Only update avatars when in a game.
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@@ -460,7 +460,9 @@ void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerNa
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}
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}
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checkPlayerQuantity();
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checkPlayerQuantity();
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refreshConnectedPlayerAvatars();
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if (inGame)
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refreshConnectedPlayerAvatars();
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}
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}
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void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName) {
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void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName) {
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@@ -474,7 +476,9 @@ void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName)
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}
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}
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++it;
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++it;
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}
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}
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refreshConnectedPlayerAvatars();
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if (inGame)
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refreshConnectedPlayerAvatars();
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}
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}
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void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString) {
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void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString) {
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