Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.

This commit is contained in:
lotodore
2011-02-17 23:57:58 +00:00
parent 1840efb60f
commit e5b9b29564
108 changed files with 962 additions and 311 deletions
+11 -6
View File
@@ -70,6 +70,7 @@ PokerTHMessage ::= CHOICE {
statisticsMessage StatisticsMessage,
chatRequestMessage ChatRequestMessage,
chatMessage ChatMessage,
chatRejectMessage ChatRejectMessage,
dialogMessage DialogMessage,
timeoutWarningMessage TimeoutWarningMessage,
resetTimeoutMessage ResetTimeoutMessage,
@@ -694,11 +695,15 @@ ChatTypePrivate ::= SEQUENCE {
playerId NonZeroId
}
DialogMessage ::= [APPLICATION 131] SEQUENCE {
ChatRejectMessage ::= [APPLICATION 131] SEQUENCE {
chatText UTF8String (SIZE(1..128))
}
DialogMessage ::= [APPLICATION 132] SEQUENCE {
notificationText UTF8String (SIZE(1..128))
}
TimeoutWarningMessage ::= [APPLICATION 132] SEQUENCE {
TimeoutWarningMessage ::= [APPLICATION 133] SEQUENCE {
timeoutReason ENUMERATED {
timeoutNoDataReceived (0),
timeoutInactiveGame (1)
@@ -706,19 +711,19 @@ TimeoutWarningMessage ::= [APPLICATION 132] SEQUENCE {
remainingSeconds INTEGER
}
ResetTimeoutMessage ::= [APPLICATION 133] SEQUENCE {
ResetTimeoutMessage ::= [APPLICATION 134] SEQUENCE {
}
AfkWarningMessage ::= [APPLICATION 134] SEQUENCE {
AfkWarningMessage ::= [APPLICATION 135] SEQUENCE {
remainingTimeouts INTEGER
}
ReportAvatarMessage ::= [APPLICATION 135] SEQUENCE {
ReportAvatarMessage ::= [APPLICATION 136] SEQUENCE {
reportedPlayerId NonZeroId,
reportedAvatar AvatarHash
}
ReportAvatarAckMessage ::= [APPLICATION 136] SEQUENCE {
ReportAvatarAckMessage ::= [APPLICATION 137] SEQUENCE {
reportedPlayerId NonZeroId,
reportResult ENUMERATED {
avatarReportAccepted (0),