highlightRoundLabel --> refreshGameLabels
This commit is contained in:
@@ -76,7 +76,6 @@ public:
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virtual void setLastPlayersTurn(const int& theValue) =0;
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virtual int getLastPlayersTurn() const =0;
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virtual void highlightRoundLabel() =0;
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virtual void switchRounds() =0;
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};
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@@ -353,7 +353,7 @@ void LocalHand::switchRounds() {
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//unhighlight actual players groupbox
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if(playerArray[lastPlayersTurn]->getMyActiveStatus() == 1) myGui->refreshGroupbox(lastPlayersTurn,1);
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highlightRoundLabel();
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myGui->refreshGameLabels(actualRound);
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// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
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//
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// cout << "NextPlayerSpeed2 start" << endl;
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@@ -388,27 +388,3 @@ void LocalHand::switchRounds() {
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}
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}
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void LocalHand::highlightRoundLabel() {
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switch(actualRound) {
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case 0: {
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myGui->highlightRoundLabel("Preflop");
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} break;
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case 1: {
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myGui->highlightRoundLabel("Flop");
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} break;
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case 2: {
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myGui->highlightRoundLabel("Turn");
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} break;
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case 3: {
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myGui->highlightRoundLabel("River");
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} break;
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case 4: {
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myGui->highlightRoundLabel("");
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} break;
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default: {
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myGui->highlightRoundLabel("!!! FEHLER !!!");
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}
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}
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}
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@@ -82,7 +82,6 @@ public:
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void assignButtons();
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void highlightRoundLabel();
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void switchRounds();
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@@ -74,8 +74,5 @@ ClientHand::switchRounds()
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{
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}
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void
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ClientHand::highlightRoundLabel()
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{
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}
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@@ -79,8 +79,6 @@ public:
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void setLastPlayersTurn(const int& theValue) { lastPlayersTurn = theValue; }
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int getLastPlayersTurn() const { return lastPlayersTurn; }
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void highlightRoundLabel();
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void switchRounds();
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@@ -1,114 +1,114 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "serverguiwrapper.h"
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#include <session.h>
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using namespace std;
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ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb)
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: myConfig(config), myClientcb(clientcb), myServercb(servercb)
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{
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}
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ServerGuiWrapper::~ServerGuiWrapper()
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{
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}
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void ServerGuiWrapper::initGui(int speed) {}
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Session &ServerGuiWrapper::getSession()
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{
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assert(mySession.get());
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return *mySession;
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}
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void ServerGuiWrapper::setSession(boost::shared_ptr<Session> session)
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{
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mySession = session;
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}
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void ServerGuiWrapper::refreshSet() const {}
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void ServerGuiWrapper::refreshCash() const {}
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void ServerGuiWrapper::refreshAction(int playerID, int playerAction) const {}
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void ServerGuiWrapper::refreshChangePlayer() const {}
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void ServerGuiWrapper::refreshAll() const {}
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void ServerGuiWrapper::refreshPot() const {}
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void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
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void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::refreshButton() const {}
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void ServerGuiWrapper::dealHoleCards() {}
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void ServerGuiWrapper::dealFlopCards() {}
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void ServerGuiWrapper::dealTurnCard() {}
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void ServerGuiWrapper::dealRiverCard() {}
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void ServerGuiWrapper::highlightRoundLabel(string round) const {}
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void ServerGuiWrapper::nextPlayerAnimation() {}
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void ServerGuiWrapper::preflopAnimation1() {}
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void ServerGuiWrapper::preflopAnimation2() {}
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void ServerGuiWrapper::flopAnimation1() {}
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void ServerGuiWrapper::flopAnimation2() {}
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void ServerGuiWrapper::turnAnimation1() {}
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void ServerGuiWrapper::turnAnimation2() {}
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void ServerGuiWrapper::riverAnimation1() {}
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void ServerGuiWrapper::riverAnimation2() {}
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void ServerGuiWrapper::postRiverAnimation1() {}
