Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24

This commit is contained in:
lotodore
2011-02-06 10:37:40 +00:00
parent 8c9a17f7db
commit e729647cec
6 changed files with 19 additions and 9 deletions
+1 -1
View File
@@ -349,7 +349,7 @@ memb_playerActionTimeout_constraint_1(asn_TYPE_descriptor_t *td, const void *spt
value = *(const long *)sptr;
if((value >= 5 && value <= 60)) {
if((value >= 0 && value <= 60)) {
/* Constraint check succeeded */
return 0;
} else {