lobby: add sort by flag option, align player names in available players list

This commit is contained in:
doitux
2010-08-29 21:50:18 +00:00
parent 46372b2b15
commit e0afbfdd15
11 changed files with 174 additions and 26 deletions
+11 -9
View File
@@ -195,7 +195,8 @@ HEADERS += src/game.h \
src/gui/qt/settingsdialog/mystylelistitem.h \
src/gui/qt/gamelobbydialog/mygamelistsortfilterproxymodel.h \
src/gui/qt/internetgamelogindialog/internetgamelogindialogimpl.h \
src/engine/local_engine/replay.h
src/engine/local_engine/replay.h \
src/gui/qt/gamelobbydialog/mynicklistsortfilterproxymodel.h
FORMS += src/gui/qt/gametable.ui \
src/gui/qt/aboutpokerth.ui \
src/gui/qt/connecttoserverdialog.ui \
@@ -262,8 +263,9 @@ SOURCES += src/pokerth.cpp \
src/gui/qt/settingsdialog/mystylelistitem.cpp \
src/gui/qt/gamelobbydialog/mygamelistsortfilterproxymodel.cpp \
src/gui/qt/internetgamelogindialog/internetgamelogindialogimpl.cpp \
src/engine/local_engine/replay.cpp
TRANSLATIONS = ts/pokerth_af.ts \
src/engine/local_engine/replay.cpp \
src/gui/qt/gamelobbydialog/mynicklistsortfilterproxymodel.cpp
TRANSLATIONS = ts/pokerth_af.ts \
ts/pokerth_bg.ts \
ts/pokerth_zhcn.ts \
ts/pokerth_ca.ts \
@@ -330,12 +332,12 @@ win32 {
-lidn
LIBS += -lcurl
LIBS += -lz
LIBS += -lboost_thread-mgw45-mt-1_44.dll
LIBS += -lboost_filesystem-mgw45-mt-1_44.dll
LIBS += -lboost_regex-mgw45-mt-1_44
LIBS += -lboost_system-mgw45-mt-1_44.dll
LIBS += -lboost_iostreams-mgw45-mt-1_44.dll
LIBS += -lboost_zlib-mgw45-mt-1_44.dll
LIBS += -lboost_thread-mgw45-mt-1_44.dll
LIBS += -lboost_filesystem-mgw45-mt-1_44.dll
LIBS += -lboost_regex-mgw45-mt-1_44
LIBS += -lboost_system-mgw45-mt-1_44.dll
LIBS += -lboost_iostreams-mgw45-mt-1_44.dll
LIBS += -lboost_zlib-mgw45-mt-1_44.dll
}
LIBS += -lgdi32 \
-lcomdlg32 \
+23 -4
View File
@@ -175,7 +175,7 @@
<x>0</x>
<y>0</y>
<width>248</width>
<height>178</height>
<height>170</height>
</rect>
</property>
<layout class="QGridLayout" name="gridLayout">
@@ -672,12 +672,12 @@
</item>
</layout>
</item>
<item row="3" column="1">
<item row="3" column="1" rowspan="2">
<widget class="QGroupBox" name="groupBox_lobbyChat">
<property name="minimumSize">
<size>
<width>400</width>
<height>0</height>
<height>223</height>
</size>
</property>
<property name="maximumSize">
@@ -714,7 +714,7 @@
</layout>
</widget>
</item>
<item row="4" column="0" colspan="3">
<item row="5" column="0" colspan="3">
<layout class="QHBoxLayout">
<item>
<widget class="QLabel" name="label_connectedPlayersCounter">
@@ -842,6 +842,25 @@ p, li { white-space: pre-wrap; }
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QComboBox" name="comboBox_nickListFilter">
<item>
<property name="text">
<string>No sorting / filtering</string>
</property>
</item>
<item>
<property name="text">
<string>Sort by flag</string>
</property>
</item>
<item>
<property name="text">
<string>Filter idle players</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
<tabstops>
@@ -12,6 +12,7 @@
//
#include "gamelobbydialogimpl.h"
#include "mygamelistsortfilterproxymodel.h"
#include "mynicklistsortfilterproxymodel.h"
#include "startwindowimpl.h"
#include "chattools.h"
#include "changecompleteblindsdialogimpl.h"
@@ -85,7 +86,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
treeView_GameList->setAutoFillBackground(TRUE);
myNickListModel = new QStandardItemModel(this);
myNickListSortFilterProxyModel = new QSortFilterProxyModel(this);
myNickListSortFilterProxyModel = new MyNickListSortFilterProxyModel(this);
myNickListSortFilterProxyModel->setSourceModel(myNickListModel);
myNickListSortFilterProxyModel->setDynamicSortFilter(TRUE);
myNickListSortFilterProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
@@ -126,6 +127,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
connect( blinkingButtonAnimationTimer, SIGNAL(timeout()), this, SLOT( blinkingStartButtonAnimation() ));
