Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.
This commit is contained in:
+11
-6
@@ -70,6 +70,7 @@ PokerTHMessage ::= CHOICE {
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statisticsMessage StatisticsMessage,
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chatRequestMessage ChatRequestMessage,
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chatMessage ChatMessage,
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chatRejectMessage ChatRejectMessage,
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dialogMessage DialogMessage,
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timeoutWarningMessage TimeoutWarningMessage,
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resetTimeoutMessage ResetTimeoutMessage,
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@@ -694,11 +695,15 @@ ChatTypePrivate ::= SEQUENCE {
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playerId NonZeroId
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}
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DialogMessage ::= [APPLICATION 131] SEQUENCE {
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ChatRejectMessage ::= [APPLICATION 131] SEQUENCE {
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chatText UTF8String (SIZE(1..128))
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}
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DialogMessage ::= [APPLICATION 132] SEQUENCE {
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notificationText UTF8String (SIZE(1..128))
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}
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TimeoutWarningMessage ::= [APPLICATION 132] SEQUENCE {
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TimeoutWarningMessage ::= [APPLICATION 133] SEQUENCE {
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timeoutReason ENUMERATED {
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timeoutNoDataReceived (0),
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timeoutInactiveGame (1)
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@@ -706,19 +711,19 @@ TimeoutWarningMessage ::= [APPLICATION 132] SEQUENCE {
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remainingSeconds INTEGER
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}
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ResetTimeoutMessage ::= [APPLICATION 133] SEQUENCE {
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ResetTimeoutMessage ::= [APPLICATION 134] SEQUENCE {
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}
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AfkWarningMessage ::= [APPLICATION 134] SEQUENCE {
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AfkWarningMessage ::= [APPLICATION 135] SEQUENCE {
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remainingTimeouts INTEGER
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}
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ReportAvatarMessage ::= [APPLICATION 135] SEQUENCE {
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ReportAvatarMessage ::= [APPLICATION 136] SEQUENCE {
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reportedPlayerId NonZeroId,
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reportedAvatar AvatarHash
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}
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ReportAvatarAckMessage ::= [APPLICATION 136] SEQUENCE {
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ReportAvatarAckMessage ::= [APPLICATION 137] SEQUENCE {
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reportedPlayerId NonZeroId,
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reportResult ENUMERATED {
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avatarReportAccepted (0),
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