Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24
This commit is contained in:
@@ -1405,7 +1405,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const std::
|
||||
{
|
||||
SendJoinGameFailed(session.sessionData, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
|
||||
}
|
||||
else if (!ServerGame::CheckSettings(tmpData, password))
|
||||
else if (!ServerGame::CheckSettings(tmpData, password, GetServerMode()))
|
||||
{
|
||||
SendJoinGameFailed(session.sessionData, gameId, NTF_NET_JOIN_INVALID_SETTINGS);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user