Fixed sender again, as it did not work when sending errors.
This commit is contained in:
@@ -34,10 +34,7 @@ public:
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virtual SOCKET GetSocket() const;
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void SetSocket(SOCKET sockfd);
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SessionId GetSessionId() const
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{return m_sessionId;}
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void SetSessionId(SessionId sessionId)
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{m_sessionId = sessionId;}
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boost::shared_ptr<SessionData> GetSessionData() const;
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int GetProtocol() const
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{return m_protocol;}
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void SetProtocol(int protocol)
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@@ -78,8 +75,7 @@ public:
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{return m_receiveBuffer;}
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private:
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SOCKET m_sockfd;
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SessionId m_sessionId;
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boost::shared_ptr<SessionData> m_sessionData;
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int m_protocol;
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int m_addrFamily;
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std::string m_serverAddr;
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@@ -20,26 +20,31 @@
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#include <net/clientcontext.h>
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ClientContext::ClientContext()
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: m_sockfd(INVALID_SOCKET), m_sessionId(SESSION_ID_GENERIC), m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
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: m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
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{
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bzero(&m_clientSockaddr, sizeof(m_clientSockaddr));
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}
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ClientContext::~ClientContext()
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{
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if (m_sockfd != INVALID_SOCKET)
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CLOSESOCKET(m_sockfd);
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}
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SOCKET
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ClientContext::GetSocket() const
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{
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return m_sockfd;
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assert(m_sessionData.get());
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return m_sessionData->GetSocket();
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}
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void
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ClientContext::SetSocket(SOCKET sockfd)
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{
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m_sockfd = sockfd;
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m_sessionData.reset(new SessionData(sockfd, SESSION_ID_GENERIC));
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}
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boost::shared_ptr<SessionData>
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ClientContext::GetSessionData() const
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{
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return m_sessionData;
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}
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@@ -362,7 +362,7 @@ ClientStateStartSession::Process(ClientThread &client)
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boost::shared_ptr<NetPacket> packet(new NetPacketInit);
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((NetPacketInit *)packet.get())->SetData(initData);
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client.GetSender().Send(context.GetSessionId(), packet);
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client.GetSender().Send(context.GetSessionData(), packet);
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client.SetState(ClientStateWaitSession::Instance());
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@@ -592,7 +592,7 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
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tmpList);
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if (!avatarError)
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client.GetSender().SendLowPrio(client.GetContext().GetSessionId(), tmpList);
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client.GetSender().SendLowPrio(client.GetContext().GetSessionData(), tmpList);
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else
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throw ClientException(__FILE__, __LINE__, avatarError, 0);
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}
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@@ -740,7 +740,7 @@ ClientStateSynchronizeStart::Process(ClientThread &client)
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if (client.IsSynchronized())
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{
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boost::shared_ptr<NetPacket> startAck(new NetPacketStartEventAck);
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client.GetSender().Send(client.GetContext().GetSessionId(), startAck);
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client.GetSender().Send(client.GetContext().GetSessionData(), startAck);
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client.SetState(ClientStateWaitStart::Instance());
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}
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@@ -42,12 +42,6 @@ public:
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ClientSenderCallback(ClientThread &client) : m_client(client) {}
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virtual ~ClientSenderCallback() {}
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virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
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{
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assert(session == m_client.GetContext().GetSessionId());
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outSocket = m_client.GetContext().GetSocket();
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return true;
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}
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virtual void SignalNetError(SessionId /*session*/, int errorID, int osErrorID)
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{
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// Just signal the error.
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@@ -374,7 +368,7 @@ ClientThread::SendPacketLoop()
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while (i != end)
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{
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GetSender().Send(GetContext().GetSessionId(), *i);
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GetSender().Send(GetContext().GetSessionData(), *i);
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++i;
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}
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m_outPacketList.clear();
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@@ -405,7 +399,7 @@ ClientThread::RequestPlayerInfo(unsigned id)
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NetPacketRetrievePlayerInfo::Data reqData;
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reqData.playerId = id;
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static_cast<NetPacketRetrievePlayerInfo *>(req.get())->SetData(reqData);
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GetSender().Send(GetContext().GetSessionId(), req);
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GetSender().Send(GetContext().GetSessionData(), req);
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m_playerInfoRequestList.push_back(id);
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}
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@@ -443,7 +437,7 @@ ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info, bool retrieveAv
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retrieveAvatarData.requestId = id;
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retrieveAvatarData.avatar = info.avatar;
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static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
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GetSender().Send(GetContext().GetSessionId(), retrieveAvatar);
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GetSender().Send(GetContext().GetSessionData(), retrieveAvatar);
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// Insert empty value in list to synchronize waiting.
