Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet.
Not yet as service/daemon, because testing is easier with a simple console app.
This commit is contained in:
+12
-10
@@ -33,11 +33,11 @@ Client Request: Join Game
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| +-------------------------------+
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/ | padding |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Additional values for major version = 1:
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Additional values for major version = 2:
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Password Length | Player Flags |
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| Password Length | Name Length |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Name Length | Reserved |
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|| Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| |
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\ Password (UTF-8) /
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@@ -49,12 +49,9 @@ Additional values for major version = 1:
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| +-------------------------------+
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/ | padding |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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[Future versions will include the name of the game, to support
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[Future versions will include an id of the game, to support
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multiple games per server.]
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Player Flags:
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0x01 set: Player is human
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Server Reply: Join Game ACK
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@@ -65,11 +62,13 @@ Server Reply: Join Game ACK
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Your Session ID |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Your Player ID | Max Number of Players |
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| Your Player ID | Your Player Flags |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Small Blind | Hands before raise |
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| Max Number of Players | Small Blind |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Proposed GUI Speed | Player Action Timeout |
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| Hands before raise | Proposed GUI Speed |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Player Action Timeout | Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Start Money |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@@ -80,6 +79,9 @@ Proposed GUI Speed:
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1-11
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Player Action Timeout:
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# seconds
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Player Flags:
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0x01 set: Player is human
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0x02 set: Player is admin for this game
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Server Notification: Player Joined
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@@ -0,0 +1,194 @@
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# QMake pro-file for the PokerTH dedicated server
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INSTALLS += TARGET
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TARGET.files += bin/*
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TARGET.path = /usr/bin/
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INCLUDEPATH += . \
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src \
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src/engine \
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src/gui \
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src/gui/qt \
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src/gui/qt/qttools \
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src/gui/qt/qttools/qthelper \
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src/net \
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src/engine/local_engine \
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src/engine/network_engine \
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src/config \
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src/core/tinyxml \
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src/core \
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DEPENDPATH += . \
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src \
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src/config \
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src/core \
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src/engine \
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src/gui \
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src/gui/qt \
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src/gui/generic \
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src/net \
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src/core/common \
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src/core/tinyxml \
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src/engine/local_engine \
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src/engine/network_engine \
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src/net/common \
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# Input
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HEADERS += src/game.h \
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src/session.h \
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src/playerdata.h \
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src/gamedata.h \
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src/config/configfile.h \
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src/core/rand.h \
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src/core/thread.h \
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src/engine/boardinterface.h \
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src/engine/enginefactory.h \
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src/engine/flopinterface.h \
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src/engine/handinterface.h \
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src/engine/playerinterface.h \
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src/engine/preflopinterface.h \
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src/engine/riverinterface.h \
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src/engine/turninterface.h \
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src/gui/guiinterface.h \
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src/net/clientcallback.h \
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src/net/clientcontext.h \
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src/net/clientexception.h \
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src/net/clientstate.h \
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src/net/clientthread.h \
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src/net/genericsocket.h \
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src/net/netpacket.h \
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src/net/resolverthread.h \
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src/net/senderthread.h \
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src/net/serverthread.h \
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src/net/socket_helper.h \
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src/net/socket_msg.h \
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src/net/socket_startup.h \
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src/core/tinyxml/tinystr.h \
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src/core/tinyxml/tinyxml.h \
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src/engine/local_engine/cardsvalue.h \