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void ServerGuiWrapper::postRiverRunAnimation1() {}
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void ServerGuiWrapper::flipHolecardsAllIn() {}
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void ServerGuiWrapper::nextRoundCleanGui() {}
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void ServerGuiWrapper::meInAction() {}
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void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
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void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
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void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
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void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
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void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
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void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
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void ServerGuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientChatMsg(playerName, msg); }
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void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
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void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerLeft(playerName); }
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "serverguiwrapper.h"
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#include <session.h>
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using namespace std;
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ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb)
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: myConfig(config), myClientcb(clientcb), myServercb(servercb)
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{
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}
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ServerGuiWrapper::~ServerGuiWrapper()
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{
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}
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void ServerGuiWrapper::initGui(int speed) {}
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Session &ServerGuiWrapper::getSession()
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{
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assert(mySession.get());
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return *mySession;
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}
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void ServerGuiWrapper::setSession(boost::shared_ptr<Session> session)
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{
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mySession = session;
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}
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void ServerGuiWrapper::refreshSet() const {}
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void ServerGuiWrapper::refreshCash() const {}
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void ServerGuiWrapper::refreshAction(int playerID, int playerAction) const {}
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void ServerGuiWrapper::refreshChangePlayer() const {}
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void ServerGuiWrapper::refreshAll() const {}
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void ServerGuiWrapper::refreshPot() const {}
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void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
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void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::refreshButton() const {}
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void ServerGuiWrapper::dealHoleCards() {}
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void ServerGuiWrapper::dealFlopCards() {}
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void ServerGuiWrapper::dealTurnCard() {}
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void ServerGuiWrapper::dealRiverCard() {}
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void ServerGuiWrapper::refreshGameLabels(int round) const {}
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void ServerGuiWrapper::nextPlayerAnimation() {}
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void ServerGuiWrapper::preflopAnimation1() {}
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void ServerGuiWrapper::preflopAnimation2() {}
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void ServerGuiWrapper::flopAnimation1() {}
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void ServerGuiWrapper::flopAnimation2() {}
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void ServerGuiWrapper::turnAnimation1() {}
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void ServerGuiWrapper::turnAnimation2() {}
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void ServerGuiWrapper::riverAnimation1() {}
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void ServerGuiWrapper::riverAnimation2() {}
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void ServerGuiWrapper::postRiverAnimation1() {}
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void ServerGuiWrapper::postRiverRunAnimation1() {}
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void ServerGuiWrapper::flipHolecardsAllIn() {}
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void ServerGuiWrapper::nextRoundCleanGui() {}
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void ServerGuiWrapper::meInAction() {}
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void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
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void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
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void ServerGuiWrapper::logPlayerWinsMsg(int playerID, int pot) {}
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void ServerGuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {}
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void ServerGuiWrapper::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, std::string showHas) {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerName); }
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void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
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void ServerGuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientChatMsg(playerName, msg); }
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void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
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void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
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void ServerGuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerJoined(playerName); }
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void ServerGuiWrapper::SignalNetServerPlayerLeft(const string &playerName) { if (myServercb) myServercb->SignalNetServerPlayerLeft(playerName); }
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@@ -44,14 +44,13 @@ public:
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void refreshAll() const;
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void refreshPlayerName() const;
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void refreshButton() const;
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void refreshGameLabels(int round) const;
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void dealHoleCards();
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void dealFlopCards();
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void dealTurnCard();
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void dealRiverCard();
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void highlightRoundLabel(std::string round) const;
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void nextPlayerAnimation();
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void preflopAnimation1();
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@@ -56,7 +56,7 @@ public:
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virtual void dealTurnCard()=0;
