Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.
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+3
-3
@@ -111,9 +111,9 @@ static ber_tlv_tag_t asn_DEF_GameStartMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_GameStartMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 435 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* startDealerPlayerId at 436 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 0 } /* playerSeats at 438 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 436 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* startDealerPlayerId at 437 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 0 } /* playerSeats at 439 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_GameStartMessage_specs_1 = {
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sizeof(struct GameStartMessage),
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