ingame chat is disbaled for guest, ignore context menu ingame
This commit is contained in:
@@ -3561,7 +3561,7 @@
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>1024</width>
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<width>1024</width>
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<height>27</height>
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<height>26</height>
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</rect>
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</rect>
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</property>
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</property>
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<widget class="QMenu" name="menuView">
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<widget class="QMenu" name="menuView">
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+2442
-2421
File diff suppressed because it is too large
Load Diff
@@ -51,393 +51,397 @@ class CardDeckStyleReader;
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class SDLPlayer;
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class SDLPlayer;
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class gameTableImpl: public QMainWindow, public Ui::gameTable {
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class gameTableImpl: public QMainWindow, public Ui::gameTable {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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gameTableImpl(ConfigFile *c = 0, QMainWindow *parent = 0);
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gameTableImpl(ConfigFile *c = 0, QMainWindow *parent = 0);
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~gameTableImpl();
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~gameTableImpl();
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boost::shared_ptr<Session> getSession();
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boost::shared_ptr<Session> getSession();
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void setStartWindow(startWindowImpl* s) { myStartWindow = s; }
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SDLPlayer* getMySDLPlayer() const { return mySDLPlayer; }
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ChatTools* getMyChat() const { return myChat; }
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ConfigFile* getMyConfig() const { return myConfig; }
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GameTableStyleReader* getMyGameTableStyle() const { return myGameTableStyle; }
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bool getGuestMode() const { return guestMode; }
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void setLog(Log* l) { myLog = l; }
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void setStartWindow(startWindowImpl* s) { myStartWindow = s; }
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void setLog(Log* l) { myLog = l; }
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SDLPlayer* getMySDLPlayer() const { return mySDLPlayer; }
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void setSpeeds();
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ChatTools* getMyChat() const { return myChat; }
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GameTableStyleReader* getMyGameTableStyle() const { return myGameTableStyle; }
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void setSpeeds();
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signals:
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signals:
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void signalInitGui(int speed);
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void signalInitGui(int speed);
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void signalShowClientDialog();
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void signalShowClientDialog();
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void signalRefreshSet();
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void signalRefreshSet();
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void signalRefreshCash();
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void signalRefreshCash();
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void signalRefreshAction(int =-1, int=-1);
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void signalRefreshAction(int =-1, int=-1);
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void signalRefreshChangePlayer();
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void signalRefreshChangePlayer();
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void signalRefreshPot();
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void signalRefreshPot();
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void signalRefreshGroupbox(int =-1, int =-1);
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void signalRefreshGroupbox(int =-1, int =-1);
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void signalRefreshAll();
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void signalRefreshAll();
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void signalRefreshPlayerName();
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void signalRefreshPlayerName();
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void signalRefreshButton();
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void signalRefreshButton();
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void signalRefreshGameLabels(int);
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void signalRefreshGameLabels(int);
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void signalSetPlayerAvatar(int, QString);
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void signalSetPlayerAvatar(int, QString);
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void signalGuiUpdateDone();
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void signalGuiUpdateDone();
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void signalMeInAction();
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void signalMeInAction();
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void signalUpdateMyButtonsState();
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void signalUpdateMyButtonsState();
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void signalDisableMyButtons();
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void signalDisableMyButtons();
