Network timeout system also works from within a game now.
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@@ -37,7 +37,7 @@ SessionManager::~SessionManager()
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bool
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SessionManager::HasSessions() const
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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return !m_sessionMap.empty();
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}
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@@ -50,7 +50,7 @@ SessionManager::AddSession(boost::shared_ptr<SessionData> sessionData)
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void
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SessionManager::AddSession(SessionWrapper session)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator pos = m_sessionMap.lower_bound(session.sessionData->GetId());
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@@ -66,7 +66,7 @@ SessionManager::AddSession(SessionWrapper session)
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void
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SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator pos = m_sessionMap.find(session);
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if (pos != m_sessionMap.end())
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@@ -76,7 +76,7 @@ SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<Player
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void
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SessionManager::RemoveSession(SessionId session)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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m_sessionMap.erase(session);
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}
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@@ -89,7 +89,7 @@ SessionManager::Select(unsigned timeoutMsec)
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FD_ZERO(&rdset);
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -131,7 +131,7 @@ SessionManager::Select(unsigned timeoutMsec)
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if (selectResult > 0) // one (or more) of the sockets is readable
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{
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// Check which socket is readable, return the first.
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -154,7 +154,7 @@ SessionWrapper
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SessionManager::GetSessionByPlayerName(const string playerName) const
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{
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SessionWrapper tmpSession;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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@@ -183,7 +183,7 @@ SessionWrapper
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SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
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{
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SessionWrapper tmpSession;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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@@ -212,7 +212,7 @@ PlayerDataList
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SessionManager::GetPlayerDataList() const
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{
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PlayerDataList playerList;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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@@ -236,7 +236,7 @@ PlayerIdList
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SessionManager::GetPlayerIdList() const
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{
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PlayerIdList playerList;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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@@ -282,22 +282,7 @@ SessionManager::IsPlayerConnected(unsigned uniqueId) const
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void
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SessionManager::ForEach(boost::function<void (SessionWrapper)> func)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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func((*i).second);
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++i;
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}
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}
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void
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SessionManager::ForEachRemoveIf(boost::function<bool (SessionWrapper)> func)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -306,8 +291,7 @@ SessionManager::ForEachRemoveIf(boost::function<bool (SessionWrapper)> func)
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{
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SessionMap::iterator next = i;
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next++;
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if (func((*i).second))
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m_sessionMap.erase(i);
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func((*i).second);
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i = next;
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}
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}
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@@ -316,7 +300,7 @@ unsigned
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SessionManager::CountReadySessions() const
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{
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unsigned counter = 0;
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::const_iterator i = m_sessionMap.begin();
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SessionMap::const_iterator end = m_sessionMap.end();
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@@ -333,7 +317,7 @@ SessionManager::CountReadySessions() const
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void
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SessionManager::ResetAllReadyFlags()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -348,7 +332,7 @@ SessionManager::ResetAllReadyFlags()
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void
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SessionManager::Clear()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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// Sockets will be closed automatically.
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m_sessionMap.clear();
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@@ -357,14 +341,14 @@ SessionManager::Clear()
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unsigned
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SessionManager::GetRawSessionCount()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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return m_sessionMap.size();
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}
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void
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SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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@@ -384,7 +368,7 @@ SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPac
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void
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SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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