lobby: add sort by flag option, align player names in available players list
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@@ -2051,12 +2051,9 @@ void gameTableImpl::postRiverRunAnimation2() {
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//Wenn einmal umgedreht dann fertig!!
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flipHolecardsAllInAlreadyDone = TRUE;
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}
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else {
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int tempCardsIntArray[2];
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else {
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for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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(*it_c)->getMyCards(tempCardsIntArray);
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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//set Player value (logging) for all in already shown cards
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(*it_c)->setMyCardsFlip(1,3);
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}
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@@ -2321,7 +2318,6 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
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}
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}
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//set Player value (logging)
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qDebug() << "currentHand->getCurrentRound()" << currentHand->getCurrentRound();
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if(currentHand->getCurrentRound() < 3 || allIn) {
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(*it_c)->setMyCardsFlip(1,2); //for bero before postriver or allin just log the hole cards
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}
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