highlightRoundLabel --> refreshGameLabels
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@@ -94,7 +94,7 @@ signals:
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void signalDealTurnCards0();
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void signalDealRiverCards0();
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void signalHighlightRoundLabel(QString);
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void signalRefreshGameLabels(int);
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void signalNextPlayerAnimation();
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void signalPreflopAnimation1();
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@@ -133,7 +133,7 @@ public slots:
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void refreshGroupbox(int =-1, int =-1);
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void refreshAll();
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void refreshPlayerName();
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void refreshGameLabels(int);
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void refreshButton();
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void refreshPlayerAvatar();
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@@ -144,8 +144,6 @@ public slots:
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void meInAction();
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void disableMyButtons();
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void highlightRoundLabel(QString);
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void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
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void callNewGameDialog() ;
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