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virtual void dealRiverCard()=0;
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virtual void highlightRoundLabel(std::string) const=0;
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virtual void refreshGameLabels(int) const=0;
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virtual void nextPlayerAnimation()=0;
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@@ -58,15 +58,13 @@ void GuiWrapper::refreshPot() const { myW->signalRefreshPot(); }
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void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->signalRefreshGroupbox(playerID, status); }
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void GuiWrapper::refreshPlayerName() const { myW->signalRefreshPlayerName(); }
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void GuiWrapper::refreshButton() const { myW->signalRefreshButton(); }
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void GuiWrapper::refreshGameLabels(int round) const { myW->signalRefreshGameLabels(round); }
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void GuiWrapper::dealHoleCards() { myW->signalDealHoleCards(); }
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void GuiWrapper::dealFlopCards() { myW->signalDealFlopCards0(); }
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void GuiWrapper::dealTurnCard() { myW->signalDealTurnCards0(); }
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void GuiWrapper::dealRiverCard() { myW->signalDealRiverCards0(); }
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void GuiWrapper::highlightRoundLabel(string round) const { myW->signalHighlightRoundLabel(QString::fromUtf8(round.c_str())); }
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void GuiWrapper::nextPlayerAnimation() { myW->signalNextPlayerAnimation(); }
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void GuiWrapper::preflopAnimation1() { myW->signalPreflopAnimation1(); }
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@@ -58,7 +58,7 @@ public:
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void dealTurnCard();
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void dealRiverCard();
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void highlightRoundLabel(std::string round) const;
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void refreshGameLabels(int round) const;
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void nextPlayerAnimation();
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@@ -591,7 +591,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalDealTurnCards0()), this, SLOT(dealTurnCards0()));
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connect(this, SIGNAL(signalDealRiverCards0()), this, SLOT(dealRiverCards0()));
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connect(this, SIGNAL(signalHighlightRoundLabel(QString)), this, SLOT(highlightRoundLabel(QString)));
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connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
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connect(this, SIGNAL(signalNextPlayerAnimation()), this, SLOT(nextPlayerAnimation()));
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connect(this, SIGNAL(signalPreflopAnimation1()), this, SLOT(preflopAnimation1()));
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@@ -1204,19 +1204,31 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
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}
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}
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void mainWindowImpl::highlightRoundLabel(QString round) {
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void mainWindowImpl::refreshGameLabels(int round) {
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// für PostRiverRun (alte Runden stehen lassen)
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if(round != "") {
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// QPalette tempPalette = frame_handLabel->palette();
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// tempPalette.setColor(QPalette::Window, highlight);
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// frame_handLabel->setPalette(tempPalette);
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textLabel_handLabel->setText(round);
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textLabel_handNumber->setText(QString::number(mySession->getCurrentGame()->getCurrentHand()->getMyID(),10));
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textLabel_gameNumber->setText(QString::number(mySession->getCurrentGame()->getMyGameID(),10));
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switch(round) {
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case 0: {
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textLabel_handLabel->setText("Preflop");
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} break;
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case 1: {
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textLabel_handLabel->setText("Flop");
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} break;
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case 2: {
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textLabel_handLabel->setText("Turn");
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} break;
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case 3: {
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textLabel_handLabel->setText("River");
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} break;
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case 4: {
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textLabel_handLabel->setText("");
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} break;
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default: {
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textLabel_handLabel->setText("!!! ERROR !!!");
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}
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}
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textLabel_handNumber->setText(QString::number(mySession->getCurrentGame()->getCurrentHand()->getMyID(),10));
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textLabel_gameNumber->setText(QString::number(mySession->getCurrentGame()->getMyGameID(),10));
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}
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void mainWindowImpl::refreshAll() {
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@@ -94,7 +94,7 @@ signals:
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void signalDealTurnCards0();
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void signalDealRiverCards0();
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void signalHighlightRoundLabel(QString);
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void signalRefreshGameLabels(int);
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void signalNextPlayerAnimation();
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void signalPreflopAnimation1();
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@@ -133,7 +133,7 @@ public slots:
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void refreshGroupbox(int =-1, int =-1);
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void refreshAll();
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void refreshPlayerName();
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void refreshGameLabels(int);
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void refreshButton();
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void refreshPlayerAvatar();
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@@ -144,8 +144,6 @@ public slots:
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void meInAction();
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void disableMyButtons();
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void highlightRoundLabel(QString);
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void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
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void callNewGameDialog() ;
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Reference in New Issue
Block a user