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void signalStartTimeoutAnimation(int playerId, int timeoutSec);
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void signalStartTimeoutAnimation(int playerId, int timeoutSec);
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void signalStopTimeoutAnimation(int playerId);
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void signalStopTimeoutAnimation(int playerId);
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void signalDealBeRoCards(int myBeRoID);
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void signalDealBeRoCards(int myBeRoID);
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void signalDealHoleCards();
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void signalDealHoleCards();
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void signalDealFlopCards0();
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void signalDealFlopCards0();
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void signalDealTurnCards0();
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void signalDealTurnCards0();
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void signalDealRiverCards0();
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void signalDealRiverCards0();
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void signalNextPlayerAnimation();
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void signalNextPlayerAnimation();
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void signalBeRoAnimation2(int);
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void signalBeRoAnimation2(int);
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void signalPreflopAnimation1();
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void signalPreflopAnimation1();
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void signalPreflopAnimation2();
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void signalPreflopAnimation2();
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void signalFlopAnimation1();
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void signalFlopAnimation1();
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void signalFlopAnimation2();
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void signalFlopAnimation2();
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void signalTurnAnimation1();
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void signalTurnAnimation1();
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void signalTurnAnimation2();
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void signalTurnAnimation2();
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void signalRiverAnimation1();
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void signalRiverAnimation1();
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void signalRiverAnimation2();
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void signalRiverAnimation2();
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void signalPostRiverAnimation1();
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void signalPostRiverAnimation1();
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void signalPostRiverRunAnimation1();
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void signalPostRiverRunAnimation1();
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void signalFlipHolecardsAllIn();
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void signalFlipHolecardsAllIn();
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void signalNextRoundCleanGui();
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void signalNextRoundCleanGui();
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void signalStartVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
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void signalStartVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
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void signalChangeVoteOnKickButtonsState(bool showHide);
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void signalChangeVoteOnKickButtonsState(bool showHide);
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void signalEndVoteOnKick();
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void signalEndVoteOnKick();
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void signalNetClientPlayerLeft(unsigned playerId);
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void signalNetClientPlayerLeft(unsigned playerId);
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public slots:
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public slots:
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void initGui(int speed);
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void initGui(int speed);
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//refresh-Funktionen
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//refresh-Funktionen
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void refreshSet();
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void refreshSet();
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void refreshCash();
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void refreshCash();
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void refreshAction(int =-1, int=-1);
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void refreshAction(int =-1, int=-1);
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void refreshChangePlayer();
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void refreshChangePlayer();
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void refreshPot();
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void refreshPot();
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void refreshGroupbox(int =-1, int =-1);
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void refreshGroupbox(int =-1, int =-1);
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void refreshAll();
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void refreshAll();
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void refreshPlayerName();
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void refreshPlayerName();
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void refreshGameLabels(int);
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void refreshGameLabels(int);
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void refreshButton();
