Fixed sender again, as it did not work when sending errors.

This commit is contained in:
lotodore
2007-10-28 15:06:57 +00:00
parent e951bda1db
commit cdea81b2ba
12 changed files with 104 additions and 148 deletions
+2 -6
View File
@@ -34,10 +34,7 @@ public:
virtual SOCKET GetSocket() const;
void SetSocket(SOCKET sockfd);
SessionId GetSessionId() const
{return m_sessionId;}
void SetSessionId(SessionId sessionId)
{m_sessionId = sessionId;}
boost::shared_ptr<SessionData> GetSessionData() const;
int GetProtocol() const
{return m_protocol;}
void SetProtocol(int protocol)
@@ -78,8 +75,7 @@ public:
{return m_receiveBuffer;}
private:
SOCKET m_sockfd;
SessionId m_sessionId;
boost::shared_ptr<SessionData> m_sessionData;
int m_protocol;
int m_addrFamily;
std::string m_serverAddr;
+10 -5
View File
@@ -20,26 +20,31 @@
#include <net/clientcontext.h>
ClientContext::ClientContext()
: m_sockfd(INVALID_SOCKET), m_sessionId(SESSION_ID_GENERIC), m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
: m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
{
bzero(&m_clientSockaddr, sizeof(m_clientSockaddr));
}
ClientContext::~ClientContext()
{
if (m_sockfd != INVALID_SOCKET)
CLOSESOCKET(m_sockfd);
}
SOCKET
ClientContext::GetSocket() const
{
return m_sockfd;
assert(m_sessionData.get());
return m_sessionData->GetSocket();
}
void
ClientContext::SetSocket(SOCKET sockfd)
{
m_sockfd = sockfd;
m_sessionData.reset(new SessionData(sockfd, SESSION_ID_GENERIC));
}
boost::shared_ptr<SessionData>
ClientContext::GetSessionData() const
{
return m_sessionData;
}
+3 -3
View File
@@ -362,7 +362,7 @@ ClientStateStartSession::Process(ClientThread &client)
boost::shared_ptr<NetPacket> packet(new NetPacketInit);
((NetPacketInit *)packet.get())->SetData(initData);
client.GetSender().Send(context.GetSessionId(), packet);
client.GetSender().Send(context.GetSessionData(), packet);
client.SetState(ClientStateWaitSession::Instance());
@@ -592,7 +592,7 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
tmpList);
if (!avatarError)
client.GetSender().SendLowPrio(client.GetContext().GetSessionId(), tmpList);
client.GetSender().SendLowPrio(client.GetContext().GetSessionData(), tmpList);
else
throw ClientException(__FILE__, __LINE__, avatarError, 0);
}
@@ -740,7 +740,7 @@ ClientStateSynchronizeStart::Process(ClientThread &client)
if (client.IsSynchronized())
{
boost::shared_ptr<NetPacket> startAck(new NetPacketStartEventAck);
client.GetSender().Send(client.GetContext().GetSessionId(), startAck);
client.GetSender().Send(client.GetContext().GetSessionData(), startAck);
client.SetState(ClientStateWaitStart::Instance());
}
+3 -9
View File
@@ -42,12 +42,6 @@ public:
ClientSenderCallback(ClientThread &client) : m_client(client) {}
virtual ~ClientSenderCallback() {}
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
{
assert(session == m_client.GetContext().GetSessionId());
outSocket = m_client.GetContext().GetSocket();
return true;
}
virtual void SignalNetError(SessionId /*session*/, int errorID, int osErrorID)
{
// Just signal the error.
