Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.
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@@ -128,11 +128,11 @@ static ber_tlv_tag_t asn_DEF_GameListNew_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_GameListNew_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 1, 0, 0 }, /* isPrivate at 208 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, 0, 0 }, /* adminPlayerId at 210 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 0, 0, 0 }, /* gameMode at 207 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 1 }, /* playerIds at 209 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 4, -1, 0 } /* gameInfo at 212 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 1, 0, 0 }, /* isPrivate at 209 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, 0, 0 }, /* adminPlayerId at 211 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 0, 0, 0 }, /* gameMode at 208 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 1 }, /* playerIds at 210 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 4, -1, 0 } /* gameInfo at 213 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_GameListNew_specs_1 = {
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sizeof(struct GameListNew),
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