highlightRoundLabel --> refreshGameLabels
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@@ -74,8 +74,5 @@ ClientHand::switchRounds()
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{
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}
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void
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ClientHand::highlightRoundLabel()
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{
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}
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@@ -79,8 +79,6 @@ public:
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void setLastPlayersTurn(const int& theValue) { lastPlayersTurn = theValue; }
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int getLastPlayersTurn() const { return lastPlayersTurn; }
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void highlightRoundLabel();
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void switchRounds();
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