Fixed sender again, as it did not work when sending errors.
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@@ -40,10 +40,6 @@ public:
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GameSenderCallback(ServerGameThread &server) : m_server(server) {}
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virtual ~GameSenderCallback() {}
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virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
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{
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return m_server.GetSessionManager().GetSocketForSession(session, outSocket);
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}
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virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
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{
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// We just ignore send errors for now, on server side.
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