continue login dialog implementation

This commit is contained in:
doitux
2009-08-27 20:54:37 +00:00
parent 12e12c6f21
commit d03c15a0f8
6 changed files with 64 additions and 20 deletions
+7 -7
View File
@@ -99,8 +99,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
connect( actionStart_Local_Game, SIGNAL( triggered() ), this, SLOT( callNewGameDialog() ) );
connect( pushButtonStart_Local_Game, SIGNAL( clicked() ), this, SLOT( callNewGameDialog() ) );
connect( actionInternet_Game, SIGNAL( triggered() ), this, SLOT( callGameLobbyDialog() ) );
connect( pushButtonInternet_Game, SIGNAL( clicked() ), this, SLOT( callGameLobbyDialog() ) );
connect( actionInternet_Game, SIGNAL( triggered() ), this, SLOT( showInternetGameLoginDialog() ) );
connect( pushButtonInternet_Game, SIGNAL( clicked() ), this, SLOT( showInternetGameLoginDialog() ) );
connect( actionCreate_Network_Game, SIGNAL( triggered() ), this, SLOT( callCreateNetworkGameDialog() ) );
connect( pushButton_Create_Network_Game, SIGNAL( clicked() ), this, SLOT( callCreateNetworkGameDialog() ) );
connect( actionJoin_Network_Game, SIGNAL( triggered() ), this, SLOT( callJoinNetworkGameDialog() ) );
@@ -877,8 +877,8 @@ void startWindowImpl::showInternetGameLoginDialog() {
myInternetGameLoginDialog->exec();
}
void startWindowImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == Qt::Key_F6) { showInternetGameLoginDialog(); }
}
//void startWindowImpl::keyPressEvent ( QKeyEvent * event ) {
//
// if (event->key() == Qt::Key_F6) { showInternetGameLoginDialog(); }
//
//}