Network timeout system also works from within a game now.

This commit is contained in:
lotodore
2008-03-06 15:27:31 +00:00
parent a3aee2b33a
commit e107cf98fa
7 changed files with 100 additions and 95 deletions
+11 -11
View File
@@ -68,10 +68,10 @@ ServerGameThread::AddSession(SessionWrapper session)
}
void
ServerGameThread::KickPlayer(unsigned playerId)
ServerGameThread::RemovePlayer(unsigned playerId, unsigned errorCode)
{
boost::mutex::scoped_lock lock(m_kickPlayerListMutex);
m_kickPlayerList.push_back(playerId);
boost::mutex::scoped_lock lock(m_removePlayerListMutex);
m_removePlayerList.push_back(RemovePlayerList::value_type(playerId, errorCode));
}
GameState
@@ -127,7 +127,7 @@ ServerGameThread::Main()
}
// Process current state.
GetState().Process(*this);
KickPlayerLoop();
RemovePlayerLoop();
} while (!ShouldTerminate() && GetSessionManager().HasSessions());
} catch (const PokerTHException &e)
{
@@ -140,22 +140,22 @@ ServerGameThread::Main()
}
void
ServerGameThread::KickPlayerLoop()
ServerGameThread::RemovePlayerLoop()
{
boost::mutex::scoped_lock lock(m_kickPlayerListMutex);
boost::mutex::scoped_lock lock(m_removePlayerListMutex);
PlayerIdList::iterator i = m_kickPlayerList.begin();
PlayerIdList::iterator end = m_kickPlayerList.end();
RemovePlayerList::iterator i = m_removePlayerList.begin();
RemovePlayerList::iterator end = m_removePlayerList.end();
while (i != end)
{
SessionWrapper tmpSession = GetSessionManager().GetSessionByUniquePlayerId(*i);
SessionWrapper tmpSession = GetSessionManager().GetSessionByUniquePlayerId(i->first);
// Only kick if the player was found.
if (tmpSession.sessionData.get())
SessionError(tmpSession, ERR_NET_PLAYER_KICKED);
SessionError(tmpSession, i->second);
++i;
}
m_kickPlayerList.clear();
m_removePlayerList.clear();
}
void
+57 -39
View File
@@ -34,21 +34,23 @@
#include <boost/filesystem.hpp>
#include <boost/bind.hpp>
#define SERVER_MAX_NUM_SESSIONS 512 // Maximum number of idle users in lobby.
#define SERVER_CACHE_CLEANUP_INTERVAL_SEC 86400 // 1 day
#define SERVER_SAVE_STATISTICS_INTERVAL_SEC 60
#define SERVER_INIT_AVATAR_CLIENT_LOCK_SEC 30 // Forbid a client to send an additional avatar.
#define SERVER_MAX_NUM_SESSIONS 512 // Maximum number of idle users in lobby.
#define SERVER_CACHE_CLEANUP_INTERVAL_SEC 86400 // 1 day
#define SERVER_SAVE_STATISTICS_INTERVAL_SEC 60
#define SERVER_INIT_AVATAR_CLIENT_LOCK_SEC 30 // Forbid a client to send an additional avatar.
#define SERVER_INIT_SESSION_TIMEOUT_SEC 20
#define SERVER_TIMEOUT_WARNING_REMAINING_SEC 60
#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 90 // MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
#define SERVER_SESSION_FORCED_TIMEOUT_SEC 300 // Should be quite large.
#define SERVER_INIT_SESSION_TIMEOUT_SEC 20
#define SERVER_TIMEOUT_WARNING_REMAINING_SEC 60
#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 90 // MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
#define SERVER_SESSION_FORCED_TIMEOUT_SEC 300 // Should be quite large.
#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
#define SERVER_STATISTICS_STR_TOTAL_PLAYERS "TotalNumPlayersLoggedIn"
#define SERVER_STATISTICS_STR_TOTAL_GAMES "TotalNumGamesCreated"
#define SERVER_STATISTICS_STR_MAX_GAMES "MaxGamesOpen"
#define SERVER_STATISTICS_STR_MAX_PLAYERS "MaxPlayersLoggedIn"
#define SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC 500
#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
#define SERVER_STATISTICS_STR_TOTAL_PLAYERS "TotalNumPlayersLoggedIn"
#define SERVER_STATISTICS_STR_TOTAL_GAMES "TotalNumGamesCreated"
#define SERVER_STATISTICS_STR_MAX_GAMES "MaxGamesOpen"
#define SERVER_STATISTICS_STR_MAX_PLAYERS "MaxPlayersLoggedIn"
using namespace std;
@@ -232,14 +234,20 @@ ServerLobbyThread::KickPlayerByName(const std::string &playerName)
if (session.sessionData.get() && session.playerData.get())
{
boost::mutex::scoped_lock lock(m_kickPlayerListMutex);
m_kickPlayerList.push_back(session.playerData->GetUniqueId());
RemovePlayer(session.playerData->GetUniqueId(), ERR_NET_PLAYER_KICKED);
retVal = true;
}
return retVal;
}
void
ServerLobbyThread::RemovePlayer(unsigned playerId, unsigned errorCode)
{
boost::mutex::scoped_lock lock(m_removePlayerListMutex);
m_removePlayerList.push_back(RemovePlayerList::value_type(playerId, errorCode));
}
void
ServerLobbyThread::AddComputerPlayer(boost::shared_ptr<PlayerData> player)
{
@@ -311,10 +319,9 @@ ServerLobbyThread::Main()
// Remove games.
