Fixed another networking bug.
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@@ -979,7 +979,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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// TODO use moneyWon
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++i;
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}
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curGame->getCurrentHand()->getRiver()->setHighestCardsValue(highestValueOfCards);
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curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
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curGame->getCurrentHand()->getBoard()->setPot(0);
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client.GetGui().postRiverRunAnimation1();
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