Trying to fix game info validation.

This commit is contained in:
lotodore
2013-01-01 00:27:49 +01:00
parent fb620625b6
commit d4c1d64eda
2 changed files with 17 additions and 18 deletions
+2 -3
View File
@@ -1145,7 +1145,7 @@ NetPacketValidator::ValidateErrorMessage(const NetPacket &packet)
bool
NetPacketValidator::ValidateGameInfo(const NetGameInfo &gameInfo)
{
/* bool retVal = false;
bool retVal = false;
if (VALIDATE_STRING_SIZE(gameInfo.gamename(), 1, 64)
&& VALIDATE_INT_RANGE(gameInfo.maxnumplayers(), 2, 10)
&& (!gameInfo.has_raiseeveryhands() || VALIDATE_INT_RANGE(gameInfo.raiseeveryhands(), 1, 1000))
@@ -1161,7 +1161,6 @@ NetPacketValidator::ValidateGameInfo(const NetGameInfo &gameInfo)
retVal = true;
}
return retVal;*/
return true;
return retVal;
}
+15 -15
View File
@@ -320,15 +320,8 @@ public abstract class TestBase {
public NetGameInfo createGameInfo(NetGameInfo.NetGameType gameType, int playerActionTimeout, int proposedGuiSpeed, int delayBetweenHands, NetGameInfo.EndRaiseMode endMode, int endRaiseValue, int sb,
String gameName, Collection<Integer> manualBlinds, int maxNumPlayers, int raiseEveryMinutes, int raiseEveryHands, int startMoney) {
NetGameInfo.RaiseIntervalMode raiseInterval;
if (raiseEveryMinutes > 0) {
raiseInterval = NetGameInfo.RaiseIntervalMode.raiseOnMinutes;
}
else {
raiseInterval = NetGameInfo.RaiseIntervalMode.raiseOnHandNum;
}
NetGameInfo gameInfo = NetGameInfo.newBuilder()
NetGameInfo.Builder infoBuilder = NetGameInfo.newBuilder();
infoBuilder
.setNetGameType(gameType)
.setPlayerActionTimeout(playerActionTimeout)
.setProposedGuiSpeed(proposedGuiSpeed)
@@ -339,13 +332,20 @@ public abstract class TestBase {
.setGameName(gameName)
.setMaxNumPlayers(maxNumPlayers)
.addAllManualBlinds(manualBlinds)
.setRaiseIntervalMode(raiseInterval)
.setRaiseEveryMinutes(raiseEveryMinutes)
.setRaiseEveryHands(raiseEveryHands)
.setStartMoney(startMoney)
.build();
.setStartMoney(startMoney);
return gameInfo;
if (raiseEveryMinutes > 0) {
infoBuilder
.setRaiseIntervalMode(NetGameInfo.RaiseIntervalMode.raiseOnMinutes)
.setRaiseEveryMinutes(raiseEveryMinutes);
}
else {
infoBuilder
.setRaiseIntervalMode(NetGameInfo.RaiseIntervalMode.raiseOnHandNum)
.setRaiseEveryHands(raiseEveryHands);
}
return infoBuilder.build();
}
void failOnErrorMessage(PokerTHMessage msg) {