInitGui(int speed);
|
||||
|
||||
void signalShowClientDialog();
|
||||
void signalShowClientDialog();
|
||||
|
||||
void signalRefreshSet();
|
||||
void signalRefreshCash();
|
||||
void signalRefreshAction(int =-1, int=-1);
|
||||
void signalRefreshChangePlayer();
|
||||
void signalRefreshPot();
|
||||
void signalRefreshGroupbox(int =-1, int =-1);
|
||||
void signalRefreshAll();
|
||||
void signalRefreshPlayerName();
|
||||
void signalRefreshButton();
|
||||
void signalRefreshGameLabels(int);
|
||||
void signalRefreshSet();
|
||||
void signalRefreshCash();
|
||||
void signalRefreshAction(int =-1, int=-1);
|
||||
void signalRefreshChangePlayer();
|
||||
void signalRefreshPot();
|
||||
void signalRefreshGroupbox(int =-1, int =-1);
|
||||
void signalRefreshAll();
|
||||
void signalRefreshPlayerName();
|
||||
void signalRefreshButton();
|
||||
void signalRefreshGameLabels(int);
|
||||
|
||||
void signalSetPlayerAvatar(int, QString);
|
||||
void signalGuiUpdateDone();
|
||||
void signalSetPlayerAvatar(int, QString);
|
||||
void signalGuiUpdateDone();
|
||||
|
||||
void signalMeInAction();
|
||||
void signalUpdateMyButtonsState();
|
||||
void signalDisableMyButtons();
|
||||
void signalStartTimeoutAnimation(int playerId, int timeoutSec);
|
||||
void signalStopTimeoutAnimation(int playerId);
|
||||
void signalMeInAction();
|
||||
void signalUpdateMyButtonsState();
|
||||
void signalDisableMyButtons();
|
||||
void signalStartTimeoutAnimation(int playerId, int timeoutSec);
|
||||
void signalStopTimeoutAnimation(int playerId);
|
||||
|
||||
void signalDealBeRoCards(int myBeRoID);
|
||||
void signalDealBeRoCards(int myBeRoID);
|
||||
|
||||
void signalDealHoleCards();
|
||||
void signalDealFlopCards0();
|
||||
void signalDealTurnCards0();
|
||||
void signalDealRiverCards0();
|
||||
void signalDealHoleCards();
|
||||
void signalDealFlopCards0();
|
||||
void signalDealTurnCards0();
|
||||
void signalDealRiverCards0();
|
||||
|
||||
void signalNextPlayerAnimation();
|
||||
void signalNextPlayerAnimation();
|
||||
|
||||
void signalBeRoAnimation2(int);
|
||||
void signalBeRoAnimation2(int);
|
||||
|
||||
void signalPreflopAnimation1();
|
||||
void signalPreflopAnimation2();
|
||||
void signalFlopAnimation1();
|
||||
void signalFlopAnimation2();
|
||||
void signalTurnAnimation1();
|
||||
void signalTurnAnimation2();
|
||||
void signalRiverAnimation1();
|
||||
void signalRiverAnimation2();
|
||||
void signalPostRiverAnimation1();
|
||||
void signalPostRiverRunAnimation1();
|
||||
void signalPreflopAnimation1();
|
||||
void signalPreflopAnimation2();
|
||||
void signalFlopAnimation1();
|
||||
void signalFlopAnimation2();
|
||||
void signalTurnAnimation1();
|
||||
void signalTurnAnimation2();
|
||||
void signalRiverAnimation1();
|
||||
void signalRiverAnimation2();
|
||||
void signalPostRiverAnimation1();
|
||||
void signalPostRiverRunAnimation1();
|
||||
|
||||
void signalFlipHolecardsAllIn();
|
||||
void signalFlipHolecardsAllIn();
|
||||
|
||||
void signalNextRoundCleanGui();
|
||||
|
||||
void signalStartVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
|
||||
void signalChangeVoteOnKickButtonsState(bool showHide);
|
||||
void signalEndVoteOnKick();
|
||||
void signalNextRoundCleanGui();
|
||||
|
||||
void signalNetClientPlayerLeft(unsigned playerId);
|
||||
void signalStartVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
|
||||
void signalChangeVoteOnKickButtonsState(bool showHide);
|
||||
void signalEndVoteOnKick();
|
||||
|
||||
void signalNetClientPlayerLeft(unsigned playerId);
|
||||
|
||||
public slots:
|
||||
|
||||
void initGui(int speed);
|
||||
void initGui(int speed);
|
||||
|
||||
//refresh-Funktionen
|
||||
void refreshSet();
|
||||
void refreshCash();
|
||||
void refreshAction(int =-1, int=-1);
|
||||
