Finally: User supplied avatars are transfered! They are stored on the server and clients request them if needed. Make sure the server has write access to the cache dir to make it work.

This commit is contained in:
lotodore
2007-10-07 18:46:40 +00:00
parent 639df29bdc
commit d16312111f
7 changed files with 123 additions and 1 deletions
+30
View File
@@ -352,6 +352,7 @@ ClientStateStartSession::Process(ClientThread &client)
initData.password = context.GetPassword();
initData.playerName = context.GetPlayerName();
string avatarFile = context.GetAvatarFile();
initData.showAvatar = false;
if (!avatarFile.empty())
{
if (client.GetAvatarManager().GetHashForAvatar(avatarFile, initData.avatar))
@@ -394,6 +395,16 @@ AbstractClientStateReceiving::Process(ClientThread &client)
NetPacketPlayerInfo::Data infoData;
tmpPacket->ToNetPacketPlayerInfo()->GetData(infoData);
client.SetPlayerInfo(infoData.playerId, infoData.playerInfo);
// Retrieve avatar if needed.
if (infoData.playerInfo.hasAvatar && !client.GetAvatarManager().HasAvatar(infoData.playerInfo.avatar))
{
boost::shared_ptr<NetPacket> retrieveAvatar(new NetPacketRetrieveAvatar);
NetPacketRetrieveAvatar::Data retrieveAvatarData;
retrieveAvatarData.requestId = infoData.playerId;
retrieveAvatarData.avatar = infoData.playerInfo.avatar;
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
client.GetSender().Send(client.GetContext().GetSocket(), retrieveAvatar);
}
}
else if (tmpPacket->ToNetPacketRemovedFromGame())
{
@@ -481,6 +492,24 @@ AbstractClientStateReceiving::Process(ClientThread &client)
tmpPacket->ToNetPacketGameListPlayerLeft()->GetData(playerLeftData);
client.ModifyGameInfoRemovePlayer(playerLeftData.gameId, playerLeftData.playerId);
}
else if (tmpPacket->ToNetPacketAvatarHeader())
{
NetPacketAvatarHeader::Data headerData;
tmpPacket->ToNetPacketAvatarHeader()->GetData(headerData);
client.AddTempAvatarData(headerData.requestId, headerData.avatarFileSize, headerData.avatarFileType);
}
else if (tmpPacket->ToNetPacketAvatarFile())
{
NetPacketAvatarFile::Data fileData;
tmpPacket->ToNetPacketAvatarFile()->GetData(fileData);
client.StoreInTempAvatarData(fileData.requestId, fileData.fileData);
}
else if (tmpPacket->ToNetPacketAvatarEnd())
{
NetPacketAvatarEnd::Data endData;
tmpPacket->ToNetPacketAvatarEnd()->GetData(endData);
client.CompleteTempAvatarData(endData.requestId);
}
else if (tmpPacket->ToNetPacketError())
{
// Server reported an error.
@@ -543,6 +572,7 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
{
client.GetSender().SendLowPrio(client.GetContext().GetSocket(), tmpList);
}
// TODO handle error
}
return retVal;
+51
View File
@@ -387,6 +387,7 @@ ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info)
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
m_playerInfoMap[id] = info;
}
// Update player data for current game.
boost::shared_ptr<PlayerData> playerData = GetPlayerDataByUniqueId(id);
if (playerData.get())
@@ -397,11 +398,15 @@ ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info)
{
string avatarFile;
if (GetAvatarManager().GetAvatarFileName(info.avatar, avatarFile))
{
playerData->SetAvatarFile(avatarFile);
}
}
}
// Notify GUI
GetCallback().SignalNetClientPlayerChanged(id, info.playerName);
}
void
@@ -416,6 +421,52 @@ ClientThread::SetNewGameAdmin(unsigned id)
}
}
void
ClientThread::AddTempAvatarData(unsigned playerId, unsigned avatarSize, AvatarFileType type)
{
boost::shared_ptr<AvatarData> tmpAvatar(new AvatarData);
tmpAvatar->fileData.reserve(avatarSize);
tmpAvatar->fileType = type;
tmpAvatar->reportedSize = avatarSize;
m_tempAvatarMap[playerId] = tmpAvatar;
}
void
ClientThread::StoreInTempAvatarData(unsigned playerId, const vector<unsigned char> &data)
{
AvatarDataMap::iterator pos = m_tempAvatarMap.find(playerId);
if (pos == m_tempAvatarMap.end())
throw NetException(ERR_NET_INVALID_REQUEST_ID, 0);
// We trust the server (concerning size of the data).
