Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game.
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@@ -37,7 +37,6 @@
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#include <core/openssl_wrapper.h>
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#include <configfile.h>
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#include <playerinterface.h>
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#include <log.h>
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#include <fstream>
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#include <sstream>
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@@ -220,7 +219,6 @@ ServerLobbyThread::Init(const string &logDir)
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m_serverConfig.readConfigString("DBServerEncryptionKey"));
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GetBanManager().InitGameNameBadWordList(m_serverConfig.readConfigStringList("GameNameBadWordList"));
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m_serverLog.reset(new Log(&m_serverConfig));
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}
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void
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@@ -1258,8 +1256,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
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tmpData,
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session->GetPlayerData()->GetUniqueId(),
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GetGui(),
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m_serverConfig,
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*m_serverLog));
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m_serverConfig));
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game->Init();
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// Add game to list of games.
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