void refreshChangePlayer();
|
||||
void refreshPot();
|
||||
void refreshGroupbox(int =-1, int =-1);
|
||||
void refreshAll();
|
||||
void refreshPlayerName();
|
||||
void refreshGameLabels(int);
|
||||
void refreshButton();
|
||||
void refreshPlayerAvatar();
|
||||
void refreshActionButtonFKeyIndicator(bool =0);
|
||||
void setPlayerAvatar(int myID, QString myAvatar);
|
||||
//refresh-Funktionen
|
||||
void refreshSet();
|
||||
void refreshCash();
|
||||
void refreshAction(int =-1, int=-1);
|
||||
void refreshChangePlayer();
|
||||
void refreshPot();
|
||||
void refreshGroupbox(int =-1, int =-1);
|
||||
void refreshAll();
|
||||
void refreshPlayerName();
|
||||
void refreshGameLabels(int);
|
||||
void refreshButton();
|
||||
void refreshPlayerAvatar();
|
||||
void refreshActionButtonFKeyIndicator(bool =0);
|
||||
void setPlayerAvatar(int myID, QString myAvatar);
|
||||
|
||||
void guiUpdateDone();
|
||||
void waitForGuiUpdateDone();
|
||||
void guiUpdateDone();
|
||||
void waitForGuiUpdateDone();
|
||||
|
||||
// Karten-Funktionen
|
||||
void dealHoleCards();
|
||||
// Karten-Funktionen
|
||||
void dealHoleCards();
|
||||
|
||||
//Spieler-Funktionen
|
||||
void provideMyActions(int mode = -1); //mode 0 == called from dealberocards
|
||||
void meInAction();
|
||||
void disableMyButtons();
|
||||
void startTimeoutAnimation(int playerId, int timoutSec);
|
||||
void stopTimeoutAnimation(int playerId);
|
||||
//Spieler-Funktionen
|
||||
void provideMyActions(int mode = -1); //mode 0 == called from dealberocards
|
||||
void meInAction();
|
||||
void disableMyButtons();
|
||||
void startTimeoutAnimation(int playerId, int timoutSec);
|
||||
void stopTimeoutAnimation(int playerId);
|
||||
|
||||
void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
|
||||
void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
|
||||
|
||||
void callSettingsDialog();
|
||||
void applySettings(settingsDialogImpl*);
|
||||
void callSettingsDialog();
|
||||
void applySettings(settingsDialogImpl*);
|
||||
|
||||
void pushButtonBetRaiseClicked(bool checked);
|
||||
void pushButtonCallCheckClicked(bool checked);
|
||||
void pushButtonFoldClicked(bool checked);
|
||||
void pushButtonAllInClicked(bool checked);
|
||||
void pushButtonBetRaiseClicked(bool checked);
|
||||
void pushButtonCallCheckClicked(bool checked);
|
||||
void pushButtonFoldClicked(bool checked);
|
||||
void pushButtonAllInClicked(bool checked);
|
||||
|
||||
void myCallCheck();
|
||||
void myCallCheck();
|
||||
|
||||
void myFold();
|
||||
void myCheck();
|
||||
int getMyCallAmount();
|
||||
int getBetRaisePushButtonValue();
|
||||
int getMyBetAmount();
|
||||
void myCall();
|
||||
void mySet();
|
||||
void myAllIn();
|
||||
void myFold();
|
||||
void myCheck();
|
||||
int getMyCallAmount();
|
||||
int getBetRaisePushButtonValue();
|
||||
int getMyBetAmount();
|
||||
void myCall();
|
||||
void mySet();
|
||||
void myAllIn();
|
||||
|
||||
void myActionDone();
|
||||
void myActionDone();
|
||||
|
||||
void dealBeRoCards(int);
|
||||
void dealBeRoCards(int);
|
||||
|
||||
void dealFlopCards0();
|
||||
void dealFlopCards1();
|
||||
void dealFlopCards2();
|
||||
void dealFlopCards3();
|
||||
void dealFlopCards4();
|
||||
void dealFlopCards5();
|
||||
void dealFlopCards6();
|
||||
void dealFlopCards0();
|
||||
void dealFlopCards1();
|
||||
void dealFlopCards2();
|
||||
void dealFlopCards3();
|
||||
void dealFlopCards4();
|
||||
void dealFlopCards5();
|
||||
void dealFlopCards6();
|
||||
|
||||
void dealTurnCards0();
|
||||
void dealTurnCards1();
|
||||
void dealTurnCards2();
|
||||
void dealTurnCards0();
|
||||
void dealTurnCards1();
|
||||
void dealTurnCards2();
|
||||
|
||||
void dealRiverCards0();
|
||||
void dealRiverCards1();
|
||||
void dealRiverCards2();
|
||||
void dealRiverCards0();