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m_tempAvatarMap[id] = boost::shared_ptr<AvatarData>();
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@@ -28,7 +28,7 @@ using namespace std;
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SenderThread::SenderThread(SenderCallback &cb)
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: m_curSession(INVALID_SESSION), m_tmpOutBufSize(0), m_callback(cb)
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: m_tmpOutBufSize(0), m_callback(cb)
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{
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}
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@@ -37,9 +37,9 @@ SenderThread::~SenderThread()
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}
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void
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SenderThread::Send(SessionId session, boost::shared_ptr<NetPacket> packet)
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SenderThread::Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
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{
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if (packet.get() && session != INVALID_SESSION)
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if (packet.get() && session.get())
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{
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boost::mutex::scoped_lock lock(m_outBufMutex);
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InternalStore(m_outBuf, SEND_QUEUE_SIZE, session, packet);
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@@ -47,9 +47,9 @@ SenderThread::Send(SessionId session, boost::shared_ptr<NetPacket> packet)
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}
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void
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SenderThread::Send(SessionId session, const NetPacketList &packetList)
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SenderThread::Send(boost::shared_ptr<SessionData> session, const NetPacketList &packetList)
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{
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if (!packetList.empty() && session != INVALID_SESSION)
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if (!packetList.empty() && session.get())
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{
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boost::mutex::scoped_lock lock(m_outBufMutex);
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InternalStore(m_outBuf, SEND_QUEUE_SIZE, session, packetList);
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@@ -57,9 +57,9 @@ SenderThread::Send(SessionId session, const NetPacketList &packetList)
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}
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void
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SenderThread::SendLowPrio(SessionId session, boost::shared_ptr<NetPacket> packet)
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SenderThread::SendLowPrio(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
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{
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if (packet.get() && session != INVALID_SESSION)
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if (packet.get() && session.get())
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{
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boost::mutex::scoped_lock lock(m_lowPrioOutBufMutex);
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InternalStore(m_lowPrioOutBuf, SEND_LOW_PRIO_QUEUE_SIZE, session, packet);
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@@ -67,9 +67,9 @@ SenderThread::SendLowPrio(SessionId session, boost::shared_ptr<NetPacket> packet
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}
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void
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SenderThread::SendLowPrio(SessionId session, const NetPacketList &packetList)
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SenderThread::SendLowPrio(boost::shared_ptr<SessionData> session, const NetPacketList &packetList)
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{
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if (!packetList.empty() && session != INVALID_SESSION)
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if (!packetList.empty() && session.get())
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{
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boost::mutex::scoped_lock lock(m_lowPrioOutBufMutex);
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InternalStore(m_lowPrioOutBuf, SEND_LOW_PRIO_QUEUE_SIZE, session, packetList);
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@@ -77,7 +77,7 @@ SenderThread::SendLowPrio(SessionId session, const NetPacketList &packetList)
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}
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void
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SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, boost::shared_ptr<NetPacket> packet)
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SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
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{
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if (sendQueue.size() < maxQueueSize) // Queue is limited in size.
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sendQueue.push_back(std::make_pair(packet, session));
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@@ -85,7 +85,7 @@ SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, Ses
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}
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void
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SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, const NetPacketList &packetList)
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SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, const NetPacketList &packetList)
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{
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if (sendQueue.size() + packetList.size() < maxQueueSize)
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{
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@@ -134,7 +134,7 @@ SenderThread::Main()
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if (tmpData.first.get())
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{
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if (tmpData.second != INVALID_SESSION)
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if (tmpData.second.get())
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m_curSession = tmpData.second;
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u_int16_t tmpLen = tmpData.first->GetLen();
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@@ -147,25 +147,37 @@ SenderThread::Main()
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}
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if (m_tmpOutBufSize)
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{
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SOCKET tmpSocket;
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if (!m_callback.GetSocketForSession(m_curSession, tmpSocket))
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SOCKET tmpSocket = m_curSession->GetSocket();
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fd_set writeSet;
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struct timeval timeout;
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FD_ZERO(&writeSet);
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FD_SET(tmpSocket, &writeSet);
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timeout.tv_sec = 0;
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timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
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int selectResult = select(tmpSocket + 1, NULL, &writeSet, NULL, &timeout);
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if (!IS_VALID_SELECT(selectResult))
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{
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// Invalid session - skip.
