Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game.

This commit is contained in:
lotodore
2012-01-02 21:04:49 +00:00
parent aa6fdf1de1
commit df35ea550f
4 changed files with 5 additions and 15 deletions
+1 -4
View File
@@ -37,7 +37,6 @@
#include <core/openssl_wrapper.h>
#include <configfile.h>
#include <playerinterface.h>
#include <log.h>
#include <fstream>
#include <sstream>
@@ -220,7 +219,6 @@ ServerLobbyThread::Init(const string &logDir)
m_serverConfig.readConfigString("DBServerEncryptionKey"));
GetBanManager().InitGameNameBadWordList(m_serverConfig.readConfigStringList("GameNameBadWordList"));
m_serverLog.reset(new Log(&m_serverConfig));
}
void
@@ -1258,8 +1256,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
tmpData,
session->GetPlayerData()->GetUniqueId(),
GetGui(),
m_serverConfig,
*m_serverLog));
m_serverConfig));
game->Init();
// Add game to list of games.