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void refreshButton();
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void refreshPlayerAvatar();
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void refreshPlayerAvatar();
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void refreshActionButtonFKeyIndicator(bool =0);
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void refreshActionButtonFKeyIndicator(bool =0);
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void setPlayerAvatar(int myID, QString myAvatar);
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void setPlayerAvatar(int myID, QString myAvatar);
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void guiUpdateDone();
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void guiUpdateDone();
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void waitForGuiUpdateDone();
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void waitForGuiUpdateDone();
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// Karten-Funktionen
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// Karten-Funktionen
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void dealHoleCards();
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void dealHoleCards();
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//Spieler-Funktionen
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//Spieler-Funktionen
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void provideMyActions(int mode = -1); //mode 0 == called from dealberocards
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void provideMyActions(int mode = -1); //mode 0 == called from dealberocards
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void meInAction();
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void meInAction();
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void disableMyButtons();
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void disableMyButtons();
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void startTimeoutAnimation(int playerId, int timoutSec);
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void startTimeoutAnimation(int playerId, int timoutSec);
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void stopTimeoutAnimation(int playerId);
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void stopTimeoutAnimation(int playerId);
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void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
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void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
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void callSettingsDialog();
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void callSettingsDialog();
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void applySettings(settingsDialogImpl*);
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void applySettings(settingsDialogImpl*);
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void pushButtonBetRaiseClicked(bool checked);
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void pushButtonBetRaiseClicked(bool checked);
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void pushButtonCallCheckClicked(bool checked);
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void pushButtonCallCheckClicked(bool checked);
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void pushButtonFoldClicked(bool checked);
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void pushButtonFoldClicked(bool checked);
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void pushButtonAllInClicked(bool checked);
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void pushButtonAllInClicked(bool checked);
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void myCallCheck();
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void myCallCheck();
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void myFold();
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void myFold();
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void myCheck();
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void myCheck();
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int getMyCallAmount();
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int getMyCallAmount();
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int getBetRaisePushButtonValue();
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int getBetRaisePushButtonValue();
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int getMyBetAmount();
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int getMyBetAmount();
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void myCall();
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void myCall();
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void mySet();
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void mySet();
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void myAllIn();
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void myAllIn();
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void myActionDone();
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void myActionDone();
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void dealBeRoCards(int);
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void dealBeRoCards(int);
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void dealFlopCards0();
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void dealFlopCards0();
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void dealFlopCards1();
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void dealFlopCards1();
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void dealFlopCards2();
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void dealFlopCards2();
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void dealFlopCards3();
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void dealFlopCards3();
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void dealFlopCards4();
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void dealFlopCards4();
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void dealFlopCards5();
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void dealFlopCards5();
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void dealFlopCards6();
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void dealFlopCards6();
