Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24
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@@ -349,7 +349,7 @@ memb_playerActionTimeout_constraint_1(asn_TYPE_descriptor_t *td, const void *spt
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value = *(const long *)sptr;
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if((value >= 5 && value <= 60)) {
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if((value >= 0 && value <= 60)) {
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/* Constraint check succeeded */
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return 0;
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} else {
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