Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.

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lotodore committed 2011-02-17 23:57:58 +00:00
1 parent 1840efb60f
commit e5b9b29564
108 files changed
+962 -311

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@@ -41,9 +41,9 @@ static ber_tlv_tag_t asn_DEF_InviteNotifyMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_InviteNotifyMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 2 }, /* gameId at 404 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 1 }, /* playerIdWho at 405 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 0 } /* playerIdByWhom at 407 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 2 }, /* gameId at 405 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 1 }, /* playerIdWho at 406 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 0 } /* playerIdByWhom at 408 */
};
static asn_SEQUENCE_specifics_t asn_SPC_InviteNotifyMessage_specs_1 = {
sizeof(struct InviteNotifyMessage),