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void dealTurnCards0();
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void dealTurnCards0();
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void dealTurnCards1();
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void dealTurnCards1();
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void dealTurnCards2();
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void dealTurnCards2();
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void dealRiverCards0();
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void dealRiverCards0();
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void dealRiverCards1();
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void dealRiverCards1();
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void dealRiverCards2();
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void dealRiverCards2();
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void nextPlayerAnimation();
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void nextPlayerAnimation();
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void beRoAnimation2(int);
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void beRoAnimation2(int);
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void preflopAnimation1();
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void preflopAnimation1();
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void preflopAnimation1Action();
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void preflopAnimation1Action();
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void preflopAnimation2();
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void preflopAnimation2();
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void preflopAnimation2Action();
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void preflopAnimation2Action();
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void flopAnimation1();
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void flopAnimation1();
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void flopAnimation1Action();
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void flopAnimation1Action();
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void flopAnimation2();
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void flopAnimation2();
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void flopAnimation2Action();
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void flopAnimation2Action();
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void turnAnimation1();
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void turnAnimation1();
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void turnAnimation1Action();
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void turnAnimation1Action();
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void turnAnimation2();
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void turnAnimation2();
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void turnAnimation2Action();
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void turnAnimation2Action();
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void riverAnimation1();
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void riverAnimation1();
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void riverAnimation1Action();
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void riverAnimation1Action();
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void riverAnimation2();
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void riverAnimation2();
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void riverAnimation2Action();
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void riverAnimation2Action();
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void postRiverAnimation1();
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void postRiverAnimation1();
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void postRiverAnimation1Action();
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void postRiverAnimation1Action();
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void postRiverRunAnimation1();
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void postRiverRunAnimation1();
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void postRiverRunAnimation2();
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void postRiverRunAnimation2();
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void postRiverRunAnimation2_flipHoleCards1();
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void postRiverRunAnimation2_flipHoleCards1();
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void postRiverRunAnimation2_flipHoleCards2();
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void postRiverRunAnimation2_flipHoleCards2();
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void postRiverRunAnimation3();
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void postRiverRunAnimation3();
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void postRiverRunAnimation4();
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void postRiverRunAnimation4();
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void postRiverRunAnimation5();
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void postRiverRunAnimation5();
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void postRiverRunAnimation6();
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void postRiverRunAnimation6();
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void refreshCardsChance(GameState);
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void refreshCardsChance(GameState);
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void blinkingStartButtonAnimationAction();
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void blinkingStartButtonAnimationAction();
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void flipHolecardsAllIn();
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void flipHolecardsAllIn();
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void showMyCards();
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void showMyCards();
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void triggerVoteOnKick(int id);
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void triggerVoteOnKick(int id);