connect( showInfoMsgBoxTimer, SIGNAL(timeout()), this, SLOT( showInfoMsgBox() ));
connect( comboBox_gameListFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(changeGameListFilter(int)));
connect( comboBox_nickListFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(changeNickListFilter(int)));
connect( treeView_NickList, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT( showNickListContextMenu(QPoint) ) );
connect( nickListInviteAction, SIGNAL(triggered()), this, SLOT( invitePlayerToCurrentGame() ));
connect( nickListIgnorePlayerAction, SIGNAL(triggered()), this, SLOT( putPlayerOnIgnoreList() ));
@@ -866,12 +868,15 @@ void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName)
if (myNickListModel->item(it1, 0)->data(Qt::UserRole) == playerId) {
oldNick = myNickListModel->item(it1, 0)->text();
myNickListModel->item(it1, 0)->setText(newPlayerName);
PlayerInfo playerInfo(mySession->getClientPlayerInfo(playerId));
if(!playerInfo.isGuest) {
myNickListModel->item(it1, 0)->setIcon(QIcon(QString(":/cflags/cflags/%1.png").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerId).countryCode.c_str()).toLower())));
QString countryString = QString::fromUtf8(playerInfo.countryCode.c_str()).toLower();
myNickListModel->item(it1, 0)->setData(countryString, 33);
if(playerInfo.isGuest || countryString.isEmpty()) {
myNickListModel->item(it1, 0)->setIcon(QIcon(":/cflags/cflags/undefined.png"));
}
else {
myNickListModel->item(it1, 0)->setIcon(QIcon());
myNickListModel->item(it1, 0)->setIcon(QIcon(QString(":/cflags/cflags/%1.png").arg(countryString)));
}
break;
}
@@ -916,11 +921,19 @@ void gameLobbyDialogImpl::playerLeftLobby(unsigned playerId)
void gameLobbyDialogImpl::playerJoinedLobby(unsigned playerId, QString /*playerName TODO remove*/)
{
PlayerInfo playerInfo(mySession->getClientPlayerInfo(playerId));
QString countryString = QString::fromUtf8(playerInfo.countryCode.c_str()).toLower();
QStandardItem *item = new QStandardItem;
item->setText(QString::fromUtf8(playerInfo.playerName.c_str()));
item->setData(playerId, Qt::UserRole);
item->setIcon(QIcon(QString(":/cflags/cflags/%1.png").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerId).countryCode.c_str()).toLower())));
item->setData(countryString, 33);
if(playerInfo.isGuest || countryString.isEmpty()) {
item->setIcon(QIcon(":/cflags/cflags/undefined.png"));
}
else {
item->setIcon(QIcon(QString(":/cflags/cflags/%1.png").arg(countryString)));
}
myNickListModel->appendRow(item);
refreshPlayerStats();
@@ -1343,6 +1356,28 @@ void gameLobbyDialogImpl::changeGameListFilter(int index) {
}
void gameLobbyDialogImpl::changeNickListFilter(int state)
{
myNickListSortFilterProxyModel->setFilterState(state);
myNickListModel->sort(0, Qt::DescendingOrder);
// switch(state) {
// case 0: {
//
// }
// break;
// case 1: {
//
// }
// break;
// case 2: {
//
// }
// break;
// }
}
void gameLobbyDialogImpl::changeGameListSorting() {
writeDialogSettings(0);
@@ -29,6 +29,7 @@ class ConfigFile;
class ChatTools;
class startWindowImpl;
class MyGameListSortFilterProxyModel;
class MyNickListSortFilterProxyModel;
/**
@author FThauer FHammer <webmaster@pokerth.net>
@@ -99,6 +100,7 @@ public slots:
void writeDialogSettings(int);
void readDialogSettings();
void changeGameListFilter(int);
void changeNickListFilter(int);
void changeGameListSorting();
void registeredUserMode();
void guestUserMode();
@@ -151,7 +153,7 @@ private:
QStandardItemModel *myNickListModel;
QItemSelectionModel *myNickListSelectionModel;
QSortFilterProxyModel *myNickListSortFilterProxyModel;
MyNickListSortFilterProxyModel *myNickListSortFilterProxyModel;
protected:
bool eventFilter(QObject *obj, QEvent *event);
@@ -0,0 +1,67 @@
#include "mynicklistsortfilterproxymodel.h"
#include <QtGui>
#include <QtCore>
MyNickListSortFilterProxyModel::MyNickListSortFilterProxyModel(QObject *parent)
: QSortFilterProxyModel(parent), filterState(0)