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m_tmpOutBufSize = 0;
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m_curSession = INVALID_SESSION;
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// Never assume that this is a fatal error.
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int errCode = SOCKET_ERRNO();
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if (errCode != SOCKET_ERR_WOULDBLOCK)
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{
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// Skip this packet - this is bad, and is therefore reported.
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// Ignore invalid or not connected sockets.
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if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
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m_callback.SignalNetError(m_curSession->GetId(), ERR_SOCK_SELECT_FAILED, errCode);
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m_tmpOutBufSize = 0;
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m_curSession.reset();
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}
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Msleep(SEND_TIMEOUT_MSEC);
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}
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else
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if (selectResult > 0) // send is possible
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{
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fd_set writeSet;
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struct timeval timeout;
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// send next chunk of data
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int bytesSent = send(tmpSocket, m_tmpOutBuf, m_tmpOutBufSize, 0);
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FD_ZERO(&writeSet);
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FD_SET(tmpSocket, &writeSet);
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timeout.tv_sec = 0;
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timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
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int selectResult = select(tmpSocket + 1, NULL, &writeSet, NULL, &timeout);
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if (!IS_VALID_SELECT(selectResult))
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if (!IS_VALID_SEND(bytesSent))
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{
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// Never assume that this is a fatal error.
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int errCode = SOCKET_ERRNO();
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@@ -174,42 +186,21 @@ SenderThread::Main()
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// Skip this packet - this is bad, and is therefore reported.
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// Ignore invalid or not connected sockets.
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if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
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m_callback.SignalNetError(m_curSession, ERR_SOCK_SELECT_FAILED, errCode);
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m_callback.SignalNetError(m_curSession->GetId(), ERR_SOCK_SEND_FAILED, errCode);
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m_tmpOutBufSize = 0;
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m_curSession = INVALID_SESSION;
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m_curSession.reset();
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}
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Msleep(SEND_TIMEOUT_MSEC);
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}
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if (selectResult > 0) // send is possible
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else if ((unsigned)bytesSent < m_tmpOutBufSize)
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{
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// send next chunk of data
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int bytesSent = send(tmpSocket, m_tmpOutBuf, m_tmpOutBufSize, 0);
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if (!IS_VALID_SEND(bytesSent))
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{
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// Never assume that this is a fatal error.
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int errCode = SOCKET_ERRNO();
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if (errCode != SOCKET_ERR_WOULDBLOCK)
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{
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// Skip this packet - this is bad, and is therefore reported.
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// Ignore invalid or not connected sockets.
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if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
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m_callback.SignalNetError(m_curSession, ERR_SOCK_SEND_FAILED, errCode);
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m_tmpOutBufSize = 0;
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m_curSession = INVALID_SESSION;
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}
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Msleep(SEND_TIMEOUT_MSEC);
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}
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else if ((unsigned)bytesSent < m_tmpOutBufSize)
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{
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m_tmpOutBufSize -= (unsigned)bytesSent;
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memmove(m_tmpOutBuf, m_tmpOutBuf + bytesSent, m_tmpOutBufSize);
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}
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else
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{
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m_tmpOutBufSize = 0;
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m_curSession = INVALID_SESSION;
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}
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m_tmpOutBufSize -= (unsigned)bytesSent;
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memmove(m_tmpOutBuf, m_tmpOutBuf + bytesSent, m_tmpOutBufSize);
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}
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else
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{
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m_tmpOutBufSize = 0;
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m_curSession.reset();
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}
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}
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}
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@@ -271,7 +271,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
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joinGameAckData.prights = session.playerData->GetRights();
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joinGameAckData.gameData = server.GetGameData();
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static_cast<NetPacketJoinGameAck *>(joinGameAck.get())->SetData(joinGameAckData);
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server.GetSender().Send(session.sessionData->GetId(), joinGameAck);
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server.GetSender().Send(session.sessionData, joinGameAck);
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// Send notifications for connected players to client.