@@ -374,7 +368,7 @@ ClientThread::SendPacketLoop()
while (i != end)
{
GetSender().Send(GetContext().GetSessionId(), *i);
GetSender().Send(GetContext().GetSessionData(), *i);
++i;
}
m_outPacketList.clear();
@@ -405,7 +399,7 @@ ClientThread::RequestPlayerInfo(unsigned id)
NetPacketRetrievePlayerInfo::Data reqData;
reqData.playerId = id;
static_cast<NetPacketRetrievePlayerInfo *>(req.get())->SetData(reqData);
GetSender().Send(GetContext().GetSessionId(), req);
GetSender().Send(GetContext().GetSessionData(), req);
m_playerInfoRequestList.push_back(id);
}
@@ -443,7 +437,7 @@ ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info, bool retrieveAv
retrieveAvatarData.requestId = id;
retrieveAvatarData.avatar = info.avatar;
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
GetSender().Send(GetContext().GetSessionId(), retrieveAvatar);
GetSender().Send(GetContext().GetSessionData(), retrieveAvatar);
// Insert empty value in list to synchronize waiting.
m_tempAvatarMap[id] = boost::shared_ptr<AvatarData>();
+49 -58
View File
@@ -28,7 +28,7 @@ using namespace std;
SenderThread::SenderThread(SenderCallback &cb)
: m_curSession(INVALID_SESSION), m_tmpOutBufSize(0), m_callback(cb)
: m_tmpOutBufSize(0), m_callback(cb)
{
}
@@ -37,9 +37,9 @@ SenderThread::~SenderThread()
}
void
SenderThread::Send(SessionId session, boost::shared_ptr<NetPacket> packet)
SenderThread::Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
if (packet.get() && session != INVALID_SESSION)
if (packet.get() && session.get())
{
boost::mutex::scoped_lock lock(m_outBufMutex);
InternalStore(m_outBuf, SEND_QUEUE_SIZE, session, packet);
@@ -47,9 +47,9 @@ SenderThread::Send(SessionId session, boost::shared_ptr<NetPacket> packet)
}
void
SenderThread::Send(SessionId session, const NetPacketList &packetList)
SenderThread::Send(boost::shared_ptr<SessionData> session, const NetPacketList &packetList)
{
if (!packetList.empty() && session != INVALID_SESSION)
if (!packetList.empty() && session.get())
{
boost::mutex::scoped_lock lock(m_outBufMutex);
InternalStore(m_outBuf, SEND_QUEUE_SIZE, session, packetList);
@@ -57,9 +57,9 @@ SenderThread::Send(SessionId session, const NetPacketList &packetList)
}
void
SenderThread::SendLowPrio(SessionId session, boost::shared_ptr<NetPacket> packet)
SenderThread::SendLowPrio(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
if (packet.get() && session != INVALID_SESSION)
if (packet.get() && session.get())
{
boost::mutex::scoped_lock lock(m_lowPrioOutBufMutex);
InternalStore(m_lowPrioOutBuf, SEND_LOW_PRIO_QUEUE_SIZE, session, packet);
@@ -67,9 +67,9 @@ SenderThread::SendLowPrio(SessionId session, boost::shared_ptr<NetPacket> packet
}
void
SenderThread::SendLowPrio(SessionId session, const NetPacketList &packetList)
SenderThread::SendLowPrio(boost::shared_ptr<SessionData> session, const NetPacketList &packetList)
{
if (!packetList.empty() && session != INVALID_SESSION)
if (!packetList.empty() && session.get())
{
boost::mutex::scoped_lock lock(m_lowPrioOutBufMutex);
InternalStore(m_lowPrioOutBuf, SEND_LOW_PRIO_QUEUE_SIZE, session, packetList);
@@ -77,7 +77,7 @@ SenderThread::SendLowPrio(SessionId session, const NetPacketList &packetList)
}
void
SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, boost::shared_ptr<NetPacket> packet)
SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
{
if (sendQueue.size() < maxQueueSize) // Queue is limited in size.
