Fixed nasty cleanup crash on Windows.
This commit is contained in:
@@ -24,10 +24,8 @@
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#include <net/netcontext.h>
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#include <net/receivebuffer.h>
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#include <net/sessiondata.h>
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#include <net/senderinterface.h>
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#include <boost/shared_ptr.hpp>
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class ClientSenderCallback;
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class ClientContext : public NetContext
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{
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@@ -36,9 +34,9 @@ public:
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virtual ~ClientContext();
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virtual SOCKET GetSocket() const;
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void SetSocket(SOCKET sockfd);
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boost::shared_ptr<SessionData> GetSessionData() const;
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void SetSessionData(boost::shared_ptr<SessionData> sessionData);
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int GetProtocol() const
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{return m_protocol;}
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void SetProtocol(int protocol)
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@@ -114,9 +112,6 @@ private:
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std::string m_cacheDir;
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bool m_hasSubscribedLobbyMsg;
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ReceiveBuffer m_receiveBuffer;
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boost::shared_ptr<ClientSenderCallback> m_senderCallback;
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boost::shared_ptr<SenderInterface> m_senderThread;
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boost::shared_ptr<boost::asio::io_service> m_ioService;
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};
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#endif
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@@ -22,6 +22,7 @@
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#define _CLIENTTHREAD_H_
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#include <core/thread.h>
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#include <net/senderinterface.h>
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#include <guiinterface.h>
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#include <playerdata.h>
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#include <gamedata.h>
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@@ -112,6 +113,7 @@ protected:
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const ClientContext &GetContext() const;
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ClientContext &GetContext();
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void SetContextSocket(SOCKET s);
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ClientState &GetState();
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void SetState(ClientState &newState);
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@@ -164,6 +166,9 @@ protected:
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private:
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boost::shared_ptr<boost::asio::io_service> m_ioService;
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boost::shared_ptr<ClientSenderCallback> m_senderCallback;
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NetPacketList m_outPacketList;
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mutable boost::mutex m_outPacketListMutex;
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@@ -207,6 +212,8 @@ private:
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mutable boost::mutex m_curStatsMutex;
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ServerStats m_curStats;
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boost::shared_ptr<SenderInterface> m_senderThread;
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friend class AbstractClientStateReceiving;
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friend class ClientStateInit;
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friend class ClientStateStartResolve;
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@@ -18,24 +18,6 @@
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***************************************************************************/
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#include <net/clientcontext.h>
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#include <net/senderthread.h>
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class ClientSenderCallback : public SenderCallback, public SessionDataCallback
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{
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public:
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ClientSenderCallback() {}
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virtual ~ClientSenderCallback() {}
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virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
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{
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}
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virtual void SignalSessionTerminated(unsigned /*session*/)
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{
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}
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private:
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};
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ClientContext::ClientContext()
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@@ -43,17 +25,10 @@ ClientContext::ClientContext()
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m_hasSubscribedLobbyMsg(true)
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{
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bzero(&m_clientSockaddr, sizeof(m_clientSockaddr));
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m_ioService.reset(new boost::asio::io_service());
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m_senderCallback.reset(new ClientSenderCallback());
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m_senderThread.reset(new SenderThread(*m_senderCallback, m_ioService));
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m_senderThread->Start();
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}
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ClientContext::~ClientContext()
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{
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m_senderThread->SignalStop();
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m_senderThread->WaitStop();
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m_senderThread.reset();
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m_sessionData.reset();
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}
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@@ -64,15 +39,15 @@ ClientContext::GetSocket() const
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return m_sessionData->GetSocket();
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}
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void
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ClientContext::SetSocket(SOCKET sockfd)
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{
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m_sessionData.reset(new SessionData(sockfd, SESSION_ID_GENERIC, m_senderThread, *m_senderCallback, *m_ioService));
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}
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boost::shared_ptr<SessionData>
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ClientContext::GetSessionData() const
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{
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return m_sessionData;
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}
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void
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ClientContext::SetSessionData(boost::shared_ptr<SessionData> sessionData)
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{
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m_sessionData = sessionData;
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}
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@@ -86,7 +86,7 @@ ClientStateInit::Process(ClientThread &client)
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if (context.GetServerPort() < 1024)
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throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
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context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol()));
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client.SetContextSocket(socket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol()));
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if (!IS_VALID_SOCKET(context.GetSocket()))
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throw ClientException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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@@ -42,13 +42,33 @@
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using namespace std;
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class ClientSenderCallback : public SenderCallback, public SessionDataCallback
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{
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public:
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ClientSenderCallback() {}
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virtual ~ClientSenderCallback() {}
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virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
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{
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}
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virtual void SignalSessionTerminated(unsigned /*session*/)
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{
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}
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private:
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};
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ClientThread::ClientThread(GuiInterface &gui, AvatarManager &avatarManager)
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: m_curState(NULL), m_gui(gui), m_avatarManager(avatarManager),
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m_curGameId(0), m_curGameNum(1), m_guiPlayerId(0), m_sessionEstablished(false)
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{
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m_ioService.reset(new boost::asio::io_service());
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m_context.reset(new ClientContext);
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m_receiver.reset(new ReceiverHelper);
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myQtToolsInterface.reset(CreateQtToolsWrapper());
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m_senderCallback.reset(new ClientSenderCallback());
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m_senderThread.reset(new SenderThread(*m_senderCallback, m_ioService));
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}
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ClientThread::~ClientThread()
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@@ -334,6 +354,8 @@ ClientThread::GetAvatarManager()
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void
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ClientThread::Main()
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{
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// Start sub-threads.
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m_senderThread->Start();
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if (!GetContext().GetAvatarServerAddr().empty())
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{
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m_avatarDownloader.reset(new DownloaderThread);
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@@ -341,6 +363,7 @@ ClientThread::Main()
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}
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SetState(CLIENT_INITIAL_STATE::Instance());
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// Main loop.
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try
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{
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while (!ShouldTerminate())
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@@ -376,12 +399,15 @@ ClientThread::Main()
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{
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GetCallback().SignalNetClientError(e.GetErrorId(), e.GetOsErrorCode());
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}
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// Terminate sub-threads.
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if (m_avatarDownloader)
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{
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m_avatarDownloader->SignalTermination();
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m_avatarDownloader->Join(DOWNLOADER_THREAD_TERMINATE_TIMEOUT);
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m_avatarDownloader.reset();
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}
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m_senderThread->SignalStop();
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m_senderThread->WaitStop();
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}
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void
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@@ -657,6 +683,17 @@ ClientThread::GetContext()
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return *m_context;
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}
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void
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ClientThread::SetContextSocket(SOCKET s)
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{
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GetContext().SetSessionData(boost::shared_ptr<SessionData>(new SessionData(
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s,
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SESSION_ID_GENERIC,
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m_senderThread,
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*m_senderCallback,
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*m_ioService)));
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}
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ClientState &
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ClientThread::GetState()
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{
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@@ -32,7 +32,13 @@ SessionData::SessionData(SOCKET sockfd, SessionId id, boost::shared_ptr<SenderIn
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SessionData::~SessionData()
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{
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m_callback.SignalSessionTerminated(m_id);
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m_socket->cancel();
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// We are shutting down, so ignore any error.
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try
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{
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m_socket->cancel();
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} catch(...)
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{
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}
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}
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SessionId
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