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src/engine/local_engine/localboard.h \
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src/engine/local_engine/localenginefactory.h \
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src/engine/local_engine/localflop.h \
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src/engine/local_engine/localhand.h \
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src/engine/local_engine/localplayer.h \
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src/engine/local_engine/localpreflop.h \
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src/engine/local_engine/localriver.h \
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src/engine/local_engine/localturn.h \
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src/engine/local_engine/tools.h \
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src/engine/network_engine/clientboard.h \
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src/engine/network_engine/clientenginefactory.h \
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src/engine/network_engine/clientflop.h \
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src/engine/network_engine/clienthand.h \
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src/engine/network_engine/clientplayer.h \
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src/engine/network_engine/clientpreflop.h \
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src/engine/network_engine/clientriver.h \
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src/engine/network_engine/clientturn.h \
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src/gui/qttoolsinterface.h \
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src/gui/qt/qttools/qttoolswrapper.h \
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src/gui/qt/qttools/qthelper/qthelper.h \
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src/gui/generic/serverguiwrapper.h
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SOURCES += src/game.cpp \
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src/pokerth_server.cpp \
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src/session.cpp \
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src/playerdata.cpp \
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src/config/configfile.cpp \
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src/engine/boardinterface.cpp \
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src/engine/enginefactory.cpp \
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src/engine/flopinterface.cpp \
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src/engine/handinterface.cpp \
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src/engine/playerinterface.cpp \
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src/engine/preflopinterface.cpp \
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src/engine/riverinterface.cpp \
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src/engine/turninterface.cpp \
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src/gui/guiinterface.cpp \
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src/core/common/thread.cpp \
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src/core/tinyxml/tinystr.cpp \
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src/core/tinyxml/tinyxml.cpp \
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src/core/tinyxml/tinyxmlerror.cpp \
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src/core/tinyxml/tinyxmlparser.cpp \
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src/engine/local_engine/cardsvalue.cpp \
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src/engine/local_engine/localboard.cpp \
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src/engine/local_engine/localenginefactory.cpp \
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src/engine/local_engine/localflop.cpp \
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src/engine/local_engine/localhand.cpp \
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src/engine/local_engine/localplayer.cpp \
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src/engine/local_engine/localpreflop.cpp \
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src/engine/local_engine/localriver.cpp \
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src/engine/local_engine/localturn.cpp \
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src/engine/local_engine/tools.cpp \
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src/engine/network_engine/clientboard.cpp \
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src/engine/network_engine/clientenginefactory.cpp \
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src/engine/network_engine/clientflop.cpp \
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src/engine/network_engine/clienthand.cpp \
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src/engine/network_engine/clientplayer.cpp \
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src/engine/network_engine/clientpreflop.cpp \
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src/engine/network_engine/clientriver.cpp \
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src/engine/network_engine/clientturn.cpp \
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src/net/common/connectdata.cpp \
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src/net/common/clientcallback.cpp \
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src/net/common/clientcontext.cpp \
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src/net/common/clientstate.cpp \
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src/net/common/clientthread.cpp \
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src/net/common/netpacket.cpp \
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src/net/common/resolverthread.cpp \
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src/net/common/senderthread.cpp \
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src/net/common/sendercallback.cpp \
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src/net/common/serverthread.cpp \
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src/net/common/servercontext.cpp \
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src/net/common/serverexception.cpp \
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src/net/common/serverrecvthread.cpp \
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src/net/common/serverrecvstate.cpp \
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src/net/common/servercallback.cpp \
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src/net/common/sessiondata.cpp \
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src/net/common/socket_startup_cmn.cpp \
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src/net/common/socket_helper_cmn.cpp \
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src/net/common/clientexception.cpp \
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src/net/common/netcontext.cpp \
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src/net/common/netexception.cpp \
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src/net/common/receiverhelper.cpp \
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src/gui/qttoolsinterface.cpp \
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src/gui/qt/qttools/qttoolswrapper.cpp \
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src/gui/qt/qttools/qthelper/qthelper.cpp \
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src/gui/generic/serverguiwrapper.cpp
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CODECFORSRC = UTF-8
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TEMPLATE = vcapp
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TEMPLATE = app
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win32{
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DEPENDPATH += src/net/win32/ src/core/win32
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SOURCES += src/core/win32/rand.cpp \
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src/net/win32/socket_helper.cpp \
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src/net/win32/socket_startup.cpp
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INCLUDEPATH += ../boost/
