Network timeout system also works from within a game now.
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@@ -110,6 +110,7 @@ private:
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};
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typedef std::list<unsigned> PlayerIdList;
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typedef std::list<std::pair<unsigned, unsigned> > RemovePlayerList;
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typedef std::list<boost::shared_ptr<PlayerData> > PlayerDataList;
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typedef std::map<unsigned, boost::shared_ptr<PlayerData> > PlayerDataMap;
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