Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.

This commit is contained in:
lotodore
2011-02-17 23:57:58 +00:00
parent 1840efb60f
commit e5b9b29564
108 changed files with 962 additions and 311 deletions
+3 -3
View File
@@ -111,9 +111,9 @@ static ber_tlv_tag_t asn_DEF_GameStartMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_GameStartMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 435 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* startDealerPlayerId at 436 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 0 } /* playerSeats at 438 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 436 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* startDealerPlayerId at 437 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 0 } /* playerSeats at 439 */
};
static asn_SEQUENCE_specifics_t asn_SPC_GameStartMessage_specs_1 = {
sizeof(struct GameStartMessage),