Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game.
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@@ -30,8 +30,6 @@
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#include <gui/guiinterface.h>
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#include <gamedata.h>
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class Log;
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#define NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC 20000
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#define NET_ADMIN_IRC_TERMINATE_TIMEOUT_MSEC 4000
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@@ -233,8 +231,6 @@ private:
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u_int32_t m_curSessionId;
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mutable boost::mutex m_curUniquePlayerIdMutex;
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boost::shared_ptr<Log> m_serverLog;
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ServerStats m_statData;
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bool m_statDataChanged;
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mutable boost::mutex m_statMutex;
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