|
||||
void dealRiverCards1();
|
||||
void dealRiverCards2();
|
||||
|
||||
void nextPlayerAnimation();
|
||||
void nextPlayerAnimation();
|
||||
|
||||
void beRoAnimation2(int);
|
||||
void beRoAnimation2(int);
|
||||
|
||||
void preflopAnimation1();
|
||||
void preflopAnimation1Action();
|
||||
void preflopAnimation2();
|
||||
void preflopAnimation2Action();
|
||||
void preflopAnimation1();
|
||||
void preflopAnimation1Action();
|
||||
void preflopAnimation2();
|
||||
void preflopAnimation2Action();
|
||||
|
||||
void flopAnimation1();
|
||||
void flopAnimation1Action();
|
||||
void flopAnimation2();
|
||||
void flopAnimation2Action();
|
||||
void flopAnimation1();
|
||||
void flopAnimation1Action();
|
||||
void flopAnimation2();
|
||||
void flopAnimation2Action();
|
||||
|
||||
void turnAnimation1();
|
||||
void turnAnimation1Action();
|
||||
void turnAnimation2();
|
||||
void turnAnimation2Action();
|
||||
void turnAnimation1();
|
||||
void turnAnimation1Action();
|
||||
void turnAnimation2();
|
||||
void turnAnimation2Action();
|
||||
|
||||
void riverAnimation1();
|
||||
void riverAnimation1Action();
|
||||
void riverAnimation2();
|
||||
void riverAnimation2Action();
|
||||
void riverAnimation1();
|
||||
void riverAnimation1Action();
|
||||
void riverAnimation2();
|
||||
void riverAnimation2Action();
|
||||
|
||||
void postRiverAnimation1();
|
||||
void postRiverAnimation1Action();
|
||||
void postRiverAnimation1();
|
||||
void postRiverAnimation1Action();
|
||||
|
||||
void postRiverRunAnimation1();
|
||||
void postRiverRunAnimation2();
|
||||
void postRiverRunAnimation2_flipHoleCards1();
|
||||
void postRiverRunAnimation2_flipHoleCards2();
|
||||
void postRiverRunAnimation3();
|
||||
void postRiverRunAnimation4();
|
||||
void postRiverRunAnimation5();
|
||||
void postRiverRunAnimation6();
|
||||
void postRiverRunAnimation1();
|
||||
void postRiverRunAnimation2();
|
||||
void postRiverRunAnimation2_flipHoleCards1();
|
||||
void postRiverRunAnimation2_flipHoleCards2();
|
||||
void postRiverRunAnimation3();
|
||||
void postRiverRunAnimation4();
|
||||
void postRiverRunAnimation5();
|
||||
void postRiverRunAnimation6();
|
||||
|
||||
void refreshCardsChance(GameState);
|
||||
void refreshCardsChance(GameState);
|
||||
|
||||
void blinkingStartButtonAnimationAction();
|
||||
void blinkingStartButtonAnimationAction();
|
||||
|
||||
void flipHolecardsAllIn();
|
||||
void showMyCards();
|
||||
void triggerVoteOnKick(int id);
|
||||
void flipHolecardsAllIn();
|
||||
void showMyCards();
|
||||
void triggerVoteOnKick(int id);
|
||||
|
||||
void handSwitchRounds();
|
||||
void handSwitchRounds();
|
||||
|
||||
void startNewHand();
|
||||
void startNewHand();
|
||||
|
||||
void stopTimer();
|
||||
|
||||
void nextRoundCleanGui();
|
||||
|
||||
void breakButtonClicked();
|
||||
void stopTimer();
|
||||
|
||||
void keyPressEvent ( QKeyEvent*);
|
||||
bool eventFilter(QObject *obj, QEvent *event);
|
||||
void nextRoundCleanGui();
|
||||
|
||||
void switchChatWindow();
|
||||
void switchHelpWindow();
|
||||
void switchLogWindow();
|
||||
void switchAwayWindow();
|
||||
void switchChanceWindow();
|
||||
void switchFullscreen();
|
||||
void breakButtonClicked();
|
||||
|
||||
void sendChatMessage();
|
||||
void checkChatInputLength(QString);
|
||||
void tabSwitchAction();
|
||||
void keyPressEvent ( QKeyEvent*);
|
||||
bool eventFilter(QObject *obj, QEvent *event);
|
||||
|
||||
void leaveCurrentNetworkGame();
|
||||
|
||||
void localGameModification();
|
||||
void networkGameModification();
|
||||
void switchChatWindow();
|
||||
void switchHelpWindow();
|
||||
void switchLogWindow();
|
||||
void switchAwayWindow();
|
||||
void switchChanceWindow();
|
||||
void switchFullscreen();
|
||||
|
||||
void mouseOverFlipCards(bool front);