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void handSwitchRounds();
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void handSwitchRounds();
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void startNewHand();
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void startNewHand();
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void stopTimer();
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void stopTimer();
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void nextRoundCleanGui();
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void nextRoundCleanGui();
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void breakButtonClicked();
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void breakButtonClicked();
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void keyPressEvent ( QKeyEvent*);
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void keyPressEvent ( QKeyEvent*);
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bool eventFilter(QObject *obj, QEvent *event);
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bool eventFilter(QObject *obj, QEvent *event);
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void switchChatWindow();
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void switchChatWindow();
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void switchHelpWindow();
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void switchHelpWindow();
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void switchLogWindow();
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void switchLogWindow();
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void switchAwayWindow();
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void switchAwayWindow();
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void switchChanceWindow();
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void switchChanceWindow();
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void switchFullscreen();
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void switchFullscreen();
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void sendChatMessage();
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void sendChatMessage();
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void checkChatInputLength(QString);
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void checkChatInputLength(QString);
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void tabSwitchAction();
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void tabSwitchAction();
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void leaveCurrentNetworkGame();
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void leaveCurrentNetworkGame();
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void localGameModification();
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void localGameModification();
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void networkGameModification();
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void networkGameModification();
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void mouseOverFlipCards(bool front);
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void mouseOverFlipCards(bool front);
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void updateMyButtonsState(int mode = -1); //mode 0 == called from dealberocards
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void updateMyButtonsState(int mode = -1); //mode 0 == called from dealberocards
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void uncheckMyButtons();
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void uncheckMyButtons();
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void resetMyButtonsCheckStateMemory();
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void resetMyButtonsCheckStateMemory();
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void clearMyButtons();
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void clearMyButtons();
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void myButtonsCheckable(bool state);
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void myButtonsCheckable(bool state);
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void changePlayingMode();
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void changePlayingMode();
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void changeLineEditBetValue(int);
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void changeLineEditBetValue(int);
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void lineEditBetValueChanged(QString);
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void lineEditBetValueChanged(QString);
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void showMaximized ();
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void showMaximized ();
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void closeGameTable();
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void closeGameTable();
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void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
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void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
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void changeVoteOnKickButtonsState(bool showHide);
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void changeVoteOnKickButtonsState(bool showHide);
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void endVoteOnKick();
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void endVoteOnKick();
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void voteOnKickYes();
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void voteOnKickYes();
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||||||
void voteOnKickNo();
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void voteOnKickNo();
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void startVoteOnKickTimeout();
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void startVoteOnKickTimeout();
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void stopVoteOnKickTimeout();
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void stopVoteOnKickTimeout();
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||||||
void nextVoteOnKickTimeoutAnimationFrame();
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void nextVoteOnKickTimeoutAnimationFrame();
|
||||||
