Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24
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@@ -339,7 +339,7 @@ NetGameInfo ::= SEQUENCE {
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},
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proposedGuiSpeed INTEGER(1..11),
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delayBetweenHands INTEGER(5..20), -- These are seconds
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playerActionTimeout INTEGER(5..60), -- These are seconds
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playerActionTimeout INTEGER(0..60), -- These are seconds
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firstSmallBlind INTEGER(1..20000),
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endRaiseSmallBlindValue INTEGER(0..1000000),
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startMoney INTEGER(1..1000000),
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