std::copy(data.begin(), data.end(), back_inserter(pos->second->fileData));
}
void
ClientThread::CompleteTempAvatarData(unsigned playerId)
{
AvatarDataMap::iterator pos = m_tempAvatarMap.find(playerId);
if (pos == m_tempAvatarMap.end())
throw NetException(ERR_NET_INVALID_REQUEST_ID, 0);
boost::shared_ptr<AvatarData> tmpAvatar = pos->second;
unsigned avatarSize = (unsigned)tmpAvatar->fileData.size();
if (avatarSize != tmpAvatar->reportedSize)
throw NetException(ERR_NET_WRONG_AVATAR_SIZE, 0);
PlayerInfo tmpPlayerInfo;
if (!GetCachedPlayerInfo(playerId, tmpPlayerInfo))
throw NetException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
GetAvatarManager().StoreAvatarInCache(tmpPlayerInfo.avatar, tmpAvatar->fileType, &tmpAvatar->fileData[0], avatarSize);
// TODO log error
// Free memory.
m_tempAvatarMap.erase(pos);
// Update player info, but never re-request avatar.
SetPlayerInfo(playerId, tmpPlayerInfo);
}
const ClientContext &
ClientThread::GetContext() const
{
+5
View File
@@ -156,6 +156,11 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
// Delegate to Lobby.
server.GetLobbyThread().HandleGameRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
}
else if (packet->ToNetPacketRetrieveAvatar())
{
// Delegate to Lobby.
server.GetLobbyThread().HandleGameRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
}
else if (packet->ToNetPacketLeaveCurrentGame())
{
server.MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
+26 -1
View File
@@ -169,6 +169,13 @@ ServerLobbyThread::HandleGameRetrievePlayerInfo(SessionWrapper session, const Ne
HandleNetPacketRetrievePlayerInfo(session, tmpPacket);
}
void
ServerLobbyThread::HandleGameRetrieveAvatar(SessionWrapper session, const NetPacketRetrieveAvatar &tmpPacket)
{
// Someone within a game requested an avatar.
HandleNetPacketRetrieveAvatar(session, tmpPacket);
}
void
ServerLobbyThread::RemoveGame(unsigned id)
{
@@ -295,6 +302,8 @@ ServerLobbyThread::ProcessLoop()
{
if (packet->ToNetPacketRetrievePlayerInfo())
HandleNetPacketRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
else if (packet->ToNetPacketRetrieveAvatar())
HandleNetPacketRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
else if (packet->ToNetPacketCreateGame())
HandleNetPacketCreateGame(session, *packet->ToNetPacketCreateGame());
else if (packet->ToNetPacketJoinGame())
@@ -356,7 +365,7 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const NetPacketIn
m_sessionManager.SetSessionPlayerData(session.sessionData->GetSocket(), tmpPlayerData);
session.playerData = tmpPlayerData;
if (!GetAvatarManager().HasAvatar(initData.avatar))
if (initData.showAvatar && !GetAvatarManager().HasAvatar(initData.avatar))
RequestPlayerAvatar(session);
else
EstablishSession(session);
@@ -416,6 +425,7 @@ ServerLobbyThread::HandleNetPacketAvatarEnd(SessionWrapper session, const NetPac
if (avatarSize == tmpAvatar->reportedSize)
{
GetAvatarManager().StoreAvatarInCache(avatarMD5, tmpAvatar->fileType, &tmpAvatar->fileData[0], avatarSize);
// TODO log error
// Free memory.
session.playerData->SetNetAvatarData(boost::shared_ptr<AvatarData>());
// Init finished - start session.
@@ -454,6 +464,21 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
// TODO: handle error
}
void
ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const NetPacketRetrieveAvatar &tmpPacket)
{
NetPacketRetrieveAvatar::Data request;
tmpPacket.GetData(request);
string tmpFile;
if (GetAvatarManager().GetAvatarFileName(request.avatar, tmpFile))
{
NetPacketList tmpPackets;
if (GetAvatarManager().AvatarFileToNetPackets(tmpFile, request.requestId, tmpPackets))
GetSender().SendLowPrio(session.sessionData->GetSocket(), tmpPackets);
}
}
void
ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const NetPacketCreateGame &tmpPacket)
{