RemoveGameLoop();
// Kick players.
KickPlayerLoop();
RemovePlayerLoop();
// Check session timeouts.
m_sessionManager.ForEachRemoveIf(boost::bind(&ServerLobbyThread::CheckSessionTimeouts, boost::ref(*this), _1));
m_gameSessionManager.ForEachRemoveIf(boost::bind(&ServerLobbyThread::CheckSessionTimeouts, boost::ref(*this), _1));
CheckSessionTimeoutsLoop();
// Update avatar limitation lock.
UpdateAvatarClientTimerLoop();
// Cleanup cache.
@@ -792,19 +799,31 @@ ServerLobbyThread::RemoveGameLoop()
}
void
ServerLobbyThread::KickPlayerLoop()
ServerLobbyThread::RemovePlayerLoop()
{
boost::mutex::scoped_lock lock(m_kickPlayerListMutex);
boost::mutex::scoped_lock lock(m_removePlayerListMutex);
PlayerIdList::iterator i = m_kickPlayerList.begin();
PlayerIdList::iterator end = m_kickPlayerList.end();
RemovePlayerList::iterator i = m_removePlayerList.begin();
RemovePlayerList::iterator end = m_removePlayerList.end();
while (i != end)
{
InternalKickPlayer(*i);
InternalRemovePlayer(i->first, i->second);
++i;
}
m_kickPlayerList.clear();
m_removePlayerList.clear();
}
void
ServerLobbyThread::CheckSessionTimeoutsLoop()
{
if (m_checkSessionTimeoutsTimer.elapsed().total_milliseconds() >= SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC)
{
m_sessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
m_gameSessionManager.ForEach(boost::bind(&ServerLobbyThread::InternalCheckSessionTimeouts, boost::ref(*this), _1));
m_checkSessionTimeoutsTimer.reset();
m_checkSessionTimeoutsTimer.start();
}
}
void
@@ -829,7 +848,7 @@ void
ServerLobbyThread::CleanupAvatarCache()
{
// Only act on timer and if there are no sessions.
if (m_cacheCleanupTimer.elapsed().total_seconds() > SERVER_CACHE_CLEANUP_INTERVAL_SEC
if (m_cacheCleanupTimer.elapsed().total_seconds() >= SERVER_CACHE_CLEANUP_INTERVAL_SEC
&& !m_sessionManager.HasSessions() && !m_gameSessionManager.HasSessions())
{
m_avatarManager.RemoveOldAvatarCacheEntries();
@@ -871,11 +890,11 @@ ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGameThread> game)
}
void
ServerLobbyThread::InternalKickPlayer(unsigned playerId)
ServerLobbyThread::InternalRemovePlayer(unsigned playerId, unsigned errorCode)
{
SessionWrapper session = m_sessionManager.GetSessionByUniquePlayerId(playerId);
if (session.sessionData.get())
SessionError(session, ERR_NET_PLAYER_KICKED);
SessionError(session, errorCode);
else
{
// Scan games for the player.
