highlightRoundLabel --> refreshGameLabels
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@@ -591,7 +591,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalDealTurnCards0()), this, SLOT(dealTurnCards0()));
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connect(this, SIGNAL(signalDealRiverCards0()), this, SLOT(dealRiverCards0()));
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connect(this, SIGNAL(signalHighlightRoundLabel(QString)), this, SLOT(highlightRoundLabel(QString)));
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connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
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connect(this, SIGNAL(signalNextPlayerAnimation()), this, SLOT(nextPlayerAnimation()));
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connect(this, SIGNAL(signalPreflopAnimation1()), this, SLOT(preflopAnimation1()));
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@@ -1204,19 +1204,31 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
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}
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}
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void mainWindowImpl::highlightRoundLabel(QString round) {
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void mainWindowImpl::refreshGameLabels(int round) {
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// für PostRiverRun (alte Runden stehen lassen)
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if(round != "") {
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// QPalette tempPalette = frame_handLabel->palette();
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// tempPalette.setColor(QPalette::Window, highlight);
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// frame_handLabel->setPalette(tempPalette);
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textLabel_handLabel->setText(round);
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textLabel_handNumber->setText(QString::number(mySession->getCurrentGame()->getCurrentHand()->getMyID(),10));
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textLabel_gameNumber->setText(QString::number(mySession->getCurrentGame()->getMyGameID(),10));
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switch(round) {
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case 0: {
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textLabel_handLabel->setText("Preflop");
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} break;
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case 1: {
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textLabel_handLabel->setText("Flop");
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} break;
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case 2: {
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textLabel_handLabel->setText("Turn");
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} break;
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case 3: {
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textLabel_handLabel->setText("River");
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} break;
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case 4: {
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textLabel_handLabel->setText("");
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} break;
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default: {
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textLabel_handLabel->setText("!!! ERROR !!!");
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}
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}
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textLabel_handNumber->setText(QString::number(mySession->getCurrentGame()->getCurrentHand()->getMyID(),10));
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textLabel_gameNumber->setText(QString::number(mySession->getCurrentGame()->getMyGameID(),10));
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}
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void mainWindowImpl::refreshAll() {
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