Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.

This commit is contained in:
lotodore
2011-02-17 23:57:58 +00:00
parent 1840efb60f
commit e5b9b29564
108 changed files with 962 additions and 311 deletions
+6 -6
View File
@@ -60,8 +60,8 @@ static asn_TYPE_member_t asn_MBR_joinGameAction_2[] = {
},
};
static asn_TYPE_tag2member_t asn_MAP_joinGameAction_tag2el_2[] = {
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 280 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* joinNewGame at 282 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 281 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* joinNewGame at 283 */
};
static asn_CHOICE_specifics_t asn_SPC_joinGameAction_specs_2 = {
sizeof(struct joinGameAction),
@@ -130,10 +130,10 @@ static ber_tlv_tag_t asn_DEF_JoinGameRequestMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_JoinGameRequestMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 2, 0, 0 }, /* autoLeave at 284 */
{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 1, 0, 0 }, /* password at 283 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 280 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 0, 0, 0 } /* joinNewGame at 282 */
{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 2, 0, 0 }, /* autoLeave at 285 */
{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 1, 0, 0 }, /* password at 284 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 281 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 0, 0, 0 } /* joinNewGame at 283 */
};
static asn_SEQUENCE_specifics_t asn_SPC_JoinGameRequestMessage_specs_1 = {
sizeof(struct JoinGameRequestMessage),