Disable avatars on server side until the bug is fixed.
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@@ -380,8 +380,8 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const NetPacketIn
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new PlayerData(GetNextUniquePlayerId(), 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL));
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tmpPlayerData->SetName(initData.playerName);
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tmpPlayerData->SetNetSessionData(session.sessionData);
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if (initData.showAvatar)
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tmpPlayerData->SetAvatarMD5(initData.avatar);
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// if (initData.showAvatar)
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// tmpPlayerData->SetAvatarMD5(initData.avatar);
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// Set player data for session.
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m_sessionManager.SetSessionPlayerData(session.sessionData->GetId(), tmpPlayerData);
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