Network timeout system also works from within a game now.

This commit is contained in:
lotodore
2008-03-06 15:27:31 +00:00
parent a3aee2b33a
commit e107cf98fa
7 changed files with 100 additions and 95 deletions
+1
View File
@@ -110,6 +110,7 @@ private:
};
typedef std::list<unsigned> PlayerIdList;
typedef std::list<std::pair<unsigned, unsigned> > RemovePlayerList;
typedef std::list<boost::shared_ptr<PlayerData> > PlayerDataList;
typedef std::map<unsigned, boost::shared_ptr<PlayerData> > PlayerDataMap;