|
||||
void sendChatMessage();
|
||||
void checkChatInputLength(QString);
|
||||
void tabSwitchAction();
|
||||
|
||||
void updateMyButtonsState(int mode = -1); //mode 0 == called from dealberocards
|
||||
void uncheckMyButtons();
|
||||
void resetMyButtonsCheckStateMemory();
|
||||
void clearMyButtons();
|
||||
void myButtonsCheckable(bool state);
|
||||
void leaveCurrentNetworkGame();
|
||||
|
||||
void changePlayingMode();
|
||||
void changeLineEditBetValue(int);
|
||||
void lineEditBetValueChanged(QString);
|
||||
|
||||
void showMaximized ();
|
||||
void closeGameTable();
|
||||
void localGameModification();
|
||||
void networkGameModification();
|
||||
|
||||
void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
|
||||
void changeVoteOnKickButtonsState(bool showHide);
|
||||
void endVoteOnKick();
|
||||
void voteOnKickYes();
|
||||
void voteOnKickNo();
|
||||
void startVoteOnKickTimeout();
|
||||
void stopVoteOnKickTimeout();
|
||||
void nextVoteOnKickTimeoutAnimationFrame();
|
||||
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
|
||||
void mouseOverFlipCards(bool front);
|
||||
|
||||
void refreshGameTableStyle();
|
||||
void saveGameTableGeometry();
|
||||
void restoreGameTableGeometry();
|
||||
void updateMyButtonsState(int mode = -1); //mode 0 == called from dealberocards
|
||||
void uncheckMyButtons();
|
||||
void resetMyButtonsCheckStateMemory();
|
||||
void clearMyButtons();
|
||||
void myButtonsCheckable(bool state);
|
||||
|
||||
void changePlayingMode();
|
||||
void changeLineEditBetValue(int);
|
||||
void lineEditBetValueChanged(QString);
|
||||
|
||||
void showMaximized ();
|
||||
void closeGameTable();
|
||||
|
||||
void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
|
||||
void changeVoteOnKickButtonsState(bool showHide);
|
||||
void endVoteOnKick();
|
||||
void voteOnKickYes();
|
||||
void voteOnKickNo();
|
||||
void startVoteOnKickTimeout();
|
||||
void stopVoteOnKickTimeout();
|
||||
void nextVoteOnKickTimeoutAnimationFrame();
|
||||
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
|
||||
|
||||
void refreshGameTableStyle();
|
||||
void saveGameTableGeometry();
|
||||
void restoreGameTableGeometry();
|
||||
|
||||
void netClientPlayerLeft(unsigned playerId);
|
||||
void registeredUserMode();
|
||||
void guestUserMode();
|
||||
|
||||
void netClientPlayerLeft(unsigned playerId);
|
||||
private:
|
||||
|
||||
boost::shared_ptr<GuiInterface> myServerGuiInterface;
|
||||
Log *myLog;
|
||||
ChatTools *myChat;
|
||||
ConfigFile *myConfig;
|
||||
|
||||
//Timer
|
||||
QTimer *potDistributeTimer;
|
||||
QTimer *timer;
|
||||
QTimer *dealFlopCards0Timer;
|
||||
QTimer *dealFlopCards1Timer;
|
||||
QTimer *dealFlopCards2Timer;
|
||||
QTimer *dealFlopCards3Timer;
|
||||
QTimer *dealFlopCards4Timer;
|
||||
QTimer *dealFlopCards5Timer;
|
||||
QTimer *dealFlopCards6Timer;
|
||||
QTimer *dealTurnCards0Timer;
|
||||
QTimer *dealTurnCards1Timer;
|
||||
QTimer *dealTurnCards2Timer;
|
||||
QTimer *dealRiverCards0Timer;
|
||||
QTimer *dealRiverCards1Timer;
|
||||
QTimer *dealRiverCards2Timer;
|
||||
boost::shared_ptr<GuiInterface> myServerGuiInterface;
|
||||
Log *myLog;
|
||||
ChatTools *myChat;
|
||||
ConfigFile *myConfig;
|
||||
|
||||
QTimer *nextPlayerAnimationTimer;
|
||||
QTimer *preflopAnimation1Timer;
|
||||
QTimer *preflopAnimation2Timer;
|
||||
QTimer *flopAnimation1Timer;
|
||||
QTimer *flopAnimation2Timer;
|
||||
QTimer *turnAnimation1Timer;
|
||||
QTimer *turnAnimation2Timer;
|
||||
QTimer *riverAnimation1Timer;
|
||||
QTimer *riverAnimation2Timer;
|
||||
//Timer
|
||||
QTimer *potDistributeTimer;
|
||||
QTimer *timer;
|
||||
QTimer *dealFlopCards0Timer;
|
||||
QTimer *dealFlopCards1Timer;
|
||||
QTimer *dealFlopCards2Timer;
|
||||
QTimer *dealFlopCards3Timer;
|