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PlayerDataList tmpPlayerList = server.GetFullPlayerDataList();
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@@ -279,7 +279,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
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PlayerDataList::iterator player_end = tmpPlayerList.end();
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while (player_i != player_end)
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{
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server.GetSender().Send(session.sessionData->GetId(), CreateNetPacketPlayerJoined(*(*player_i)));
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server.GetSender().Send(session.sessionData, CreateNetPacketPlayerJoined(*(*player_i)));
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++player_i;
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}
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@@ -538,7 +538,7 @@ ServerGameStateStartHand::Process(ServerGameThread &server)
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handStartData.smallBlind = curGame.getCurrentHand()->getSmallBlind();
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static_cast<NetPacketHandStart *>(notifyCards.get())->SetData(handStartData);
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server.GetSender().Send(tmpPlayer->getNetSessionData()->GetId(), notifyCards);
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server.GetSender().Send(tmpPlayer->getNetSessionData(), notifyCards);
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}
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++i;
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}
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@@ -908,7 +908,7 @@ ServerGameStateWaitPlayerAction::InternalProcess(ServerGameThread &server, Sessi
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rejectData.playerBet = actionData.playerBet;
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rejectData.rejectionReason = code;
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static_cast<NetPacketPlayersActionRejected *>(reject.get())->SetData(rejectData);
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server.GetSender().Send(session.sessionData->GetId(), reject);
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server.GetSender().Send(session.sessionData, reject);
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}
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}
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@@ -40,10 +40,6 @@ public:
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GameSenderCallback(ServerGameThread &server) : m_server(server) {}
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virtual ~GameSenderCallback() {}
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virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
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{
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return m_server.GetSessionManager().GetSocketForSession(session, outSocket);
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}
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virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
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{
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// We just ignore send errors for now, on server side.
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@@ -46,10 +46,6 @@ public:
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ServerSenderCallback(ServerLobbyThread &server) : m_server(server) {}
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virtual ~ServerSenderCallback() {}
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virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
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{
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return m_server.GetSocketForSession(session, outSocket);
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}
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virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
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{
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// We just ignore send errors for now, on server side.
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@@ -97,7 +93,7 @@ ServerLobbyThread::ReAddSession(SessionWrapper session, int reason)
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NetPacketRemovedFromGame::Data removedData;
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removedData.removeReason = reason;
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static_cast<NetPacketRemovedFromGame *>(packet.get())->SetData(removedData);
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GetSender().Send(session.sessionData->GetId(), packet);
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GetSender().Send(session.sessionData, packet);
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boost::mutex::scoped_lock lock(m_sessionQueueMutex);
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m_sessionQueue.push_back(session);
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@@ -120,7 +116,9 @@ void
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ServerLobbyThread::RemoveSessionFromGame(SessionWrapper session)
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{
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// Just remove the session. Only for fatal errors.
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CloseSessionDelayed(session);
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m_gameSessionManager.RemoveSession(session.sessionData->GetId());
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// Update stats (if needed).
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BroadcastStatisticsUpdate();
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}
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void
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@@ -230,15 +228,6 @@ ServerLobbyThread::RemoveGame(unsigned id)
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m_removeGameList.push_back(id);
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}
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bool
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ServerLobbyThread::GetSocketForSession(SessionId session, SOCKET &outSocket)
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{
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bool retVal = m_sessionManager.GetSocketForSession(session, outSocket);
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if (!retVal)
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retVal = m_gameSessionManager.GetSocketForSession(session, outSocket);
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return retVal;
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}
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AvatarManager &
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ServerLobbyThread::GetAvatarManager()
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{
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@@ -310,7 +299,10 @@ ServerLobbyThread::ProcessLoop()
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} catch (const NetException &)
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{
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// On error: Close this session.
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CloseSessionDelayed(session);
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m_initTimerSessionMap.erase(session.sessionData->GetId());
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m_sessionManager.RemoveSession(session.sessionData->GetId());
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// Update stats (if needed).
