highlightRoundLabel --> refreshGameLabels

This commit is contained in:
doitux
2007-05-29 18:37:49 +00:00
parent 41b0a0129a
commit ccb339be04
12 changed files with 147 additions and 171 deletions
+1 -3
View File
@@ -58,15 +58,13 @@ void GuiWrapper::refreshPot() const { myW->signalRefreshPot(); }
void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->signalRefreshGroupbox(playerID, status); }
void GuiWrapper::refreshPlayerName() const { myW->signalRefreshPlayerName(); }
void GuiWrapper::refreshButton() const { myW->signalRefreshButton(); }
void GuiWrapper::refreshGameLabels(int round) const { myW->signalRefreshGameLabels(round); }
void GuiWrapper::dealHoleCards() { myW->signalDealHoleCards(); }
void GuiWrapper::dealFlopCards() { myW->signalDealFlopCards0(); }
void GuiWrapper::dealTurnCard() { myW->signalDealTurnCards0(); }
void GuiWrapper::dealRiverCard() { myW->signalDealRiverCards0(); }
void GuiWrapper::highlightRoundLabel(string round) const { myW->signalHighlightRoundLabel(QString::fromUtf8(round.c_str())); }
void GuiWrapper::nextPlayerAnimation() { myW->signalNextPlayerAnimation(); }
void GuiWrapper::preflopAnimation1() { myW->signalPreflopAnimation1(); }
+1 -1
View File
@@ -58,7 +58,7 @@ public:
void dealTurnCard();
void dealRiverCard();
void highlightRoundLabel(std::string round) const;
void refreshGameLabels(int round) const;
void nextPlayerAnimation();
+24 -12
View File
@@ -591,7 +591,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalDealTurnCards0()), this, SLOT(dealTurnCards0()));
connect(this, SIGNAL(signalDealRiverCards0()), this, SLOT(dealRiverCards0()));
connect(this, SIGNAL(signalHighlightRoundLabel(QString)), this, SLOT(highlightRoundLabel(QString)));
connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
connect(this, SIGNAL(signalNextPlayerAnimation()), this, SLOT(nextPlayerAnimation()));
connect(this, SIGNAL(signalPreflopAnimation1()), this, SLOT(preflopAnimation1()));
@@ -1204,19 +1204,31 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
}
}
void mainWindowImpl::highlightRoundLabel(QString round) {
void mainWindowImpl::refreshGameLabels(int round) {
// für PostRiverRun (alte Runden stehen lassen)
if(round != "") {
// QPalette tempPalette = frame_handLabel->palette();
// tempPalette.setColor(QPalette::Window, highlight);
// frame_handLabel->setPalette(tempPalette);
textLabel_handLabel->setText(round);
textLabel_handNumber->setText(QString::number(mySession->getCurrentGame()->getCurrentHand()->getMyID(),10));
textLabel_gameNumber->setText(QString::number(mySession->getCurrentGame()->getMyGameID(),10));
switch(round) {
case 0: {
textLabel_handLabel->setText("Preflop");
} break;
case 1: {
textLabel_handLabel->setText("Flop");
} break;
case 2: {
textLabel_handLabel->setText("Turn");
} break;
case 3: {
textLabel_handLabel->setText("River");
} break;
case 4: {
textLabel_handLabel->setText("");
} break;
default: {
textLabel_handLabel->setText("!!! ERROR !!!");
}
}
textLabel_handNumber->setText(QString::number(mySession->getCurrentGame()->getCurrentHand()->getMyID(),10));
textLabel_gameNumber->setText(QString::number(mySession->getCurrentGame()->getMyGameID(),10));
}
void mainWindowImpl::refreshAll() {
+2 -4
View File
@@ -94,7 +94,7 @@ signals:
void signalDealTurnCards0();
void signalDealRiverCards0();
void signalHighlightRoundLabel(QString);
void signalRefreshGameLabels(int);
void signalNextPlayerAnimation();
void signalPreflopAnimation1();
@@ -133,7 +133,7 @@ public slots:
void refreshGroupbox(int =-1, int =-1);
void refreshAll();
void refreshPlayerName();
void refreshGameLabels(int);
void refreshButton();
void refreshPlayerAvatar();
@@ -144,8 +144,6 @@ public slots:
void meInAction();
void disableMyButtons();
void highlightRoundLabel(QString);
void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
void callNewGameDialog() ;