Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.
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+6
-6
@@ -60,8 +60,8 @@ static asn_TYPE_member_t asn_MBR_joinGameAction_2[] = {
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},
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};
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static asn_TYPE_tag2member_t asn_MAP_joinGameAction_tag2el_2[] = {
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 280 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* joinNewGame at 282 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 281 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* joinNewGame at 283 */
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};
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static asn_CHOICE_specifics_t asn_SPC_joinGameAction_specs_2 = {
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sizeof(struct joinGameAction),
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@@ -130,10 +130,10 @@ static ber_tlv_tag_t asn_DEF_JoinGameRequestMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_JoinGameRequestMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 2, 0, 0 }, /* autoLeave at 284 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 1, 0, 0 }, /* password at 283 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 280 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 0, 0, 0 } /* joinNewGame at 282 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 2, 0, 0 }, /* autoLeave at 285 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 1, 0, 0 }, /* password at 284 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 281 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 0, 0, 0 } /* joinNewGame at 283 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_JoinGameRequestMessage_specs_1 = {
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sizeof(struct JoinGameRequestMessage),
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