highlightRoundLabel --> refreshGameLabels
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@@ -58,15 +58,13 @@ void GuiWrapper::refreshPot() const { myW->signalRefreshPot(); }
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void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->signalRefreshGroupbox(playerID, status); }
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void GuiWrapper::refreshPlayerName() const { myW->signalRefreshPlayerName(); }
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void GuiWrapper::refreshButton() const { myW->signalRefreshButton(); }
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void GuiWrapper::refreshGameLabels(int round) const { myW->signalRefreshGameLabels(round); }
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void GuiWrapper::dealHoleCards() { myW->signalDealHoleCards(); }
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void GuiWrapper::dealFlopCards() { myW->signalDealFlopCards0(); }
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void GuiWrapper::dealTurnCard() { myW->signalDealTurnCards0(); }
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void GuiWrapper::dealRiverCard() { myW->signalDealRiverCards0(); }
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void GuiWrapper::highlightRoundLabel(string round) const { myW->signalHighlightRoundLabel(QString::fromUtf8(round.c_str())); }
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void GuiWrapper::nextPlayerAnimation() { myW->signalNextPlayerAnimation(); }
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void GuiWrapper::preflopAnimation1() { myW->signalPreflopAnimation1(); }
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@@ -58,7 +58,7 @@ public:
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void dealTurnCard();
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void dealRiverCard();
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void highlightRoundLabel(std::string round) const;
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void refreshGameLabels(int round) const;
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void nextPlayerAnimation();
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@@ -591,7 +591,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalDealTurnCards0()), this, SLOT(dealTurnCards0()));
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connect(this, SIGNAL(signalDealRiverCards0()), this, SLOT(dealRiverCards0()));
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connect(this, SIGNAL(signalHighlightRoundLabel(QString)), this, SLOT(highlightRoundLabel(QString)));
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connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
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connect(this, SIGNAL(signalNextPlayerAnimation()), this, SLOT(nextPlayerAnimation()));
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connect(this, SIGNAL(signalPreflopAnimation1()), this, SLOT(preflopAnimation1()));
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@@ -1204,19 +1204,31 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
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}
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}
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void mainWindowImpl::highlightRoundLabel(QString round) {
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void mainWindowImpl::refreshGameLabels(int round) {
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// für PostRiverRun (alte Runden stehen lassen)
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if(round != "") {
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// QPalette tempPalette = frame_handLabel->palette();
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// tempPalette.setColor(QPalette::Window, highlight);
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// frame_handLabel->setPalette(tempPalette);
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textLabel_handLabel->setText(round);
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textLabel_handNumber->setText(QString::number(mySession->getCurrentGame()->getCurrentHand()->getMyID(),10));
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textLabel_gameNumber->setText(QString::number(mySession->getCurrentGame()->getMyGameID(),10));
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switch(round) {
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case 0: {
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textLabel_handLabel->setText("Preflop");
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} break;
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case 1: {
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textLabel_handLabel->setText("Flop");
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} break;
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case 2: {
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textLabel_handLabel->setText("Turn");
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} break;
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case 3: {
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textLabel_handLabel->setText("River");
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} break;
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case 4: {
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textLabel_handLabel->setText("");
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} break;
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default: {
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textLabel_handLabel->setText("!!! ERROR !!!");
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}
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}
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textLabel_handNumber->setText(QString::number(mySession->getCurrentGame()->getCurrentHand()->getMyID(),10));
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textLabel_gameNumber->setText(QString::number(mySession->getCurrentGame()->getMyGameID(),10));
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}
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void mainWindowImpl::refreshAll() {
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@@ -94,7 +94,7 @@ signals:
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void signalDealTurnCards0();
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void signalDealRiverCards0();
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void signalHighlightRoundLabel(QString);
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void signalRefreshGameLabels(int);
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void signalNextPlayerAnimation();
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void signalPreflopAnimation1();
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@@ -133,7 +133,7 @@ public slots:
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void refreshGroupbox(int =-1, int =-1);
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void refreshAll();
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void refreshPlayerName();
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void refreshGameLabels(int);
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void refreshButton();
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void refreshPlayerAvatar();
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@@ -144,8 +144,6 @@ public slots:
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void meInAction();
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void disableMyButtons();
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void highlightRoundLabel(QString);
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void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
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void callNewGameDialog() ;
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