Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game.
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@@ -30,7 +30,6 @@
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#include <db/serverdbinterface.h>
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#include <db/serverdbnoaction.h>
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#include <game.h>
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#include <log.h>
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#include <localenginefactory.h>
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#include <tools.h>
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#include <configfile.h>
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@@ -47,10 +46,10 @@ static bool LessThanPlayerHandStartMoney(const boost::shared_ptr<PlayerInterface
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}
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ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile &playerConfig, Log &serverLog)
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ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile &playerConfig)
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: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
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m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name),
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m_password(pwd), m_playerConfig(playerConfig), m_serverLog(serverLog), m_gameNum(1),
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m_password(pwd), m_playerConfig(playerConfig), m_gameNum(1),
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m_curPetitionId(1), m_voteKickTimer(lobbyThread->GetIOService()),
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m_stateTimer1(lobbyThread->GetIOService()), m_stateTimer2(lobbyThread->GetIOService())
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{
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@@ -285,7 +284,7 @@ ServerGame::InternalStartGame()
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SetStartData(startData);
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GuiInterface &gui = GetGui();
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m_game.reset(new Game(&gui, factory, playerData, GetGameData(), GetStartData(), GetNextGameNum(), &m_serverLog));
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m_game.reset(new Game(&gui, factory, playerData, GetGameData(), GetStartData(), GetNextGameNum(), NULL));
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GetDatabase().AsyncCreateGame(GetId(), GetName());
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InitRankingMap(playerData);
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@@ -37,7 +37,6 @@
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#include <core/openssl_wrapper.h>
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#include <configfile.h>
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#include <playerinterface.h>
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#include <log.h>
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#include <fstream>
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#include <sstream>
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@@ -220,7 +219,6 @@ ServerLobbyThread::Init(const string &logDir)
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m_serverConfig.readConfigString("DBServerEncryptionKey"));
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GetBanManager().InitGameNameBadWordList(m_serverConfig.readConfigStringList("GameNameBadWordList"));
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m_serverLog.reset(new Log(&m_serverConfig));
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}
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void
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@@ -1258,8 +1256,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
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tmpData,
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session->GetPlayerData()->GetUniqueId(),
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GetGui(),
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m_serverConfig,
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*m_serverLog));
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m_serverConfig));
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game->Init();
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// Add game to list of games.
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@@ -37,13 +37,12 @@ class PlayerInterface;
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class ConfigFile;
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struct GameData;
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class Game;
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class Log;
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class ServerGame : public boost::enable_shared_from_this<ServerGame>
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{
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public:
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ServerGame(
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boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile &playerConfig, Log &serverLog);
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boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile &playerConfig);
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virtual ~ServerGame();
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void Init();
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@@ -207,7 +206,6 @@ private:
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const std::string m_name;
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const std::string m_password;
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ConfigFile &m_playerConfig;
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Log &m_serverLog;
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unsigned m_gameNum;
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unsigned m_curPetitionId;
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boost::asio::deadline_timer m_voteKickTimer;
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@@ -30,8 +30,6 @@
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#include <gui/guiinterface.h>
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#include <gamedata.h>
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class Log;
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#define NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC 20000
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#define NET_ADMIN_IRC_TERMINATE_TIMEOUT_MSEC 4000
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@@ -233,8 +231,6 @@ private:
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u_int32_t m_curSessionId;
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mutable boost::mutex m_curUniquePlayerIdMutex;
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boost::shared_ptr<Log> m_serverLog;
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ServerStats m_statData;
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bool m_statDataChanged;
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mutable boost::mutex m_statMutex;
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