SCTP support.

This commit is contained in:
lotodore
2007-06-04 16:49:19 +00:00
parent 895317a257
commit e6d1b46ba1
13 changed files with 32 additions and 9 deletions
+1
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@@ -758,6 +758,7 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
myJoinNetworkGameDialog->spinBox_port->value(),
myJoinNetworkGameDialog->checkBox_ipv6->isChecked(),
myJoinNetworkGameDialog->checkBox_sctp->isChecked(),
myJoinNetworkGameDialog->lineEdit_password->text().toUtf8().constData());
//Dialog mit Statusbalken
+5
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@@ -35,6 +35,10 @@ public:
void SetSocket(SOCKET sockfd);
int GetProtocol() const
{return m_protocol;}
void SetProtocol(int protocol)
{m_protocol = protocol;}
int GetAddrFamily() const
{return m_addrFamily;}
void SetAddrFamily(int addrFamily)
@@ -65,6 +69,7 @@ public:
private:
SOCKET m_sockfd;
int m_protocol;
int m_addrFamily;
std::string m_serverAddr;
unsigned m_serverPort;
+1
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@@ -48,6 +48,7 @@ public:
const std::string &serverAddress,
unsigned serverPort,
bool ipv6,
bool sctp,
const std::string &pwd,
const std::string &playerName);
+1 -1
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@@ -20,7 +20,7 @@
#include <net/clientcontext.h>
ClientContext::ClientContext()
: m_sockfd(INVALID_SOCKET), m_addrFamily(AF_INET), m_serverPort(0)
: m_sockfd(INVALID_SOCKET), m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
{
bzero(&m_clientSockaddr, sizeof(m_clientSockaddr));
}
+1 -1
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@@ -69,7 +69,7 @@ ClientStateInit::Process(ClientThread &client)
// if (context.GetServerPort() < 1024)
// throw ClientException(ERR_SOCK_INVALID_PORT, 0);
context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, 0));
context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol()));
if (!IS_VALID_SOCKET(context.GetSocket()))
throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
+2 -1
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@@ -67,7 +67,7 @@ ClientThread::~ClientThread()
void
ClientThread::Init(
const string &serverAddress, unsigned serverPort, bool ipv6, const string &pwd, const string &playerName)
const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const string &pwd, const string &playerName)
{
if (IsRunning())
{
@@ -77,6 +77,7 @@ ClientThread::Init(
ClientContext &context = GetContext();
context.SetProtocol(sctp ? SOCKET_IPPROTO_SCTP : 0);
context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
context.SetServerAddr(serverAddress);
context.SetServerPort(serverPort);
+1 -1
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@@ -20,7 +20,7 @@
#include <net/servercontext.h>
ServerContext::ServerContext()
: m_sockfd(INVALID_SOCKET), m_addrFamily(AF_INET), m_serverPort(0)
: m_sockfd(INVALID_SOCKET), m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
{
bzero(&m_serverSockaddr, sizeof(m_serverSockaddr));
}
+3 -2
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@@ -41,7 +41,7 @@ ServerThread::~ServerThread()
}
void
ServerThread::Init(unsigned serverPort, bool ipv6, const std::string &pwd,
ServerThread::Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd,
const GameData &gameData)
{
if (IsRunning())
@@ -49,6 +49,7 @@ ServerThread::Init(unsigned serverPort, bool ipv6, const std::string &pwd,
ServerContext &context = GetContext();
context.SetProtocol(sctp ? SOCKET_IPPROTO_SCTP : 0);
context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
context.SetServerPort(serverPort);
@@ -106,7 +107,7 @@ ServerThread::Listen()
// if (context.GetServerPort() < 1024)
// throw ServerException(ERR_SOCK_INVALID_PORT, 0);
context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, 0));
context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol()));
if (!IS_VALID_SOCKET(context.GetSocket()))
throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
+5
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@@ -35,6 +35,10 @@ public:
void SetSocket(SOCKET sockfd);
int GetProtocol() const
{return m_protocol;}
void SetProtocol(int protocol)
{m_protocol = protocol;}
int GetAddrFamily() const
{return m_addrFamily;}
void SetAddrFamily(int addrFamily)
@@ -53,6 +57,7 @@ public:
private:
SOCKET m_sockfd;
int m_protocol;
int m_addrFamily;
unsigned m_serverPort;
sockaddr_storage m_serverSockaddr;
+1 -1
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@@ -41,7 +41,7 @@ public:
virtual ~ServerThread();
// Set the parameters.
void Init(unsigned serverPort, bool ipv6, const std::string &pwd,
void Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd,
const GameData &gameData);
void StartGame();
+6
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@@ -58,6 +58,12 @@ typedef unsigned char u_char;
#define IS_VALID_SEND(_s) ((_s) != SOCKET_ERROR)
#define IS_VALID_SELECT(_s) ((_s) != SOCKET_ERROR)
#ifdef IPPROTO_SCTP
#define SOCKET_IPPROTO_SCTP IPPROTO_SCTP
#else
#define SOCKET_IPPROTO_SCTP 0
#endif
// All char *s are assumed to be UTF-8.
/**
+4 -1
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@@ -103,7 +103,7 @@ GuiInterface *Session::getGui()
return myGui;
}
void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, const string &pwd)
void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const string &pwd)
{
if (myNetClient || !myGui)
{
@@ -115,6 +115,7 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
serverAddress,
serverPort,
ipv6,
sctp,
pwd,
myConfig->readConfigString("MyName"));
myNetClient->Run();
@@ -132,6 +133,7 @@ void Session::startNetworkClientForLocalServer()
"localhost",
myConfig->readConfigInt("ServerPort"),
myConfig->readConfigInt("ServerUseIpv6") == 1,
myConfig->readConfigInt("ServerUseSctp") == 1,
myConfig->readConfigString("ServerPassword"),
myConfig->readConfigString("MyName"));
myNetClient->Run();
@@ -162,6 +164,7 @@ void Session::startNetworkServer(const GameData &gameData)
myNetServer->Init(
myConfig->readConfigInt("ServerPort"),
myConfig->readConfigInt("ServerUseIpv6") == 1,
myConfig->readConfigInt("ServerUseSCTP") == 1,
myConfig->readConfigString("ServerPassword"),
gameData);
myNetServer->Run();
+1 -1
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@@ -46,7 +46,7 @@ public:
GuiInterface *getGui();
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &pwd);
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
void startNetworkClientForLocalServer();
void terminateNetworkClient();