||||
QTimer *dealFlopCards4Timer;
|
||||
QTimer *dealFlopCards5Timer;
|
||||
QTimer *dealFlopCards6Timer;
|
||||
QTimer *dealTurnCards0Timer;
|
||||
QTimer *dealTurnCards1Timer;
|
||||
QTimer *dealTurnCards2Timer;
|
||||
QTimer *dealRiverCards0Timer;
|
||||
QTimer *dealRiverCards1Timer;
|
||||
QTimer *dealRiverCards2Timer;
|
||||
|
||||
QTimer *postRiverAnimation1Timer;
|
||||
QTimer *postRiverRunAnimation1Timer;
|
||||
QTimer *postRiverRunAnimation2Timer;
|
||||
QTimer *postRiverRunAnimation2_flipHoleCards1Timer;
|
||||
QTimer *postRiverRunAnimation2_flipHoleCards2Timer;
|
||||
QTimer *postRiverRunAnimation3Timer;
|
||||
QTimer *postRiverRunAnimation5Timer;
|
||||
QTimer *postRiverRunAnimation6Timer;
|
||||
QTimer *nextPlayerAnimationTimer;
|
||||
QTimer *preflopAnimation1Timer;
|
||||
QTimer *preflopAnimation2Timer;
|
||||
QTimer *flopAnimation1Timer;
|
||||
QTimer *flopAnimation2Timer;
|
||||
QTimer *turnAnimation1Timer;
|
||||
QTimer *turnAnimation2Timer;
|
||||
QTimer *riverAnimation1Timer;
|
||||
QTimer *riverAnimation2Timer;
|
||||
|
||||
QTimer *blinkingStartButtonAnimationTimer;
|
||||
QTimer *voteOnKickTimeoutTimer;
|
||||
boost::timers::portable::microsec_timer voteOnKickRealTimer;
|
||||
QTimer *postRiverAnimation1Timer;
|
||||
QTimer *postRiverRunAnimation1Timer;
|
||||
QTimer *postRiverRunAnimation2Timer;
|
||||
QTimer *postRiverRunAnimation2_flipHoleCards1Timer;
|
||||
QTimer *postRiverRunAnimation2_flipHoleCards2Timer;
|
||||
QTimer *postRiverRunAnimation3Timer;
|
||||
QTimer *postRiverRunAnimation5Timer;
|
||||
QTimer *postRiverRunAnimation6Timer;
|
||||
|
||||
QWidget *userWidgetsArray[6];
|
||||
QLabel *buttonLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QLabel *cashLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QLabel *cashTopLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MySetLabel *setLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QLabel *actionLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyNameLabel *playerNameLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyAvatarLabel *playerAvatarLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyTimeoutLabel *timeoutLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QTimer *blinkingStartButtonAnimationTimer;
|
||||
QTimer *voteOnKickTimeoutTimer;
|
||||
boost::timers::portable::microsec_timer voteOnKickRealTimer;
|
||||
|
||||
QGroupBox *groupBoxArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyCardsPixmapLabel *boardCardsArray[5];
|
||||
MyCardsPixmapLabel *holeCardsArray[MAX_NUMBER_OF_PLAYERS][2];
|
||||
QWidget *userWidgetsArray[6];
|
||||
QLabel *buttonLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QLabel *cashLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QLabel *cashTopLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MySetLabel *setLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
QLabel *actionLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyNameLabel *playerNameLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyAvatarLabel *playerAvatarLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyTimeoutLabel *timeoutLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||
|
||||
QPixmap *flipside;
|
||||
QGroupBox *groupBoxArray[MAX_NUMBER_OF_PLAYERS];
|
||||
MyCardsPixmapLabel *boardCardsArray[5];
|
||||
MyCardsPixmapLabel *holeCardsArray[MAX_NUMBER_OF_PLAYERS][2];
|
||||
|
||||
// Dialogs
|
||||
startWindowImpl *myStartWindow;
|
||||
QPixmap *flipside;
|
||||
|
||||
//Sound
|
||||
SDLPlayer *mySDLPlayer;
|
||||
QString myAppDataPath;
|
||||
// Dialogs
|
||||
startWindowImpl *myStartWindow;
|
||||
|
||||
int distributePotAnimCounter;
|
||||
int playingMode;
|
||||
|
||||
QString font2String;
|
||||
QString font1String;
|
||||
//Sound
|
||||
SDLPlayer *mySDLPlayer;
|
