Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.

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lotodore committed 2011-02-17 23:57:58 +00:00
1 parent 1840efb60f
commit e5b9b29564
108 files changed
+962 -311

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@@ -32,8 +32,8 @@ static ber_tlv_tag_t asn_DEF_InvitePlayerToGameMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_InvitePlayerToGameMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 399 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* playerId at 401 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 400 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* playerId at 402 */
};
static asn_SEQUENCE_specifics_t asn_SPC_InvitePlayerToGameMessage_specs_1 = {
sizeof(struct InvitePlayerToGameMessage),