@@ -887,7 +906,7 @@ ServerLobbyThread::InternalKickPlayer(unsigned playerId)
boost::shared_ptr<ServerGameThread> tmpGame = i->second;
if (tmpGame->GetPlayerDataByUniqueId(playerId).get())
{
tmpGame->KickPlayer(playerId);
tmpGame->RemovePlayer(playerId, errorCode);
break;
}
++i;
@@ -966,14 +985,14 @@ ServerLobbyThread::HandleReAddedSession(SessionWrapper session)
}
}
bool
ServerLobbyThread::CheckSessionTimeouts(SessionWrapper session)
void
ServerLobbyThread::InternalCheckSessionTimeouts(SessionWrapper session)
{
bool retVal = false;
if (session.sessionData.get())
bool closeSession = false;
if (session.sessionData.get() && session.playerData.get())
{
if (session.sessionData->GetState() == SessionData::Init && session.sessionData->GetAutoDisconnectTimerElapsedSec() >= SERVER_INIT_SESSION_TIMEOUT_SEC)
retVal = true;
closeSession = true;
else if (session.sessionData->GetActivityTimerElapsedSec() >= SERVER_SESSION_ACTIVITY_TIMEOUT_SEC - SERVER_TIMEOUT_WARNING_REMAINING_SEC
&& !session.sessionData->HasActivityNoticeBeenSent())
{
@@ -987,16 +1006,15 @@ ServerLobbyThread::CheckSessionTimeouts(SessionWrapper session)
}
else if (session.sessionData->GetActivityTimerElapsedSec() >= SERVER_SESSION_ACTIVITY_TIMEOUT_SEC)
{
// TODO SendError(session.sessionData, errorCode);
retVal = true;
closeSession = true;
}
else if (session.sessionData->GetAutoDisconnectTimerElapsedSec() >= SERVER_SESSION_FORCED_TIMEOUT_SEC)
{
// TODO SendError(session.sessionData, errorCode);
retVal = true;
closeSession = true;
}
}
return retVal;
if (closeSession)
RemovePlayer(session.playerData->GetUniqueId(), ERR_NET_PLAYER_KICKED); // TODO new error code
}
void
@@ -1120,7 +1138,7 @@ ServerLobbyThread::ReadStatisticsFile()
void
ServerLobbyThread::SaveStatisticsFile()
{
if (m_saveStatisticsTimer.elapsed().total_seconds() > SERVER_SAVE_STATISTICS_INTERVAL_SEC)
if (m_saveStatisticsTimer.elapsed().total_seconds() >= SERVER_SAVE_STATISTICS_INTERVAL_SEC)
{
{
boost::mutex::scoped_lock lock(m_statMutex);
+18 -34
View File
@@ -37,7 +37,7 @@ SessionManager::~SessionManager()
bool
SessionManager::HasSessions() const
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
return !m_sessionMap.empty();
}
@@ -50,7 +50,7 @@ SessionManager::AddSession(boost::shared_ptr<SessionData> sessionData)
void
SessionManager::AddSession(SessionWrapper session)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.lower_bound(session.sessionData->GetId());
@@ -66,7 +66,7 @@ SessionManager::AddSession(SessionWrapper session)
void
SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.find(session);
if (pos != m_sessionMap.end())
@@ -76,7 +76,7 @@ SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<Player
void
SessionManager::RemoveSession(SessionId session)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
m_sessionMap.erase(session);
}
@@ -89,7 +89,7 @@ SessionManager::Select(unsigned timeoutMsec)
FD_ZERO(&rdset);
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
@@ -131,7 +131,7 @@ SessionManager::Select(unsigned timeoutMsec)
if (selectResult > 0) // one (or more) of the sockets is readable
{
// Check which socket is readable, return the first.
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
@@ -154,7 +154,7 @@ SessionWrapper
SessionManager::GetSessionByPlayerName(const string playerName) const
{
SessionWrapper tmpSession;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
@@ -183,7 +183,7 @@ SessionWrapper
SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
{
SessionWrapper tmpSession;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
@@ -212,7 +212,7 @@ PlayerDataList
SessionManager::GetPlayerDataList() const
{
PlayerDataList playerList;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
@@ -236,7 +236,7 @@ PlayerIdList
SessionManager::GetPlayerIdList() const
{
PlayerIdList playerList;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
@@ -282,22 +282,7 @@ SessionManager::IsPlayerConnected(unsigned uniqueId) const
void
SessionManager::ForEach(boost::function<void (SessionWrapper)> func)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
func((*i).second);
++i;
}
}
void
SessionManager::ForEachRemoveIf(boost::function<bool (SessionWrapper)> func)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
@@ -306,8 +291,7 @@ SessionManager::ForEachRemoveIf(boost::function<bool (SessionWrapper)> func)
{
SessionMap::iterator next = i;
next++;
if (func((*i).second))
m_sessionMap.erase(i);
func((*i).second);
i = next;
}
}
@@ -316,7 +300,7 @@ unsigned
SessionManager::CountReadySessions() const
{
unsigned counter = 0;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator i = m_sessionMap.begin();
SessionMap::const_iterator end = m_sessionMap.end();
@@ -333,7 +317,7 @@ SessionManager::CountReadySessions() const
void
SessionManager::ResetAllReadyFlags()
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
@@ -348,7 +332,7 @@ SessionManager::ResetAllReadyFlags()
void
SessionManager::Clear()
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
// Sockets will be closed automatically.
m_sessionMap.clear();
@@ -357,14 +341,14 @@ SessionManager::Clear()
unsigned
SessionManager::GetRawSessionCount()
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
return m_sessionMap.size();
}
void
SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
@@ -384,7 +368,7 @@ SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPac
void
SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();