||||
QString myAppDataPath;
|
||||
|
||||
//Speed
|
||||
int guiGameSpeed;
|
||||
int gameSpeed;
|
||||
int dealCardsSpeed;
|
||||
int preDealCardsSpeed;
|
||||
int postDealCardsSpeed;
|
||||
int AllInDealCardsSpeed;
|
||||
int postRiverRunAnimationSpeed;
|
||||
int winnerBlinkSpeed;
|
||||
int newRoundSpeed;
|
||||
int nextPlayerSpeed1;
|
||||
int nextPlayerSpeed2;
|
||||
int nextPlayerSpeed3;
|
||||
int preflopNextPlayerSpeed;
|
||||
int nextOpponentSpeed;
|
||||
int distributePotAnimCounter;
|
||||
int playingMode;
|
||||
|
||||
bool myActionIsBet;
|
||||
bool myActionIsRaise;
|
||||
bool pushButtonBetRaiseIsChecked;
|
||||
bool pushButtonCallCheckIsChecked;
|
||||
bool pushButtonFoldIsChecked;
|
||||
bool pushButtonAllInIsChecked;
|
||||
bool myButtonsAreCheckable;
|
||||
bool breakAfterCurrentHand;
|
||||
bool currentGameOver;
|
||||
bool flipHolecardsAllInAlreadyDone;
|
||||
bool betSliderChangedByInput;
|
||||
QString font2String;
|
||||
QString font1String;
|
||||
|
||||
// statistic testing
|
||||
int statisticArray[15];
|
||||
//Speed
|
||||
int guiGameSpeed;
|
||||
int gameSpeed;
|
||||
int dealCardsSpeed;
|
||||
int preDealCardsSpeed;
|
||||
int postDealCardsSpeed;
|
||||
int AllInDealCardsSpeed;
|
||||
int postRiverRunAnimationSpeed;
|
||||
int winnerBlinkSpeed;
|
||||
int newRoundSpeed;
|
||||
int nextPlayerSpeed1;
|
||||
int nextPlayerSpeed2;
|
||||
int nextPlayerSpeed3;
|
||||
int preflopNextPlayerSpeed;
|
||||
int nextOpponentSpeed;
|
||||
|
||||
QSemaphore guiUpdateSemaphore;
|
||||
bool myActionIsBet;
|
||||
bool myActionIsRaise;
|
||||
bool pushButtonBetRaiseIsChecked;
|
||||
bool pushButtonCallCheckIsChecked;
|
||||
bool pushButtonFoldIsChecked;
|
||||
bool pushButtonAllInIsChecked;
|
||||
bool myButtonsAreCheckable;
|
||||
bool breakAfterCurrentHand;
|
||||
bool currentGameOver;
|
||||
bool flipHolecardsAllInAlreadyDone;
|
||||
bool betSliderChangedByInput;
|
||||
bool guestMode;
|
||||
|
||||
int keyUpDownChatCounter;
|
||||
int myLastPreActionBetValue;
|
||||
|
||||
int voteOnKickTimeoutSecs;
|
||||
unsigned playerAboutToBeKickedId;
|
||||
// statistic testing
|
||||
int statisticArray[15];
|
||||
|
||||
GameTableStyleReader *myGameTableStyle;
|
||||
CardDeckStyleReader *myCardDeckStyle;
|
||||
QSemaphore guiUpdateSemaphore;
|
||||
|
||||
QString AllInString;
|
||||
QString RaiseString;
|
||||
QString BetString;
|
||||
QString CallString;
|
||||
QString CheckString;
|
||||
QString FoldString;
|
||||
QString PotString;
|
||||
QString TotalString;
|
||||
QString BetsString;
|
||||
QString GameString;
|
||||
QString HandString;
|
||||
QString PreflopString;
|
||||
QString FlopString;
|
||||
QString TurnString;
|
||||
QString RiverString;
|
||||
int keyUpDownChatCounter;
|
||||
int myLastPreActionBetValue;
|
||||
|
||||
friend class GuiWrapper;
|
||||
int voteOnKickTimeoutSecs;
|
||||
unsigned playerAboutToBeKickedId;
|
||||
|
||||
GameTableStyleReader *myGameTableStyle;
|
||||
CardDeckStyleReader *myCardDeckStyle;
|
||||
|
||||
QString AllInString;
|
||||
QString RaiseString;
|
||||
QString BetString;
|
||||
QString CallString;
|
||||
QString CheckString;
|
||||
QString FoldString;
|
||||
QString PotString;
|
||||
QString TotalString;
|
||||
QString BetsString;
|
||||
QString GameString;
|
||||
QString HandString;
|
||||
QString PreflopString;
|
||||
QString FlopString;
|
||||
QString TurnString;
|
||||
QString RiverString;
|
||||
|
||||
friend class GuiWrapper;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -15,18 +15,23 @@
|
||||
#include "session.h"
|
||||
#include "playerinterface.h"
|
||||
#include "game.h"
|
||||
#include "mymessagedialogimpl.h"
|
||||
#include "chattools.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
MyAvatarLabel::MyAvatarLabel(QGroupBox* parent)
|
||||
