Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.
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+3
-3
@@ -41,9 +41,9 @@ static ber_tlv_tag_t asn_DEF_PlayersTurnMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_PlayersTurnMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 459 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* playerId at 460 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 0 } /* gameState at 462 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 460 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* playerId at 461 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 0 } /* gameState at 463 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_PlayersTurnMessage_specs_1 = {
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sizeof(struct PlayersTurnMessage),
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