Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet.
Not yet as service/daemon, because testing is easier with a simple console app.
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <iostream>
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#include "session.h"
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#include "configfile.h"
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#include <gui/generic/serverguiwrapper.h>
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#include <net/socket_startup.h>
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#include <QtCore>
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#include <csignal>
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#ifdef _MSC_VER
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#ifdef _DEBUG
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#define _CRTDBG_MAP_ALLOC
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#include <crtdbg.h>
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#define ENABLE_LEAK_CHECK() \
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{ \
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int tmpFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG); \
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tmpFlag |= _CRTDBG_LEAK_CHECK_DF; \
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_CrtSetDbgFlag(tmpFlag); \
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}
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#endif
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#endif
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#ifndef ENABLE_LEAK_CHECK
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#define ENABLE_LEAK_CHECK()
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#endif
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using namespace std;
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volatile int g_pokerthTerminate = 0;
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void
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TerminateHandler(int signal)
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{
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g_pokerthTerminate = 1;
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}
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int
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main(int argc, char *argv[])
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{
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ENABLE_LEAK_CHECK();
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//_CrtSetBreakAlloc(164);
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signal(SIGTERM, TerminateHandler);
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signal(SIGINT, TerminateHandler);
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//create defaultconfig
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ConfigFile *myConfig = new ConfigFile(argc, argv);
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socket_startup();
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// Create pseudo Gui Wrapper for the server.
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boost::shared_ptr<GuiInterface> myServerGuiInterface(new ServerGuiWrapper(myConfig, NULL, NULL));
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{
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boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
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myServerGuiInterface->setSession(session);
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}
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GameData gameData;
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gameData.maxNumberOfPlayers = myConfig->readConfigInt("NetNumberOfPlayers");
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gameData.startMoney = myConfig->readConfigInt("NetStartCash");
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gameData.smallBlind = myConfig->readConfigInt("NetSmallBlind");
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gameData.handsBeforeRaise = myConfig->readConfigInt("NetHandsBeforeRaiseSmallBlind");
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gameData.guiSpeed = 4;
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gameData.playerActionTimeoutSec = myConfig->readConfigInt("NetTimeOutPlayerAction");
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myServerGuiInterface->getSession().startNetworkServer(gameData);
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while (!g_pokerthTerminate)
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{
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myServerGuiInterface->getSession().waitForNetworkServer(100);
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}
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myServerGuiInterface->getSession().terminateNetworkServer();
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socket_cleanup();
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return 0;
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}
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