Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24

This commit is contained in:
lotodore
2011-02-06 10:37:40 +00:00
parent 8c9a17f7db
commit e729647cec
6 changed files with 19 additions and 9 deletions
+1 -1
View File
@@ -70,7 +70,7 @@ public:
bool IsPasswordProtected() const;
bool CheckPassword(const std::string &password) const;
static bool CheckSettings(const GameData &data, const std::string &password);
static bool CheckSettings(const GameData &data, const std::string &password, ServerMode mode);
const GameData &GetGameData() const;
boost::shared_ptr<PlayerData> GetPlayerDataByUniqueId(unsigned playerId) const;