Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.

This commit is contained in:
lotodore
2011-02-17 23:57:58 +00:00
parent 1840efb60f
commit e5b9b29564
108 changed files with 962 additions and 311 deletions
+2 -2
View File
@@ -32,8 +32,8 @@ static ber_tlv_tag_t asn_DEF_StartEventMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_StartEventMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 1, 0, 0 }, /* fillWithComputerPlayers at 427 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 } /* gameId at 426 */
{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 1, 0, 0 }, /* fillWithComputerPlayers at 428 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 } /* gameId at 427 */
};
static asn_SEQUENCE_specifics_t asn_SPC_StartEventMessage_specs_1 = {
sizeof(struct StartEventMessage),