Fixed sender again, as it did not work when sending errors.

This commit is contained in:
lotodore
2007-10-28 15:06:57 +00:00
parent e951bda1db
commit cdea81b2ba
12 changed files with 104 additions and 148 deletions
+20 -28
View File
@@ -46,10 +46,6 @@ public:
ServerSenderCallback(ServerLobbyThread &server) : m_server(server) {}
virtual ~ServerSenderCallback() {}
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
{
return m_server.GetSocketForSession(session, outSocket);
}
virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
{
// We just ignore send errors for now, on server side.
@@ -97,7 +93,7 @@ ServerLobbyThread::ReAddSession(SessionWrapper session, int reason)
NetPacketRemovedFromGame::Data removedData;
removedData.removeReason = reason;
static_cast<NetPacketRemovedFromGame *>(packet.get())->SetData(removedData);
GetSender().Send(session.sessionData->GetId(), packet);
GetSender().Send(session.sessionData, packet);
boost::mutex::scoped_lock lock(m_sessionQueueMutex);
m_sessionQueue.push_back(session);
@@ -120,7 +116,9 @@ void
ServerLobbyThread::RemoveSessionFromGame(SessionWrapper session)
{
// Just remove the session. Only for fatal errors.
CloseSessionDelayed(session);
m_gameSessionManager.RemoveSession(session.sessionData->GetId());
// Update stats (if needed).
BroadcastStatisticsUpdate();
}
void
@@ -230,15 +228,6 @@ ServerLobbyThread::RemoveGame(unsigned id)
m_removeGameList.push_back(id);
}
bool
ServerLobbyThread::GetSocketForSession(SessionId session, SOCKET &outSocket)
{
bool retVal = m_sessionManager.GetSocketForSession(session, outSocket);
if (!retVal)
retVal = m_gameSessionManager.GetSocketForSession(session, outSocket);
return retVal;
}
AvatarManager &
ServerLobbyThread::GetAvatarManager()
{
@@ -310,7 +299,10 @@ ServerLobbyThread::ProcessLoop()
} catch (const NetException &)
{
// On error: Close this session.
CloseSessionDelayed(session);
m_initTimerSessionMap.erase(session.sessionData->GetId());
m_sessionManager.RemoveSession(session.sessionData->GetId());
// Update stats (if needed).
BroadcastStatisticsUpdate();
return;
}
if (packet.get())
@@ -519,7 +511,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
if (infoData.playerInfo.hasAvatar)
infoData.playerInfo.avatar = tmpPlayer->GetAvatarMD5();
static_cast<NetPacketPlayerInfo *>(info.get())->SetData(infoData);
GetSender().Send(session.sessionData->GetId(), info);
GetSender().Send(session.sessionData, info);
}
else
{
@@ -528,7 +520,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
NetPacketUnknownPlayerId::Data unknownData;
unknownData.playerId = request.playerId;
static_cast<NetPacketUnknownPlayerId *>(unknown.get())->SetData(unknownData);
GetSender().Send(session.sessionData->GetId(), unknown);
GetSender().Send(session.sessionData, unknown);
}
}
@@ -546,7 +538,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const N
if (GetAvatarManager().AvatarFileToNetPackets(tmpFile, request.requestId, tmpPackets) == 0)
{
avatarFound = true;
GetSender().SendLowPrio(session.sessionData->GetId(), tmpPackets);
GetSender().SendLowPrio(session.sessionData, tmpPackets);
}
else
LOG_ERROR("Failed to read avatar file for network transmission.");
@@ -559,7 +551,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const N
NetPacketUnknownAvatar::Data unknownData;
unknownData.requestId = request.requestId;
static_cast<NetPacketUnknownAvatar *>(unknown.get())->SetData(unknownData);
GetSender().Send(session.sessionData->GetId(), unknown);
GetSender().Send(session.sessionData, unknown);
}
}
@@ -608,7 +600,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const NetPack
}
else
{
SendJoinGameFailed(session.sessionData->GetId(), NTF_NET_JOIN_INVALID_PASSWORD);
SendJoinGameFailed(session.sessionData, NTF_NET_JOIN_INVALID_PASSWORD);
}
}
else
@@ -629,10 +621,10 @@ ServerLobbyThread::EstablishSession(SessionWrapper session)
initAckData.sessionId = session.sessionData->GetId(); // TODO: currently unused.
initAckData.playerId = session.playerData->GetUniqueId();
static_cast<NetPacketInitAck *>(initAck.get())->SetData(initAckData);
GetSender().Send(session.sessionData->GetId(), initAck);
GetSender().Send(session.sessionData, initAck);
// Send the game list to the client.
SendGameList(session.sessionData->GetId());
SendGameList(session.sessionData);
// Session is now established.
m_initTimerSessionMap.erase(session.sessionData->GetId());
@@ -653,7 +645,7 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
retrieveAvatarData.requestId = session.playerData->GetUniqueId();
retrieveAvatarData.avatar = session.playerData->GetAvatarMD5();
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
GetSender().Send(session.sessionData->GetId(), retrieveAvatar);
GetSender().Send(session.sessionData, retrieveAvatar);
}
void
@@ -867,13 +859,13 @@ ServerLobbyThread::SessionError(SessionWrapper session, int errorCode)
{
if (session.sessionData.get())
{
SendError(session.sessionData->GetId(), errorCode);
SendError(session.sessionData, errorCode);
CloseSessionDelayed(session);
}
}
void
ServerLobbyThread::SendError(SessionId s, int errorCode)
ServerLobbyThread::SendError(boost::shared_ptr<SessionData> s, int errorCode)
{
boost::shared_ptr<NetPacket> packet(new NetPacketError);
NetPacketError::Data errorData;
@@ -883,7 +875,7 @@ ServerLobbyThread::SendError(SessionId s, int errorCode)
}
void
ServerLobbyThread::SendJoinGameFailed(SessionId s, int reason)
ServerLobbyThread::SendJoinGameFailed(boost::shared_ptr<SessionData> s, int reason)
{
boost::shared_ptr<NetPacket> packet(new NetPacketJoinGameFailed);
NetPacketJoinGameFailed::Data failedData;
@@ -893,7 +885,7 @@ ServerLobbyThread::SendJoinGameFailed(SessionId s, int reason)
}
void
ServerLobbyThread::SendGameList(SessionId s)
ServerLobbyThread::SendGameList(boost::shared_ptr<SessionData> s)
{
GameMap::const_iterator game_i = m_gameMap.begin();
GameMap::const_iterator game_end = m_gameMap.end();