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BroadcastStatisticsUpdate();
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return;
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}
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if (packet.get())
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@@ -519,7 +511,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
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if (infoData.playerInfo.hasAvatar)
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infoData.playerInfo.avatar = tmpPlayer->GetAvatarMD5();
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static_cast<NetPacketPlayerInfo *>(info.get())->SetData(infoData);
|
||||
GetSender().Send(session.sessionData->GetId(), info);
|
||||
GetSender().Send(session.sessionData, info);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -528,7 +520,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
|
||||
NetPacketUnknownPlayerId::Data unknownData;
|
||||
unknownData.playerId = request.playerId;
|
||||
static_cast<NetPacketUnknownPlayerId *>(unknown.get())->SetData(unknownData);
|
||||
GetSender().Send(session.sessionData->GetId(), unknown);
|
||||
GetSender().Send(session.sessionData, unknown);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -546,7 +538,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const N
|
||||
if (GetAvatarManager().AvatarFileToNetPackets(tmpFile, request.requestId, tmpPackets) == 0)
|
||||
{
|
||||
avatarFound = true;
|
||||
GetSender().SendLowPrio(session.sessionData->GetId(), tmpPackets);
|
||||
GetSender().SendLowPrio(session.sessionData, tmpPackets);
|
||||
}
|
||||
else
|
||||
LOG_ERROR("Failed to read avatar file for network transmission.");
|
||||
@@ -559,7 +551,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const N
|
||||
NetPacketUnknownAvatar::Data unknownData;
|
||||
unknownData.requestId = request.requestId;
|
||||
static_cast<NetPacketUnknownAvatar *>(unknown.get())->SetData(unknownData);
|
||||
GetSender().Send(session.sessionData->GetId(), unknown);
|
||||
GetSender().Send(session.sessionData, unknown);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -608,7 +600,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const NetPack
|
||||
}
|
||||
else
|
||||
{
|
||||
SendJoinGameFailed(session.sessionData->GetId(), NTF_NET_JOIN_INVALID_PASSWORD);
|
||||
SendJoinGameFailed(session.sessionData, NTF_NET_JOIN_INVALID_PASSWORD);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -629,10 +621,10 @@ ServerLobbyThread::EstablishSession(SessionWrapper session)
|
||||
initAckData.sessionId = session.sessionData->GetId(); // TODO: currently unused.
|
||||
initAckData.playerId = session.playerData->GetUniqueId();
|
||||
static_cast<NetPacketInitAck *>(initAck.get())->SetData(initAckData);
|
||||
GetSender().Send(session.sessionData->GetId(), initAck);
|
||||
GetSender().Send(session.sessionData, initAck);
|
||||
|
||||
// Send the game list to the client.
|
||||
SendGameList(session.sessionData->GetId());
|
||||
SendGameList(session.sessionData);
|
||||
|
||||
// Session is now established.
|
||||
m_initTimerSessionMap.erase(session.sessionData->GetId());
|
||||
@@ -653,7 +645,7 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
|
||||
retrieveAvatarData.requestId = session.playerData->GetUniqueId();
|
||||
retrieveAvatarData.avatar = session.playerData->GetAvatarMD5();
|
||||
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
|
||||
GetSender().Send(session.sessionData->GetId(), retrieveAvatar);
|
||||
GetSender().Send(session.sessionData, retrieveAvatar);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -867,13 +859,13 @@ ServerLobbyThread::SessionError(SessionWrapper session, int errorCode)
|
||||
{
|
||||
if (session.sessionData.get())
|
||||
{
|
||||
SendError(session.sessionData->GetId(), errorCode);
|
||||
SendError(session.sessionData, errorCode);
|
||||
CloseSessionDelayed(session);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::SendError(SessionId s, int errorCode)
|
||||
ServerLobbyThread::SendError(boost::shared_ptr<SessionData> s, int errorCode)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> packet(new NetPacketError);
|
||||
NetPacketError::Data errorData;
|
||||
@@ -883,7 +875,7 @@ ServerLobbyThread::SendError(SessionId s, int errorCode)
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::SendJoinGameFailed(SessionId s, int reason)
|
||||
ServerLobbyThread::SendJoinGameFailed(boost::shared_ptr<SessionData> s, int reason)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> packet(new NetPacketJoinGameFailed);
|
||||
NetPacketJoinGameFailed::Data failedData;
|
||||
@@ -893,7 +885,7 @@ ServerLobbyThread::SendJoinGameFailed(SessionId s, int reason)
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::SendGameList(SessionId s)
|
||||
ServerLobbyThread::SendGameList(boost::shared_ptr<SessionData> s)
|
||||
{
|
||||
GameMap::const_iterator game_i = m_gameMap.begin();
|
||||
GameMap::const_iterator game_end = m_gameMap.end();
|
||||
|
||||
@@ -206,21 +206,6 @@ SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
|
||||
return tmpSession;
|
||||
}
|
||||
|
||||
bool
|
||||
SessionManager::GetSocketForSession(SessionId session, SOCKET &outSocket)
|
||||
{
|
||||
bool retVal = false;
|
||||
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
||||
SessionMap::iterator pos = m_sessionMap.find(session);
|
||||
|
||||
if (pos != m_sessionMap.end())
|
||||
{
|
||||
outSocket = pos->second.sessionData->GetSocket();
|
||||
retVal = true;
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
PlayerDataList
|
||||
SessionManager::GetPlayerDataList() const
|
||||
{
|
||||
@@ -370,7 +355,7 @@ SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPac
|
||||
|
||||
// Send each client (with a certain state) a copy of the packet.