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
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void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
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||||||
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|
||||||
void refreshGameTableStyle();
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void refreshGameTableStyle();
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void saveGameTableGeometry();
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void saveGameTableGeometry();
|
||||||
void restoreGameTableGeometry();
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void restoreGameTableGeometry();
|
||||||
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|
||||||
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void netClientPlayerLeft(unsigned playerId);
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||||||
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void registeredUserMode();
|
||||||
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void guestUserMode();
|
||||||
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|
||||||
void netClientPlayerLeft(unsigned playerId);
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|
||||||
private:
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private:
|
||||||
|
|
||||||
boost::shared_ptr<GuiInterface> myServerGuiInterface;
|
boost::shared_ptr<GuiInterface> myServerGuiInterface;
|
||||||
Log *myLog;
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Log *myLog;
|
||||||
ChatTools *myChat;
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ChatTools *myChat;
|
||||||
ConfigFile *myConfig;
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ConfigFile *myConfig;
|
||||||
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|
||||||
//Timer
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//Timer
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||||||
QTimer *potDistributeTimer;
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QTimer *potDistributeTimer;
|
||||||
QTimer *timer;
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QTimer *timer;
|
||||||
QTimer *dealFlopCards0Timer;
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QTimer *dealFlopCards0Timer;
|
||||||
QTimer *dealFlopCards1Timer;
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QTimer *dealFlopCards1Timer;
|
||||||
QTimer *dealFlopCards2Timer;
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QTimer *dealFlopCards2Timer;
|
||||||
QTimer *dealFlopCards3Timer;
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QTimer *dealFlopCards3Timer;
|
||||||
QTimer *dealFlopCards4Timer;
|
QTimer *dealFlopCards4Timer;
|
||||||
QTimer *dealFlopCards5Timer;
|
QTimer *dealFlopCards5Timer;
|
||||||
QTimer *dealFlopCards6Timer;
|
QTimer *dealFlopCards6Timer;
|
||||||
QTimer *dealTurnCards0Timer;
|
QTimer *dealTurnCards0Timer;
|
||||||
QTimer *dealTurnCards1Timer;
|
QTimer *dealTurnCards1Timer;
|
||||||
QTimer *dealTurnCards2Timer;
|
QTimer *dealTurnCards2Timer;
|
||||||
QTimer *dealRiverCards0Timer;
|
QTimer *dealRiverCards0Timer;
|
||||||
QTimer *dealRiverCards1Timer;
|
QTimer *dealRiverCards1Timer;
|
||||||
QTimer *dealRiverCards2Timer;
|
QTimer *dealRiverCards2Timer;
|
||||||
|
|
||||||
QTimer *nextPlayerAnimationTimer;
|
QTimer *nextPlayerAnimationTimer;
|
||||||
QTimer *preflopAnimation1Timer;
|
QTimer *preflopAnimation1Timer;
|
||||||
QTimer *preflopAnimation2Timer;
|
QTimer *preflopAnimation2Timer;
|
||||||
QTimer *flopAnimation1Timer;
|
QTimer *flopAnimation1Timer;
|
||||||
QTimer *flopAnimation2Timer;
|
QTimer *flopAnimation2Timer;
|
||||||
QTimer *turnAnimation1Timer;
|
QTimer *turnAnimation1Timer;
|
||||||
QTimer *turnAnimation2Timer;
|
QTimer *turnAnimation2Timer;
|
||||||
QTimer *riverAnimation1Timer;
|
QTimer *riverAnimation1Timer;
|
||||||
QTimer *riverAnimation2Timer;
|
QTimer *riverAnimation2Timer;
|
||||||
|
|
||||||
QTimer *postRiverAnimation1Timer;
|
QTimer *postRiverAnimation1Timer;
|
||||||
QTimer *postRiverRunAnimation1Timer;
|
QTimer *postRiverRunAnimation1Timer;
|
||||||
QTimer *postRiverRunAnimation2Timer;
|
QTimer *postRiverRunAnimation2Timer;
|
||||||
QTimer *postRiverRunAnimation2_flipHoleCards1Timer;
|
QTimer *postRiverRunAnimation2_flipHoleCards1Timer;
|
||||||
QTimer *postRiverRunAnimation2_flipHoleCards2Timer;
|
QTimer *postRiverRunAnimation2_flipHoleCards2Timer;
|
||||||
QTimer *postRiverRunAnimation3Timer;
|
QTimer *postRiverRunAnimation3Timer;
|
||||||
QTimer *postRiverRunAnimation5Timer;
|
QTimer *postRiverRunAnimation5Timer;
|
||||||
QTimer *postRiverRunAnimation6Timer;
|
QTimer *postRiverRunAnimation6Timer;
|
||||||
|
|
||||||
QTimer *blinkingStartButtonAnimationTimer;
|
QTimer *blinkingStartButtonAnimationTimer;
|
||||||
QTimer *voteOnKickTimeoutTimer;
|
QTimer *voteOnKickTimeoutTimer;
|
||||||
boost::timers::portable::microsec_timer voteOnKickRealTimer;
|
boost::timers::portable::microsec_timer voteOnKickRealTimer;
|
||||||
|
|
||||||
QWidget *userWidgetsArray[6];
|
QWidget *userWidgetsArray[6];
|
||||||
QLabel *buttonLabelArray[MAX_NUMBER_OF_PLAYERS];
|
QLabel *buttonLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
QLabel *cashLabelArray[MAX_NUMBER_OF_PLAYERS];
|
QLabel *cashLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
QLabel *cashTopLabelArray[MAX_NUMBER_OF_PLAYERS];
|
QLabel *cashTopLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
MySetLabel *setLabelArray[MAX_NUMBER_OF_PLAYERS];
|
MySetLabel *setLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
QLabel *actionLabelArray[MAX_NUMBER_OF_PLAYERS];
|
QLabel *actionLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
MyNameLabel *playerNameLabelArray[MAX_NUMBER_OF_PLAYERS];
|
MyNameLabel *playerNameLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
MyAvatarLabel *playerAvatarLabelArray[MAX_NUMBER_OF_PLAYERS];
|
MyAvatarLabel *playerAvatarLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
MyTimeoutLabel *timeoutLabelArray[MAX_NUMBER_OF_PLAYERS];
|
MyTimeoutLabel *timeoutLabelArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
|
|
||||||
QGroupBox *groupBoxArray[MAX_NUMBER_OF_PLAYERS];
|
QGroupBox *groupBoxArray[MAX_NUMBER_OF_PLAYERS];
|
||||||
MyCardsPixmapLabel *boardCardsArray[5];
|
MyCardsPixmapLabel *boardCardsArray[5];
|
||||||
MyCardsPixmapLabel *holeCardsArray[MAX_NUMBER_OF_PLAYERS][2];
|
MyCardsPixmapLabel *holeCardsArray[MAX_NUMBER_OF_PLAYERS][2];