sendQueue.push_back(std::make_pair(packet, session));
@@ -85,7 +85,7 @@ SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, Ses
}
void
SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, const NetPacketList &packetList)
SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, const NetPacketList &packetList)
{
if (sendQueue.size() + packetList.size() < maxQueueSize)
{
@@ -134,7 +134,7 @@ SenderThread::Main()
if (tmpData.first.get())
{
if (tmpData.second != INVALID_SESSION)
if (tmpData.second.get())
m_curSession = tmpData.second;
u_int16_t tmpLen = tmpData.first->GetLen();
@@ -147,25 +147,37 @@ SenderThread::Main()
}
if (m_tmpOutBufSize)
{
SOCKET tmpSocket;
if (!m_callback.GetSocketForSession(m_curSession, tmpSocket))
SOCKET tmpSocket = m_curSession->GetSocket();
fd_set writeSet;
struct timeval timeout;
FD_ZERO(&writeSet);
FD_SET(tmpSocket, &writeSet);
timeout.tv_sec = 0;
timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
int selectResult = select(tmpSocket + 1, NULL, &writeSet, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
{
// Invalid session - skip.
m_tmpOutBufSize = 0;
m_curSession = INVALID_SESSION;
// Never assume that this is a fatal error.
int errCode = SOCKET_ERRNO();
if (errCode != SOCKET_ERR_WOULDBLOCK)
{
// Skip this packet - this is bad, and is therefore reported.
// Ignore invalid or not connected sockets.
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
m_callback.SignalNetError(m_curSession->GetId(), ERR_SOCK_SELECT_FAILED, errCode);
m_tmpOutBufSize = 0;
m_curSession.reset();
}
Msleep(SEND_TIMEOUT_MSEC);
}
else
if (selectResult > 0) // send is possible
{
fd_set writeSet;
struct timeval timeout;
// send next chunk of data
int bytesSent = send(tmpSocket, m_tmpOutBuf, m_tmpOutBufSize, 0);
FD_ZERO(&writeSet);
FD_SET(tmpSocket, &writeSet);
timeout.tv_sec = 0;
timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
int selectResult = select(tmpSocket + 1, NULL, &writeSet, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
if (!IS_VALID_SEND(bytesSent))
{
// Never assume that this is a fatal error.
int errCode = SOCKET_ERRNO();
@@ -174,42 +186,21 @@ SenderThread::Main()
// Skip this packet - this is bad, and is therefore reported.
// Ignore invalid or not connected sockets.
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
m_callback.SignalNetError(m_curSession, ERR_SOCK_SELECT_FAILED, errCode);
m_callback.SignalNetError(m_curSession->GetId(), ERR_SOCK_SEND_FAILED, errCode);
m_tmpOutBufSize = 0;
m_curSession = INVALID_SESSION;
m_curSession.reset();
}
Msleep(SEND_TIMEOUT_MSEC);
}
if (selectResult > 0) // send is possible
else if ((unsigned)bytesSent < m_tmpOutBufSize)
{
// send next chunk of data
int bytesSent = send(tmpSocket, m_tmpOutBuf, m_tmpOutBufSize, 0);
if (!IS_VALID_SEND(bytesSent))
{
// Never assume that this is a fatal error.
int errCode = SOCKET_ERRNO();
if (errCode != SOCKET_ERR_WOULDBLOCK)
{
// Skip this packet - this is bad, and is therefore reported.
// Ignore invalid or not connected sockets.
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
m_callback.SignalNetError(m_curSession, ERR_SOCK_SEND_FAILED, errCode);
m_tmpOutBufSize = 0;
m_curSession = INVALID_SESSION;
}
Msleep(SEND_TIMEOUT_MSEC);
}
else if ((unsigned)bytesSent < m_tmpOutBufSize)
{
m_tmpOutBufSize -= (unsigned)bytesSent;
memmove(m_tmpOutBuf, m_tmpOutBuf + bytesSent, m_tmpOutBufSize);
}
else
{
m_tmpOutBufSize = 0;
m_curSession = INVALID_SESSION;
}
m_tmpOutBufSize -= (unsigned)bytesSent;
memmove(m_tmpOutBuf, m_tmpOutBuf + bytesSent, m_tmpOutBufSize);
}
else
{
m_tmpOutBufSize = 0;
m_curSession.reset();
}
}
}
+4 -4
View File
@@ -271,7 +271,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
joinGameAckData.prights = session.playerData->GetRights();
joinGameAckData.gameData = server.GetGameData();
static_cast<NetPacketJoinGameAck *>(joinGameAck.get())->SetData(joinGameAckData);
server.GetSender().Send(session.sessionData->GetId(), joinGameAck);
server.GetSender().Send(session.sessionData, joinGameAck);
// Send notifications for connected players to client.