{
}
bool MyNickListSortFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
{
switch(filterState) {
case 0: {
return QSortFilterProxyModel::filterAcceptsRow(sourceRow, sourceParent);
}
break;
case 1: {
return QSortFilterProxyModel::filterAcceptsRow(sourceRow, sourceParent);
}
break;
case 2: {
return QSortFilterProxyModel::filterAcceptsRow(sourceRow, sourceParent);
}
break;
}
// QModelIndex index0 = sourceModel()->index(sourceRow, 0, sourceParent);
// QModelIndex index1 = sourceModel()->index(sourceRow, 1, sourceParent);
// QModelIndex index2 = sourceModel()->index(sourceRow, 2, sourceParent);
// QModelIndex index3 = sourceModel()->index(sourceRow, 3, sourceParent);
// QModelIndex index4 = sourceModel()->index(sourceRow, 4, sourceParent);
//
// return ((sourceModel()->data(index1, 16).toString().contains(column1RegExp)
// && sourceModel()->data(index2, 16).toString().contains(column2RegExp)
// && sourceModel()->data(index3, 16).toString().contains(column3RegExp)
// && sourceModel()->data(index4, 16).toString().contains(column4RegExp)) || sourceModel()->data(index0, 16) == "MeInThisGame");
}
bool MyNickListSortFilterProxyModel::lessThan(const QModelIndex &left, const QModelIndex &right) const
{
switch(filterState) {
case 0: {
return QSortFilterProxyModel::lessThan(left, right);
}
break;
case 1: {
QString leftCountryAndName(sourceModel()->data(left, 33).toString().toUpper()+sourceModel()->data(left, Qt::DisplayRole).toString().toLower());
QString rightCountryAndName(sourceModel()->data(right, 33).toString().toUpper()+sourceModel()->data(right, Qt::DisplayRole).toString().toLower());
return leftCountryAndName < rightCountryAndName;
}
break;
case 2: {
return QSortFilterProxyModel::lessThan(left, right);
}
break;
}
}
void MyNickListSortFilterProxyModel::setFilterState(int state)
{
filterState = state;
}
@@ -0,0 +1,26 @@
#ifndef MYNICKLISTSORTFILTERPROXYMODEL_H
#define MYNICKLISTSORTFILTERPROXYMODEL_H
#include <QSortFilterProxyModel>
class MyNickListSortFilterProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
MyNickListSortFilterProxyModel(QObject *parent = 0);
void setFilterState(int state);
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
bool lessThan(const QModelIndex &left, const QModelIndex &right) const;
private:
int filterState;
};
#endif // MYGAMELISTSORTFILTERPROXYMODEL_H
+1 -5
View File
@@ -2051,12 +2051,9 @@ void gameTableImpl::postRiverRunAnimation2() {
//Wenn einmal umgedreht dann fertig!!
flipHolecardsAllInAlreadyDone = TRUE;
}
else {
int tempCardsIntArray[2];
else {
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
(*it_c)->getMyCards(tempCardsIntArray);
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
//set Player value (logging) for all in already shown cards
(*it_c)->setMyCardsFlip(1,3);
}
@@ -2321,7 +2318,6 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
}
}
//set Player value (logging)
qDebug() << "currentHand->getCurrentRound()" << currentHand->getCurrentRound();
if(currentHand->getCurrentRound() < 3 || allIn) {
(*it_c)->setMyCardsFlip(1,2); //for bero before postriver or allin just log the hole cards
}
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+3 -2
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@@ -95,7 +95,6 @@
<file>cflags/cd.png</file>
<file>cflags/cf.png</file>
<file>cflags/cg.png</file>
<file>cflags/ch.png</file>
<file>cflags/ci.png</file>
<file>cflags/ck.png</file>
<file>cflags/cl.png</file>
@@ -219,7 +218,6 @@
<file>cflags/ni.png</file>
<file>cflags/nl.png</file>
<file>cflags/no.png</file>
<file>cflags/np.png</file>
<file>cflags/nr.png</file>
<file>cflags/nu.png</file>
<file>cflags/nz.png</file>
@@ -301,5 +299,8 @@
<file>cflags/za.png</file>
<file>cflags/zm.png</file>
<file>cflags/zw.png</file>
<file>cflags/ch.png</file>
<file>cflags/np.png</file>
<file>cflags/undefined.png</file>
</qresource>
</RCC>