Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24
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@@ -70,7 +70,7 @@ public:
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bool IsPasswordProtected() const;
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bool CheckPassword(const std::string &password) const;
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static bool CheckSettings(const GameData &data, const std::string &password);
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static bool CheckSettings(const GameData &data, const std::string &password, ServerMode mode);
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const GameData &GetGameData() const;
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boost::shared_ptr<PlayerData> GetPlayerDataByUniqueId(unsigned playerId) const;
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