PlayerDataList tmpPlayerList = server.GetFullPlayerDataList();
@@ -279,7 +279,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
PlayerDataList::iterator player_end = tmpPlayerList.end();
while (player_i != player_end)
{
server.GetSender().Send(session.sessionData->GetId(), CreateNetPacketPlayerJoined(*(*player_i)));
server.GetSender().Send(session.sessionData, CreateNetPacketPlayerJoined(*(*player_i)));
++player_i;
}
@@ -538,7 +538,7 @@ ServerGameStateStartHand::Process(ServerGameThread &server)
handStartData.smallBlind = curGame.getCurrentHand()->getSmallBlind();
static_cast<NetPacketHandStart *>(notifyCards.get())->SetData(handStartData);
server.GetSender().Send(tmpPlayer->getNetSessionData()->GetId(), notifyCards);
server.GetSender().Send(tmpPlayer->getNetSessionData(), notifyCards);
}
++i;
}
@@ -908,7 +908,7 @@ ServerGameStateWaitPlayerAction::InternalProcess(ServerGameThread &server, Sessi
rejectData.playerBet = actionData.playerBet;
rejectData.rejectionReason = code;
static_cast<NetPacketPlayersActionRejected *>(reject.get())->SetData(rejectData);
server.GetSender().Send(session.sessionData->GetId(), reject);
server.GetSender().Send(session.sessionData, reject);
}
}
-4
View File
@@ -40,10 +40,6 @@ public:
GameSenderCallback(ServerGameThread &server) : m_server(server) {}
virtual ~GameSenderCallback() {}
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
{
return m_server.GetSessionManager().GetSocketForSession(session, outSocket);
}
virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
{
// We just ignore send errors for now, on server side.
+20 -28
View File
@@ -46,10 +46,6 @@ public:
ServerSenderCallback(ServerLobbyThread &server) : m_server(server) {}
virtual ~ServerSenderCallback() {}
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
{
return m_server.GetSocketForSession(session, outSocket);
}
virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
{
// We just ignore send errors for now, on server side.
@@ -97,7 +93,7 @@ ServerLobbyThread::ReAddSession(SessionWrapper session, int reason)
NetPacketRemovedFromGame::Data removedData;
removedData.removeReason = reason;
static_cast<NetPacketRemovedFromGame *>(packet.get())->SetData(removedData);
GetSender().Send(session.sessionData->GetId(), packet);
GetSender().Send(session.sessionData, packet);
boost::mutex::scoped_lock lock(m_sessionQueueMutex);
m_sessionQueue.push_back(session);
@@ -120,7 +116,9 @@ void
ServerLobbyThread::RemoveSessionFromGame(SessionWrapper session)
{
// Just remove the session. Only for fatal errors.
CloseSessionDelayed(session);
m_gameSessionManager.RemoveSession(session.sessionData->GetId());
// Update stats (if needed).
BroadcastStatisticsUpdate();
}
void
@@ -230,15 +228,6 @@ ServerLobbyThread::RemoveGame(unsigned id)
m_removeGameList.push_back(id);
}
bool
ServerLobbyThread::GetSocketForSession(SessionId session, SOCKET &outSocket)
{
bool retVal = m_sessionManager.GetSocketForSession(session, outSocket);
if (!retVal)
retVal = m_gameSessionManager.GetSocketForSession(session, outSocket);
return retVal;
}
AvatarManager &
ServerLobbyThread::GetAvatarManager()
{
@@ -310,7 +299,10 @@ ServerLobbyThread::ProcessLoop()
} catch (const NetException &)
{
// On error: Close this session.
