Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24

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lotodore committed 2011-02-06 10:37:40 +00:00
1 parent 8c9a17f7db
commit e729647cec
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@@ -339,7 +339,7 @@ NetGameInfo ::= SEQUENCE {
},
proposedGuiSpeed INTEGER(1..11),
delayBetweenHands INTEGER(5..20), -- These are seconds
playerActionTimeout INTEGER(5..60), -- These are seconds
playerActionTimeout INTEGER(0..60), -- These are seconds
firstSmallBlind INTEGER(1..20000),
endRaiseSmallBlindValue INTEGER(0..1000000),
startMoney INTEGER(1..1000000),