|
||||||
|
|
||||||
QPixmap *flipside;
|
QPixmap *flipside;
|
||||||
|
|
||||||
// Dialogs
|
// Dialogs
|
||||||
startWindowImpl *myStartWindow;
|
startWindowImpl *myStartWindow;
|
||||||
|
|
||||||
//Sound
|
//Sound
|
||||||
SDLPlayer *mySDLPlayer;
|
SDLPlayer *mySDLPlayer;
|
||||||
QString myAppDataPath;
|
QString myAppDataPath;
|
||||||
|
|
||||||
int distributePotAnimCounter;
|
int distributePotAnimCounter;
|
||||||
int playingMode;
|
int playingMode;
|
||||||
|
|
||||||
QString font2String;
|
QString font2String;
|
||||||
QString font1String;
|
QString font1String;
|
||||||
|
|
||||||
//Speed
|
//Speed
|
||||||
int guiGameSpeed;
|
int guiGameSpeed;
|
||||||
int gameSpeed;
|
int gameSpeed;
|
||||||
int dealCardsSpeed;
|
int dealCardsSpeed;
|
||||||
int preDealCardsSpeed;
|
int preDealCardsSpeed;
|
||||||
int postDealCardsSpeed;
|
int postDealCardsSpeed;
|
||||||
int AllInDealCardsSpeed;
|
int AllInDealCardsSpeed;
|
||||||
int postRiverRunAnimationSpeed;
|
int postRiverRunAnimationSpeed;
|
||||||
int winnerBlinkSpeed;
|
int winnerBlinkSpeed;
|
||||||
int newRoundSpeed;
|
int newRoundSpeed;
|
||||||
int nextPlayerSpeed1;
|
int nextPlayerSpeed1;
|
||||||
int nextPlayerSpeed2;
|
int nextPlayerSpeed2;
|
||||||
int nextPlayerSpeed3;
|
int nextPlayerSpeed3;
|
||||||
int preflopNextPlayerSpeed;
|
int preflopNextPlayerSpeed;
|
||||||
int nextOpponentSpeed;
|
int nextOpponentSpeed;
|
||||||
|
|
||||||
bool myActionIsBet;
|
bool myActionIsBet;
|
||||||
bool myActionIsRaise;
|
bool myActionIsRaise;
|
||||||
bool pushButtonBetRaiseIsChecked;
|
bool pushButtonBetRaiseIsChecked;
|
||||||
bool pushButtonCallCheckIsChecked;
|
bool pushButtonCallCheckIsChecked;
|
||||||
bool pushButtonFoldIsChecked;
|
bool pushButtonFoldIsChecked;
|
||||||
bool pushButtonAllInIsChecked;
|
bool pushButtonAllInIsChecked;
|
||||||
bool myButtonsAreCheckable;
|
bool myButtonsAreCheckable;
|
||||||
bool breakAfterCurrentHand;
|
bool breakAfterCurrentHand;
|
||||||
bool currentGameOver;
|
bool currentGameOver;
|
||||||
bool flipHolecardsAllInAlreadyDone;
|
bool flipHolecardsAllInAlreadyDone;
|
||||||
bool betSliderChangedByInput;
|
bool betSliderChangedByInput;
|
||||||
|
bool guestMode;
|
||||||
|
|
||||||
// statistic testing
|
// statistic testing
|
||||||
int statisticArray[15];
|
int statisticArray[15];
|
||||||
|
|
||||||
QSemaphore guiUpdateSemaphore;
|
QSemaphore guiUpdateSemaphore;
|
||||||
|
|
||||||
int keyUpDownChatCounter;
|
int keyUpDownChatCounter;
|
||||||
int myLastPreActionBetValue;
|
int myLastPreActionBetValue;
|
||||||
|
|
||||||
int voteOnKickTimeoutSecs;
|
int voteOnKickTimeoutSecs;
|
||||||
unsigned playerAboutToBeKickedId;
|
unsigned playerAboutToBeKickedId;
|
||||||
|
|
||||||
GameTableStyleReader *myGameTableStyle;
|
GameTableStyleReader *myGameTableStyle;
|
||||||
CardDeckStyleReader *myCardDeckStyle;
|
CardDeckStyleReader *myCardDeckStyle;
|
||||||
|
|
||||||
QString AllInString;
|
QString AllInString;
|
||||||
QString RaiseString;
|
QString RaiseString;
|
||||||
QString BetString;
|
QString BetString;
|
||||||
QString CallString;
|
QString CallString;
|
||||||
QString CheckString;
|
QString CheckString;
|
||||||
QString FoldString;
|
QString FoldString;
|
||||||
QString PotString;
|
QString PotString;
|
||||||
QString TotalString;
|
QString TotalString;
|
||||||
QString BetsString;
|
QString BetsString;
|
||||||
QString GameString;
|
QString GameString;
|
||||||
QString HandString;
|
QString HandString;
|
||||||
QString PreflopString;
|
QString PreflopString;
|
||||||
QString FlopString;
|
QString FlopString;
|
||||||
QString TurnString;
|
QString TurnString;
|
||||||
QString RiverString;
|
QString RiverString;
|
||||||
|
|
||||||
friend class GuiWrapper;
|
friend class GuiWrapper;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -15,18 +15,23 @@
|
|||||||
#include "session.h"
|
#include "session.h"
|
||||||
#include "playerinterface.h"
|
#include "playerinterface.h"
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
|
#include "mymessagedialogimpl.h"
|
||||||
|
#include "chattools.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
MyAvatarLabel::MyAvatarLabel(QGroupBox* parent)
|
MyAvatarLabel::MyAvatarLabel(QGroupBox* parent)
|
||||||
: QLabel(parent), voteRunning(FALSE), transparent(FALSE)
|
: QLabel(parent), voteRunning(FALSE), transparent(FALSE)
|
||||||
{
|
{
|
||||||
|
|
||||||
myContextMenu = new QMenu;
|
myContextMenu = new QMenu;
|
||||||
action_VoteForKick = new QAction(QIcon(":/gfx/list_remove_user.png"), tr("Start vote to kick this user"), myContextMenu);
|
action_VoteForKick = new QAction(QIcon(":/gfx/list_remove_user.png"), tr("Start vote to kick this player"), myContextMenu);
|
||||||
myContextMenu->addAction(action_VoteForKick);
|
myContextMenu->addAction(action_VoteForKick);
|
||||||
|
action_IgnorePlayer = new QAction(QIcon(":/gfx/im-ban-user.png"), tr("Ignore Player"), myContextMenu);
|
||||||
|
myContextMenu->addAction(action_IgnorePlayer);
|
||||||
|
|
||||||
connect( action_VoteForKick, SIGNAL ( triggered() ), this, SLOT ( sendTriggerVoteOnKickSignal() ) );
|
connect( action_VoteForKick, SIGNAL ( triggered() ), this, SLOT ( sendTriggerVoteOnKickSignal() ) );
|
||||||
|
connect( action_IgnorePlayer, SIGNAL ( triggered() ), this, SLOT ( putPlayerOnIgnoreList() ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -36,72 +41,120 @@ MyAvatarLabel::~MyAvatarLabel()
|
|||||||
|
|
||||||
void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
|
void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
|
||||||
|
|
||||||
assert(myW->getSession()->getCurrentGame());
|
assert(myW->getSession()->getCurrentGame());
|
||||||
if (myW->getSession()->isNetworkClientRunning()) {
|
if (myW->getSession()->isNetworkClientRunning() && !myW->getGuestMode()) {
|
||||||
|
|
||||||
PlayerListIterator it = myW->getSession()->getCurrentGame()->getSeatsList()->begin();
|
PlayerListIterator it = myW->getSession()->getCurrentGame()->getSeatsList()->begin();
|
||||||
//only active players are allowed to start a vote
|
//only active players are allowed to start a vote
|
||||||
if((*it)->getMyActiveStatus()) {
|
if((*it)->getMyActiveStatus()) {
|
||||||
|
|
||||||
Game *currentGame = myW->getSession()->getCurrentGame();
|
Game *currentGame = myW->getSession()->getCurrentGame();
|
||||||
|
|
||||||
PlayerListConstIterator it_c;
|
PlayerListConstIterator it_c;
|
||||||
int activePlayerCounter=0;
|