CloseSessionDelayed(session);
m_initTimerSessionMap.erase(session.sessionData->GetId());
m_sessionManager.RemoveSession(session.sessionData->GetId());
// Update stats (if needed).
BroadcastStatisticsUpdate();
return;
}
if (packet.get())
@@ -519,7 +511,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
if (infoData.playerInfo.hasAvatar)
infoData.playerInfo.avatar = tmpPlayer->GetAvatarMD5();
static_cast<NetPacketPlayerInfo *>(info.get())->SetData(infoData);
GetSender().Send(session.sessionData->GetId(), info);
GetSender().Send(session.sessionData, info);
}
else
{
@@ -528,7 +520,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
NetPacketUnknownPlayerId::Data unknownData;
unknownData.playerId = request.playerId;
static_cast<NetPacketUnknownPlayerId *>(unknown.get())->SetData(unknownData);
GetSender().Send(session.sessionData->GetId(), unknown);
GetSender().Send(session.sessionData, unknown);
}
}
@@ -546,7 +538,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const N
if (GetAvatarManager().AvatarFileToNetPackets(tmpFile, request.requestId, tmpPackets) == 0)
{
avatarFound = true;
GetSender().SendLowPrio(session.sessionData->GetId(), tmpPackets);
GetSender().SendLowPrio(session.sessionData, tmpPackets);
}
else
LOG_ERROR("Failed to read avatar file for network transmission.");
@@ -559,7 +551,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const N
NetPacketUnknownAvatar::Data unknownData;
unknownData.requestId = request.requestId;
static_cast<NetPacketUnknownAvatar *>(unknown.get())->SetData(unknownData);
GetSender().Send(session.sessionData->GetId(), unknown);
GetSender().Send(session.sessionData, unknown);
}
}
@@ -608,7 +600,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const NetPack
}
else
{
SendJoinGameFailed(session.sessionData->GetId(), NTF_NET_JOIN_INVALID_PASSWORD);
SendJoinGameFailed(session.sessionData, NTF_NET_JOIN_INVALID_PASSWORD);
}
}
else
@@ -629,10 +621,10 @@ ServerLobbyThread::EstablishSession(SessionWrapper session)
initAckData.sessionId = session.sessionData->GetId(); // TODO: currently unused.
initAckData.playerId = session.playerData->GetUniqueId();
static_cast<NetPacketInitAck *>(initAck.get())->SetData(initAckData);
GetSender().Send(session.sessionData->GetId(), initAck);
GetSender().Send(session.sessionData, initAck);
// Send the game list to the client.
SendGameList(session.sessionData->GetId());
SendGameList(session.sessionData);
// Session is now established.