: QLabel(parent), voteRunning(FALSE), transparent(FALSE)
|
||||
: QLabel(parent), voteRunning(FALSE), transparent(FALSE)
|
||||
{
|
||||
|
||||
myContextMenu = new QMenu;
|
||||
action_VoteForKick = new QAction(QIcon(":/gfx/list_remove_user.png"), tr("Start vote to kick this user"), myContextMenu);
|
||||
myContextMenu->addAction(action_VoteForKick);
|
||||
myContextMenu = new QMenu;
|
||||
action_VoteForKick = new QAction(QIcon(":/gfx/list_remove_user.png"), tr("Start vote to kick this player"), myContextMenu);
|
||||
myContextMenu->addAction(action_VoteForKick);
|
||||
action_IgnorePlayer = new QAction(QIcon(":/gfx/im-ban-user.png"), tr("Ignore Player"), myContextMenu);
|
||||
myContextMenu->addAction(action_IgnorePlayer);
|
||||
|
||||
connect( action_VoteForKick, SIGNAL ( triggered() ), this, SLOT ( sendTriggerVoteOnKickSignal() ) );
|
||||
connect( action_VoteForKick, SIGNAL ( triggered() ), this, SLOT ( sendTriggerVoteOnKickSignal() ) );
|
||||
connect( action_IgnorePlayer, SIGNAL ( triggered() ), this, SLOT ( putPlayerOnIgnoreList() ) );
|
||||
}
|
||||
|
||||
|
||||
@@ -36,72 +41,120 @@ MyAvatarLabel::~MyAvatarLabel()
|
||||
|
||||
void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
|
||||
|
||||
assert(myW->getSession()->getCurrentGame());
|
||||
if (myW->getSession()->isNetworkClientRunning()) {
|
||||
assert(myW->getSession()->getCurrentGame());
|
||||
if (myW->getSession()->isNetworkClientRunning() && !myW->getGuestMode()) {
|
||||
|
||||
PlayerListIterator it = myW->getSession()->getCurrentGame()->getSeatsList()->begin();
|
||||
//only active players are allowed to start a vote
|
||||
if((*it)->getMyActiveStatus()) {
|
||||
PlayerListIterator it = myW->getSession()->getCurrentGame()->getSeatsList()->begin();
|
||||
//only active players are allowed to start a vote
|
||||
if((*it)->getMyActiveStatus()) {
|
||||
|
||||
Game *currentGame = myW->getSession()->getCurrentGame();
|
||||
Game *currentGame = myW->getSession()->getCurrentGame();
|
||||
|
||||
PlayerListConstIterator it_c;
|
||||
int activePlayerCounter=0;
|
||||
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
||||
if((*it_c)->getMyActiveStatus()) activePlayerCounter++;
|
||||
}
|
||||
if(activePlayerCounter > 2 && !voteRunning ) setVoteOnKickContextMenuEnabled(TRUE);
|
||||
else setVoteOnKickContextMenuEnabled(FALSE);
|
||||
PlayerListConstIterator it_c;
|
||||
int activePlayerCounter=0;
|
||||
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
||||
if((*it_c)->getMyActiveStatus()) activePlayerCounter++;
|
||||
}
|
||||
if(activePlayerCounter > 2 && !voteRunning ) setVoteOnKickContextMenuEnabled(TRUE);
|
||||
else setVoteOnKickContextMenuEnabled(FALSE);
|
||||
|
||||
int i=0;
|
||||
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
||||
action_IgnorePlayer->setEnabled(true);
|
||||
|
||||
//also inactive player which stays on table can be voted to kick
|
||||
if(myContextMenuEnabled && myId != 0 && myId == i && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER && ( (*it_c)->getMyActiveStatus() || (*it_c)->getMyStayOnTableStatus() ) )
|
||||
showContextMenu(event->globalPos());
|
||||
int j=0;
|
||||
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
||||
|
||||
i++;
|
||||
}
|
||||
if(myId == j && myW->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest) {
|
||||
action_IgnorePlayer->setDisabled(true);
|
||||
}
|
||||
j++;
|
||||
}
|
||||
|
||||
int i=0;
|
||||
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
||||
|
||||
//also inactive player which stays on table can be voted to kick
|
||||
if(myContextMenuEnabled && myId != 0 && myId == i && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER && ( (*it_c)->getMyActiveStatus() || (*it_c)->getMyStayOnTableStatus() ) )
|
||||
showContextMenu(event->globalPos());