int activePlayerCounter=0;
|
||||||
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
||||||
if((*it_c)->getMyActiveStatus()) activePlayerCounter++;
|
if((*it_c)->getMyActiveStatus()) activePlayerCounter++;
|
||||||
}
|
}
|
||||||
if(activePlayerCounter > 2 && !voteRunning ) setVoteOnKickContextMenuEnabled(TRUE);
|
if(activePlayerCounter > 2 && !voteRunning ) setVoteOnKickContextMenuEnabled(TRUE);
|
||||||
else setVoteOnKickContextMenuEnabled(FALSE);
|
else setVoteOnKickContextMenuEnabled(FALSE);
|
||||||
|
|
||||||
int i=0;
|
action_IgnorePlayer->setEnabled(true);
|
||||||
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
|
||||||
|
|
||||||
//also inactive player which stays on table can be voted to kick
|
int j=0;
|
||||||
if(myContextMenuEnabled && myId != 0 && myId == i && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER && ( (*it_c)->getMyActiveStatus() || (*it_c)->getMyStayOnTableStatus() ) )
|
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
||||||
showContextMenu(event->globalPos());
|
|
||||||
|
|
||||||
i++;
|
if(myId == j && myW->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest) {
|
||||||
}
|
action_IgnorePlayer->setDisabled(true);
|
||||||
}
|
}
|
||||||
|
j++;
|
||||||
|
}
|
||||||
|
|
||||||
|
int i=0;
|
||||||
|
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
||||||
|
|
||||||
|
//also inactive player which stays on table can be voted to kick
|
||||||
|
if(myContextMenuEnabled && myId != 0 && myId == i && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER && ( (*it_c)->getMyActiveStatus() || (*it_c)->getMyStayOnTableStatus() ) )
|
||||||
|
showContextMenu(event->globalPos());
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatarLabel::showContextMenu(const QPoint &pos) {
|
void MyAvatarLabel::showContextMenu(const QPoint &pos) {
|
||||||
|
|
||||||
myContextMenu->popup(pos);
|
myContextMenu->popup(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatarLabel::sendTriggerVoteOnKickSignal()
|
void MyAvatarLabel::sendTriggerVoteOnKickSignal()
|
||||||
{
|
{
|
||||||
myW->triggerVoteOnKick(myId);
|
myW->triggerVoteOnKick(myId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatarLabel::setEnabledContextMenu(bool b)
|
void MyAvatarLabel::setEnabledContextMenu(bool b)
|
||||||
{
|
{
|
||||||
myContextMenuEnabled = b;
|
myContextMenuEnabled = b;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatarLabel::setVoteOnKickContextMenuEnabled(bool b)
|
void MyAvatarLabel::setVoteOnKickContextMenuEnabled(bool b)
|
||||||
{
|
{
|
||||||
action_VoteForKick->setEnabled(b);
|
action_VoteForKick->setEnabled(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatarLabel::setPixmap ( const QPixmap &pix, const bool trans) {
|
void MyAvatarLabel::setPixmap ( const QPixmap &pix, const bool trans) {
|
||||||
|
|
||||||
myPixmap = pix.scaled(50,50, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
myPixmap = pix.scaled(50,50, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
||||||
transparent = trans;
|
transparent = trans;
|
||||||
update();
|
update();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatarLabel::paintEvent(QPaintEvent*) {
|
void MyAvatarLabel::paintEvent(QPaintEvent*) {
|
||||||
|
|
||||||
QPainter painter(this);
|
QPainter painter(this);
|
||||||
if(transparent)
|
if(transparent)
|
||||||
painter.setOpacity(0.4);
|
painter.setOpacity(0.4);
|
||||||
else
|
else
|
||||||
painter.setOpacity(1.0);
|
painter.setOpacity(1.0);
|
||||||
|
|
||||||
painter.drawPixmap(0,0,myPixmap);
|
painter.drawPixmap(0,0,myPixmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool MyAvatarLabel::playerIsOnIgnoreList(QString playerName) {
|
||||||
|
|
||||||
|
list<std::string> playerIgnoreList = myW->getMyConfig()->readConfigStringList("PlayerIgnoreList");
|
||||||
|
list<std::string>::iterator it1;
|
||||||
|
for(it1= playerIgnoreList.begin(); it1 != playerIgnoreList.end(); it1++) {
|
||||||
|
|
||||||
|
if(playerName == QString::fromUtf8(it1->c_str())) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void MyAvatarLabel::putPlayerOnIgnoreList() {
|
||||||
|
|
||||||
|
QStringList list;
|
||||||
|
PlayerListConstIterator it_c;
|
||||||
|
|
||||||
|
for (it_c=myW->getSession()->getCurrentGame()->getSeatsList()->begin(); it_c!=myW->getSession()->getCurrentGame()->getSeatsList()->end(); it_c++) {
|
||||||
|
list << QString::fromUtf8((*it_c)->getMyName().c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!playerIsOnIgnoreList(list.at(myId))) {
|
||||||
|
|
||||||
|
myMessageDialogImpl dialog(myW->getMyConfig(), this);
|
||||||
|
if(dialog.exec(4, tr("You will no longer recieve chat messages or game invitations from this user.<br>Do you really want to put player <b>%1</b> on ignore list?").arg(list.at(myId)), tr("PokerTH - Question"), QPixmap(":/gfx/im-ban-user_64.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, false ) == QDialog::Accepted) {
|
||||||
|
|
||||||
|
std::list<std::string> playerIgnoreList = myW->getMyConfig()->readConfigStringList("PlayerIgnoreList");
|
||||||
|
playerIgnoreList.push_back(list.at(myId).toUtf8().constData());
|
||||||
|
myW->getMyConfig()->writeConfigStringList("PlayerIgnoreList", playerIgnoreList);
|
||||||
|
myW->getMyConfig()->writeBuffer();
|
||||||
|
|
||||||
|
myW->getMyChat()->refreshIgnoreList();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -37,15 +37,18 @@ public slots:
|
|||||||
void setEnabledContextMenu(bool);
|
void setEnabledContextMenu(bool);
|
||||||
void setVoteOnKickContextMenuEnabled(bool);
|
void setVoteOnKickContextMenuEnabled(bool);
|
||||||
void setVoteRunning ( bool theValue ) { voteRunning = theValue; }
|
void setVoteRunning ( bool theValue ) { voteRunning = theValue; }
|
||||||
|
|
||||||
void setPixmap ( const QPixmap &, const bool = FALSE);
|
void setPixmap ( const QPixmap &, const bool = FALSE);
|
||||||
|
|
||||||
void paintEvent(QPaintEvent*);
|
void paintEvent(QPaintEvent*);
|
||||||
|
void putPlayerOnIgnoreList();
|
||||||
|
bool playerIsOnIgnoreList(QString playerName);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
gameTableImpl *myW;
|
gameTableImpl *myW;
|
||||||
QMenu *myContextMenu;
|
QMenu *myContextMenu;
|
||||||
QAction *action_VoteForKick;
|
QAction *action_VoteForKick;
|
||||||
|
QAction *action_IgnorePlayer;
|
||||||
|
|
||||||
QPixmap myPixmap;
|
QPixmap myPixmap;
|
||||||
|
|
||||||
int myId;
|
int myId;
|
||||||
|
|||||||
Reference in New Issue
Block a user