Fixed sender again, as it did not work when sending errors.
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@@ -70,8 +70,6 @@ public:
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void RemoveGame(unsigned id);
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bool GetSocketForSession(SessionId session, SOCKET &outSocket);
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u_int32_t GetNextUniquePlayerId();
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u_int32_t GetNextGameId();
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ServerCallback &GetCallback();
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@@ -123,9 +121,9 @@ protected:
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void CleanupSessionMap();
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void CloseSessionDelayed(SessionWrapper session);
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void SendError(SessionId s, int errorCode);
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void SendJoinGameFailed(SessionId s, int reason);
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void SendGameList(SessionId s);
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void SendError(boost::shared_ptr<SessionData> s, int errorCode);
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void SendJoinGameFailed(boost::shared_ptr<SessionData> s, int reason);
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void SendGameList(boost::shared_ptr<SessionData> s);
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void BroadcastStatisticsUpdate();
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SenderThread &GetSender();
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