Fixed sender again, as it did not work when sending errors.
This commit is contained in:
@@ -42,12 +42,6 @@ public:
|
||||
ClientSenderCallback(ClientThread &client) : m_client(client) {}
|
||||
virtual ~ClientSenderCallback() {}
|
||||
|
||||
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
|
||||
{
|
||||
assert(session == m_client.GetContext().GetSessionId());
|
||||
outSocket = m_client.GetContext().GetSocket();
|
||||
return true;
|
||||
}
|
||||
virtual void SignalNetError(SessionId /*session*/, int errorID, int osErrorID)
|
||||
{
|
||||
// Just signal the error.
|
||||
@@ -374,7 +368,7 @@ ClientThread::SendPacketLoop()
|
||||
|
||||
while (i != end)
|
||||
{
|
||||
GetSender().Send(GetContext().GetSessionId(), *i);
|
||||
GetSender().Send(GetContext().GetSessionData(), *i);
|
||||
++i;
|
||||
}
|
||||
m_outPacketList.clear();
|
||||
@@ -405,7 +399,7 @@ ClientThread::RequestPlayerInfo(unsigned id)
|
||||
NetPacketRetrievePlayerInfo::Data reqData;
|
||||
reqData.playerId = id;
|
||||
static_cast<NetPacketRetrievePlayerInfo *>(req.get())->SetData(reqData);
|
||||
GetSender().Send(GetContext().GetSessionId(), req);
|
||||
GetSender().Send(GetContext().GetSessionData(), req);
|
||||
|
||||
m_playerInfoRequestList.push_back(id);
|
||||
}
|
||||
@@ -443,7 +437,7 @@ ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info, bool retrieveAv
|
||||
retrieveAvatarData.requestId = id;
|
||||
retrieveAvatarData.avatar = info.avatar;
|
||||
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
|
||||
GetSender().Send(GetContext().GetSessionId(), retrieveAvatar);
|
||||
GetSender().Send(GetContext().GetSessionData(), retrieveAvatar);
|
||||
|
||||
// Insert empty value in list to synchronize waiting.
|
||||
m_tempAvatarMap[id] = boost::shared_ptr<AvatarData>();
|
||||
|
||||
Reference in New Issue
Block a user