Statusbar message + bugfixes
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+20
-7
@@ -142,11 +142,23 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
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stream << "<p><b>##### Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" #####</b></br>" << "\n";
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stream << "CASH: ";
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for(i=0; i<myW->getMaxQuantityPlayers(); i++) {
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switch (myW->getActualHand()->getPlayerArray()[i]->getMyButton()) {
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case 1 : stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$, ";
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break;
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default : stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$, ";
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for(i=0; i<myW->getActualHand()->getActualQuantityPlayers(); i++) {
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if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 1) {
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if(i == myW->getActualHand()->getActualQuantityPlayers()-1) {
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stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$";
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}
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else {
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stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$, ";
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}
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}
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else {
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if(i == myW->getActualHand()->getActualQuantityPlayers()-1) {
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stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$";
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}
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else {
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stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$, ";
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}
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}
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}
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stream << "</br>BLINDS: ";
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@@ -160,8 +172,9 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
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}
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if(activePlayersCounter < 3) { j=1; }
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cout << activePlayersCounter << endl;
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cout << (i+myW->getActualHand()->getDealerPosition()+j)%5 << endl;
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// cout << activePlayersCounter << endl;
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// cout << (i+myW->getActualHand()->getDealerPosition()+j)%5 << endl;
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switch (myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%5]->getMyButton()) {
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case 2 : stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%5]->getMyName())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%5]->getMySet(),10)+"$), ";
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break;
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@@ -389,6 +389,9 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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// QShortcut *startNewGameKeys = new QShortcut(QKeySequence(Qt::Key_Control + Qt::Key_N), this);
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// connect( startNewGameKeys, SIGNAL(activated() ), actionNewGame, SLOT( trigger() ) );
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//Statusbar
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statusBar()->showMessage(tr("Ctrl+N to start a new Game"));
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//Connects
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connect(dealFlopCards0Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards1() ));
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connect(dealFlopCards1Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards2() ));
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@@ -602,7 +605,7 @@ void mainWindowImpl::refreshButton() {
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QPixmap onePix(":/graphics/graphics/1px.png");
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int i;
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for (i=0; i<maxQuantityPlayers; i++) {
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for (i=0; i<actualHand->getActualQuantityPlayers(); i++) {
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if (actualHand->getPlayerArray()[i]->getMyButton()==1) {
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buttonLabelArray[i]->setPixmap(dealerButton);
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}
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@@ -1686,7 +1689,14 @@ void mainWindowImpl::nextRoundCleanGui() {
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//Wenn Pause zwischen den Hands in der Konfiguration steht den Stop Button drücken!
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if (myConfig->readConfigInt("PauseBetweenHands")) { pushButton_break->click(); }
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else {
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//FIX STRG+N Bug
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pushButton_break->setEnabled(TRUE);
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breakAfterActualHand=FALSE;
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}
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//Clear Statusbarmessage
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statusBar()->clearMessage();
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}
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void mainWindowImpl::stopTimer() {
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@@ -1787,7 +1797,7 @@ void mainWindowImpl::paintStartSplash() {
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void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
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cout << event->key() << endl;
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// cout << event->key() << endl;
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bool ctrlPressed = FALSE;
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