gui cardchancemonitor
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@@ -91,7 +91,7 @@ void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool
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}
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int* Tools::calcCardsChance(int* playerCards, int* boardCards, GameState beRoID)
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int* Tools::calcCardsChance(GameState beRoID, int* playerCards, int* boardCards)
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{
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// int playerCards[2];
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@@ -25,7 +25,7 @@
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class Tools{
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public:
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static void getRandNumber(int, int, int, int*, bool);
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static int* calcCardsChance(int*,int*,GameState);
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static int* calcCardsChance(GameState, int*, int*);
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};
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#endif
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@@ -1182,6 +1182,9 @@ void gameTableImpl::dealHoleCards() {
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//fix press mouse button during bankrupt with anti-peek-mode
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this->mouseOverFlipCards(FALSE);
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//refresh CardsChanceMonitor Tool
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refreshCardsChance(GAME_STATE_PREFLOP);
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}
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void gameTableImpl::dealBeRoCards(int myBeRoID) {
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@@ -1289,6 +1292,9 @@ void gameTableImpl::dealFlopCards6() {
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updateMyButtonsState(0); //mode 0 == called from dealberocards
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dealFlopCards6Timer->start(postDealCardsSpeed);
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}
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//refresh CardsChanceMonitor Tool
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refreshCardsChance(GAME_STATE_FLOP);
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}
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void gameTableImpl::dealTurnCards0() { dealTurnCards0Timer->start(preDealCardsSpeed); }
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@@ -1323,8 +1329,9 @@ void gameTableImpl::dealTurnCards2() {
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else {
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updateMyButtonsState(0); //mode 0 == called from dealberocards
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dealTurnCards2Timer->start(postDealCardsSpeed);
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}
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//refresh CardsChanceMonitor Tool
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refreshCardsChance(GAME_STATE_TURN);
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}
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void gameTableImpl::dealRiverCards0() { dealRiverCards0Timer->start(preDealCardsSpeed); }
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@@ -1361,6 +1368,8 @@ void gameTableImpl::dealRiverCards2() {
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updateMyButtonsState(0); //mode 0 == called from dealberocards
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dealRiverCards2Timer->start(postDealCardsSpeed);
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}
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//refresh CardsChanceMonitor Tool
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refreshCardsChance(GAME_STATE_RIVER);
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}
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void gameTableImpl::provideMyActions(int mode) {
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@@ -3136,8 +3145,16 @@ void gameTableImpl::refreshVotesMonitor()
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label_votesMonitor->setText(tr("Player <b>%1</b> has %2 votes against him.").arg(QString::fromUtf8(info.playerName.c_str())));
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}
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void gameTableImpl::refreshCardsChance()
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void gameTableImpl::refreshCardsChance(GameState bero)
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{
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label_chance->refreshChance(Tools::calcCardsChance());
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if(myConfig->readConfigInt("ShowCardsChanceMonitor")) {
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int boardCards[5];
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int holeCards[2];
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(*myStartWindow->getSession()->getCurrentGame()->getSeatsList()->begin())->getMyCards(holeCards);
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myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
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label_chance->refreshChance(Tools::calcCardsChance(bero, holeCards, boardCards));
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}
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}
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@@ -230,7 +230,7 @@ public slots:
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void postRiverRunAnimation5();
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void postRiverRunAnimation6();
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void refreshCardsChance();
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void refreshCardsChance(GameState);
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void blinkingStartButtonAnimationAction();
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@@ -103,20 +103,20 @@ void MyChanceLabel::paintEvent(QPaintEvent * event) {
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//Draw gfx
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painter.setPen(QColor(0,0,0));
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QLinearGradient linearGrad(QPointF(80,3), QPointF(180,10));
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QLinearGradient linearGrad(QPointF(80,3), QPointF(190,10));
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linearGrad.setColorAt(0, Qt::blue);
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linearGrad.setColorAt(0.5, Qt::yellow);
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linearGrad.setColorAt(1, Qt::red);
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painter.setBrush(linearGrad);
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if(RFChance != 0) painter.drawRect(80,3,(107*RFChance)/100,7);
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if(SFChance != 0) painter.drawRect(80,16,(107*SFChance)/100,7);
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if(FOAKChance != 0) painter.drawRect(80,29,(107*FOAKChance)/100,7);
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if(FHChance != 0) painter.drawRect(80,42,(107*FHChance)/100,7);
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if(FLChance != 0) painter.drawRect(80,55,(107*FLChance)/100,7);
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if(STRChance != 0) painter.drawRect(80,68,(107*STRChance)/100,7);
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if(TOAKChance != 0) painter.drawRect(80,81,(107*TOAKChance)/100,7);
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if(TPChance != 0) painter.drawRect(80,94,(107*TPChance)/100,7);
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if(OPChance != 0) painter.drawRect(80,107,(107*OPChance)/100,7);
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if(HCChance != 0) painter.drawRect(80,120,(107*HCChance)/100,7);
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if(RFChance != 0) painter.drawRect(80,3,(117*RFChance)/100,7);
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if(SFChance != 0) painter.drawRect(80,16,(117*SFChance)/100,7);
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if(FOAKChance != 0) painter.drawRect(80,29,(117*FOAKChance)/100,7);
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if(FHChance != 0) painter.drawRect(80,42,(117*FHChance)/100,7);
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if(FLChance != 0) painter.drawRect(80,55,(117*FLChance)/100,7);
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if(STRChance != 0) painter.drawRect(80,68,(117*STRChance)/100,7);
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if(TOAKChance != 0) painter.drawRect(80,81,(117*TOAKChance)/100,7);
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if(TPChance != 0) painter.drawRect(80,94,(117*TPChance)/100,7);
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if(OPChance != 0) painter.drawRect(80,107,(117*OPChance)/100,7);
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if(HCChance != 0) painter.drawRect(80,120,(117*HCChance)/100,7);
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}
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