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MyAvatarLabel::showContextMenu(const QPoint &pos) {
|
||||
|
||||
myContextMenu->popup(pos);
|
||||
myContextMenu->popup(pos);
|
||||
}
|
||||
|
||||
void MyAvatarLabel::sendTriggerVoteOnKickSignal()
|
||||
{
|
||||
myW->triggerVoteOnKick(myId);
|
||||
myW->triggerVoteOnKick(myId);
|
||||
}
|
||||
|
||||
void MyAvatarLabel::setEnabledContextMenu(bool b)
|
||||
{
|
||||
myContextMenuEnabled = b;
|
||||
myContextMenuEnabled = b;
|
||||
}
|
||||
|
||||
void MyAvatarLabel::setVoteOnKickContextMenuEnabled(bool b)
|
||||
{
|
||||
action_VoteForKick->setEnabled(b);
|
||||
action_VoteForKick->setEnabled(b);
|
||||
}
|
||||
|
||||
void MyAvatarLabel::setPixmap ( const QPixmap &pix, const bool trans) {
|
||||
|
||||
myPixmap = pix.scaled(50,50, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
||||
transparent = trans;
|
||||
update();
|
||||
myPixmap = pix.scaled(50,50, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
||||
transparent = trans;
|
||||
update();
|
||||
|
||||
}
|
||||
|
||||
void MyAvatarLabel::paintEvent(QPaintEvent*) {
|
||||
|
||||
QPainter painter(this);
|
||||
if(transparent)
|
||||
painter.setOpacity(0.4);
|
||||
else
|
||||
painter.setOpacity(1.0);
|
||||
QPainter painter(this);
|
||||
if(transparent)
|
||||
painter.setOpacity(0.4);
|
||||
else
|
||||
painter.setOpacity(1.0);
|
||||
|
||||
painter.drawPixmap(0,0,myPixmap);
|
||||
painter.drawPixmap(0,0,myPixmap);
|
||||
}
|
||||
|
||||
bool MyAvatarLabel::playerIsOnIgnoreList(QString playerName) {
|
||||
|
||||
list<std::string> playerIgnoreList = myW->getMyConfig()->readConfigStringList("PlayerIgnoreList");
|
||||
list<std::string>::iterator it1;
|
||||
for(it1= playerIgnoreList.begin(); it1 != playerIgnoreList.end(); it1++) {
|
||||
|
||||
if(playerName == QString::fromUtf8(it1->c_str())) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void MyAvatarLabel::putPlayerOnIgnoreList() {
|
||||
|
||||
QStringList list;
|
||||
PlayerListConstIterator it_c;
|
||||
|
||||
for (it_c=myW->getSession()->getCurrentGame()->getSeatsList()->begin(); it_c!=myW->getSession()->getCurrentGame()->getSeatsList()->end(); it_c++) {
|
||||
list << QString::fromUtf8((*it_c)->getMyName().c_str());
|
||||
}
|
||||
|
||||
if(!playerIsOnIgnoreList(list.at(myId))) {
|
||||
|
||||
myMessageDialogImpl dialog(myW->getMyConfig(), this);
|
||||
if(dialog.exec(4, tr("You will no longer recieve chat messages or game invitations from this user.<br>Do you really want to put player <b>%1</b> on ignore list?").arg(list.at(myId)), tr("PokerTH - Question"), QPixmap(":/gfx/im-ban-user_64.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, false ) == QDialog::Accepted) {
|
||||
|
||||
std::list<std::string> playerIgnoreList = myW->getMyConfig()->readConfigStringList("PlayerIgnoreList");
|
||||
playerIgnoreList.push_back(list.at(myId).toUtf8().constData());
|
||||
myW->getMyConfig()->writeConfigStringList("PlayerIgnoreList", playerIgnoreList);
|
||||
myW->getMyConfig()->writeBuffer();
|
||||
|
||||
myW->getMyChat()->refreshIgnoreList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,15 +37,18 @@ public slots:
|
||||
void setEnabledContextMenu(bool);
|
||||
void setVoteOnKickContextMenuEnabled(bool);
|
||||
void setVoteRunning ( bool theValue ) { voteRunning = theValue; }
|
||||
|
||||
void setPixmap ( const QPixmap &, const bool = FALSE);
|
||||
|
||||
void paintEvent(QPaintEvent*);
|
||||
void putPlayerOnIgnoreList();
|
||||
bool playerIsOnIgnoreList(QString playerName);
|
||||
|
||||
private:
|
||||
|
||||
gameTableImpl *myW;
|
||||
QMenu *myContextMenu;
|
||||
QAction *action_VoteForKick;
|
||||
QAction *action_IgnorePlayer;
|
||||
|
||||
QPixmap myPixmap;
|
||||
|
||||
int myId;
|
||||
|
||||
Reference in New Issue
Block a user