m_initTimerSessionMap.erase(session.sessionData->GetId());
@@ -653,7 +645,7 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
retrieveAvatarData.requestId = session.playerData->GetUniqueId();
retrieveAvatarData.avatar = session.playerData->GetAvatarMD5();
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
GetSender().Send(session.sessionData->GetId(), retrieveAvatar);
GetSender().Send(session.sessionData, retrieveAvatar);
}
void
@@ -867,13 +859,13 @@ ServerLobbyThread::SessionError(SessionWrapper session, int errorCode)
{
if (session.sessionData.get())
{
SendError(session.sessionData->GetId(), errorCode);
SendError(session.sessionData, errorCode);
CloseSessionDelayed(session);
}
}
void
ServerLobbyThread::SendError(SessionId s, int errorCode)
ServerLobbyThread::SendError(boost::shared_ptr<SessionData> s, int errorCode)
{
boost::shared_ptr<NetPacket> packet(new NetPacketError);
NetPacketError::Data errorData;
@@ -883,7 +875,7 @@ ServerLobbyThread::SendError(SessionId s, int errorCode)
}
void
ServerLobbyThread::SendJoinGameFailed(SessionId s, int reason)
ServerLobbyThread::SendJoinGameFailed(boost::shared_ptr<SessionData> s, int reason)
{
boost::shared_ptr<NetPacket> packet(new NetPacketJoinGameFailed);
NetPacketJoinGameFailed::Data failedData;
@@ -893,7 +885,7 @@ ServerLobbyThread::SendJoinGameFailed(SessionId s, int reason)
}
void
ServerLobbyThread::SendGameList(SessionId s)
ServerLobbyThread::SendGameList(boost::shared_ptr<SessionData> s)
{
GameMap::const_iterator game_i = m_gameMap.begin();
GameMap::const_iterator game_end = m_gameMap.end();
+2 -17
View File
@@ -206,21 +206,6 @@ SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
return tmpSession;
}
bool
SessionManager::GetSocketForSession(SessionId session, SOCKET &outSocket)
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.find(session);
if (pos != m_sessionMap.end())
{
outSocket = pos->second.sessionData->GetSocket();
retVal = true;
}
return retVal;
}
PlayerDataList
SessionManager::GetPlayerDataList() const
{
@@ -370,7 +355,7 @@ SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPac
// Send each client (with a certain state) a copy of the packet.
if (i->second.sessionData->GetState() == state)
sender.Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
++i;
}
}
@@ -388,7 +373,7 @@ SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<
// Send each fully connected client but one a copy of the packet.
if (i->second.sessionData->GetState() == state)
if (i->first != except)
sender.Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
++i;
}
}
-1
View File
@@ -29,7 +29,6 @@ class SenderCallback
public:
virtual ~SenderCallback();
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket) = 0;
virtual void SignalNetError(SessionId session, int errorID, int osErrorID) = 0;
};
+8 -8
View File
@@ -41,25 +41,25 @@ public:
SenderThread(SenderCallback &cb);
virtual ~SenderThread();
void Send(SessionId session, boost::shared_ptr<NetPacket> packet);
void Send(SessionId session, const NetPacketList &packetList);
void Send(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
void Send(boost::shared_ptr<SessionData> session, const NetPacketList &packetList);
void SendLowPrio(SessionId session, boost::shared_ptr<NetPacket> packet);
void SendLowPrio(SessionId session, const NetPacketList &packetList);
void SendLowPrio(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
void SendLowPrio(boost::shared_ptr<SessionData> session, const NetPacketList &packetList);
protected:
typedef std::pair<boost::shared_ptr<NetPacket>, SessionId> SendData;
typedef std::pair<boost::shared_ptr<NetPacket>, boost::shared_ptr<SessionData> > SendData;
typedef std::deque<SendData> SendDataDeque;
// Main function of the thread.
virtual void Main();
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, boost::shared_ptr<NetPacket> packet);
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, const NetPacketList &packetList);
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, boost::shared_ptr<SessionData> session, const NetPacketList &packetList);
private:
SessionId m_curSession;
boost::shared_ptr<SessionData> m_curSession;
std::deque<SendData> m_outBuf;
mutable boost::mutex m_outBufMutex;
+3 -5
View File
@@ -70,8 +70,6 @@ public:
void RemoveGame(unsigned id);
bool GetSocketForSession(SessionId session, SOCKET &outSocket);
u_int32_t GetNextUniquePlayerId();
u_int32_t GetNextGameId();
ServerCallback &GetCallback();
@@ -123,9 +121,9 @@ protected:
void CleanupSessionMap();
void CloseSessionDelayed(SessionWrapper session);
void SendError(SessionId s, int errorCode);
void SendJoinGameFailed(SessionId s, int reason);
void SendGameList(SessionId s);
void SendError(boost::shared_ptr<SessionData> s, int errorCode);
void SendJoinGameFailed(boost::shared_ptr<SessionData> s, int reason);
void SendGameList(boost::shared_ptr<SessionData> s);
void BroadcastStatisticsUpdate();
SenderThread &GetSender();