Finally: User supplied avatars are transfered! They are stored on the server and clients request them if needed. Make sure the server has write access to the cache dir to make it work.
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@@ -156,6 +156,11 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
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// Delegate to Lobby.
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server.GetLobbyThread().HandleGameRetrievePlayerInfo(session, *packet->ToNetPacketRetrievePlayerInfo());
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}
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else if (packet->ToNetPacketRetrieveAvatar())
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{
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// Delegate to Lobby.
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server.GetLobbyThread().HandleGameRetrieveAvatar(session, *packet->ToNetPacketRetrieveAvatar());
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}
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else if (packet->ToNetPacketLeaveCurrentGame())
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{
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
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