|
||||
if (i->second.sessionData->GetState() == state)
|
||||
sender.Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
++i;
|
||||
}
|
||||
}
|
||||
@@ -388,7 +373,7 @@ SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<
|
||||
// Send each fully connected client but one a copy of the packet.
|
||||
if (i->second.sessionData->GetState() == state)
|
||||
if (i->first != except)
|
||||
sender.Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,6 @@ class SenderCallback
|
||||
public:
|
||||
virtual ~SenderCallback();
|
||||
|
||||
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket) = 0;
|
||||
virtual void SignalNetError(SessionId session, int errorID, int osErrorID) = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -41,25 +41,25 @@ public:
|
||||
SenderThread(SenderCallback &cb);
|
||||
virtual ~SenderThread();
|
||||
|
||||
void Send(SessionId session, boost::shared_ptr<NetPacket> packet);
|
||||
void Send(SessionId session, const NetPacketList &packetList);
|
||||
void Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
|
||||
void Send(boost::shared_ptr<SessionData> session, const NetPacketList &packetList);
|
||||
|
||||
void SendLowPrio(SessionId session, boost::shared_ptr<NetPacket> packet);
|
||||
void SendLowPrio(SessionId session, const NetPacketList &packetList);
|
||||
void SendLowPrio(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
|
||||
void SendLowPrio(boost::shared_ptr<SessionData> session, const NetPacketList &packetList);
|
||||
|
||||
protected:
|
||||
typedef std::pair<boost::shared_ptr<NetPacket>, SessionId> SendData;
|
||||
typedef std::pair<boost::shared_ptr<NetPacket>, boost::shared_ptr<SessionData> > SendData;
|
||||
typedef std::deque<SendData> SendDataDeque;
|
||||
|
||||
// Main function of the thread.
|
||||
virtual void Main();
|
||||
|
||||
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, boost::shared_ptr<NetPacket> packet);
|
||||
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, const NetPacketList &packetList);
|
||||
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
|
||||
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, const NetPacketList &packetList);
|
||||
|
||||
private:
|
||||
|
||||
SessionId m_curSession;
|
||||
boost::shared_ptr<SessionData> m_curSession;
|
||||
|
||||
std::deque<SendData> m_outBuf;
|
||||
mutable boost::mutex m_outBufMutex;
|
||||
|
||||
@@ -70,8 +70,6 @@ public:
|
||||
|
||||
void RemoveGame(unsigned id);
|
||||
|
||||
bool GetSocketForSession(SessionId session, SOCKET &outSocket);
|
||||
|
||||
u_int32_t GetNextUniquePlayerId();
|
||||
u_int32_t GetNextGameId();
|
||||
ServerCallback &GetCallback();
|
||||
@@ -123,9 +121,9 @@ protected:
|
||||
void CleanupSessionMap();
|
||||
|
||||
void CloseSessionDelayed(SessionWrapper session);
|
||||
void SendError(SessionId s, int errorCode);
|
||||
void SendJoinGameFailed(SessionId s, int reason);
|
||||
void SendGameList(SessionId s);
|
||||
void SendError(boost::shared_ptr<SessionData> s, int errorCode);
|
||||
void SendJoinGameFailed(boost::shared_ptr<SessionData> s, int reason);
|
||||
void SendGameList(boost::shared_ptr<SessionData> s);
|
||||
void BroadcastStatisticsUpdate();
|
||||
|
||||
SenderThread &GetSender();
|
||||
|
||||
Reference in New Issue
Block a user