Fixed another networking bug.

This commit is contained in:
lotodore
2007-10-02 21:17:58 +00:00
parent 4d68e58da2
commit eb651b53fd
+1 -1
View File
@@ -979,7 +979,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
// TODO use moneyWon
++i;
}
curGame->getCurrentHand()->getRiver()->setHighestCardsValue(highestValueOfCards);
curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
curGame->getCurrentHand()->getBoard()->setPot(0);
client.GetGui().postRiverRunAnimation1();