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LIBPATH += ../boost/stage/lib
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LIBS += gdi32.lib comdlg32.lib oleaut32.lib imm32.lib winmm.lib winspool.lib ole32.lib uuid.lib user32.lib msimg32.lib shell32.lib kernel32.lib ws2_32.lib advapi32.lib
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}
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!win32{
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DEPENDPATH += src/net/linux/ src/core/linux
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SOURCES += src/core/linux/rand.cpp \
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src/net/linux/socket_helper.cpp \
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src/net/linux/socket_startup.cpp
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}
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unix:!mac{
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exists( /usr/lib/libboost_thread-mt.so ) {
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message("Found libboost_thread-mt")
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LIBS += -lboost_thread-mt
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}
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exists( /usr/lib/libboost_thread.so ) {
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message("Found libboost_thread")
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LIBS += -lboost_thread
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}
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LIBS += -lcrypto
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## My release static libs
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#LIBS += -lcrypto
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}
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CONFIG += qt console release
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#CONFIG += qt console warn_on debug
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UI_DIR = uics/server
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TARGET = bin/pokerth_server
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MOC_DIR = mocs/server
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OBJECTS_DIR = obj/server
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QT +=
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# QMAKE_CXXFLAGS_DEBUG += -g
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@@ -86,14 +86,24 @@ Thread::Join(unsigned msecTimeout)
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if (!IsRunning())
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return true;
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// Calculate time after timeout
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boost::xtime t;
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boost::xtime_get(&t, boost::TIME_UTC);
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ADD_MSEC_TO_XTIME(t, msecTimeout);
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bool tmpIsTerminated;
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if (msecTimeout == THREAD_WAIT_INFINITE)
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{
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// Wait infinitely.
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boost::timed_mutex::scoped_lock lock(m_isTerminatedMutex);
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tmpIsTerminated = true;
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}
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else
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{
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// Calculate time after timeout
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boost::xtime t;
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boost::xtime_get(&t, boost::TIME_UTC);
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ADD_MSEC_TO_XTIME(t, msecTimeout);
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// Wait for the termination of the application code.
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boost::timed_mutex::scoped_timed_lock lock(m_isTerminatedMutex, t);
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bool tmpIsTerminated = lock.locked();
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// Wait for the termination of the application code.
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boost::timed_mutex::scoped_timed_lock lock(m_isTerminatedMutex, t);
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tmpIsTerminated = lock.locked();
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}
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if (tmpIsTerminated)
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{
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@@ -29,6 +29,8 @@
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#define NANOSECONDS_PER_SECOND 1000000000
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#endif
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#define THREAD_WAIT_INFINITE 0xFFFFFFFF
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class Thread
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{
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public:
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@@ -347,7 +347,6 @@ ClientStateStartSession::Process(ClientThread &client)
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NetPacketJoinGame::Data initData;
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initData.password = context.GetPassword();
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initData.playerName = context.GetPlayerName();
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initData.ptype = PLAYER_TYPE_HUMAN; // TODO
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boost::shared_ptr<NetPacket> packet(new NetPacketJoinGame);
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((NetPacketJoinGame *)packet.get())->SetData(initData);
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@@ -51,6 +51,7 @@ using namespace std;
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#define NET_TYPE_ERROR 0x0400
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#define NET_PLAYER_FLAG_HUMAN 0x01
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#define NET_PLAYER_FLAG_ADMIN 0x02
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#define NET_ERR_JOIN_GAME_VERSION_NOT_SUPPORTED 0x0001
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#define NET_ERR_JOIN_GAME_SERVER_FULL 0x0002
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@@ -83,9 +84,8 @@ struct GCC_PACKED NetPacketJoinGameData
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u_int16_t requestedVersionMajor;
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u_int16_t requestedVersionMinor;
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u_int16_t passwordLength;
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u_int16_t playerFlags;
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u_int16_t playerNameLength;
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u_int16_t reserved;
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u_int32_t reserved;
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};
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struct GCC_PACKED NetPacketJoinGameAckData
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@@ -93,11 +93,13 @@ struct GCC_PACKED NetPacketJoinGameAckData
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NetPacketHeader head;
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u_int32_t sessionId;
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u_int16_t playerId;
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u_int16_t playerFlags;
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u_int16_t maxNumberOfPlayers;
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int32_t startMoney;
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};
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|
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@@ -670,7 +672,6 @@ NetPacketJoinGame::SetData(const NetPacketJoinGame::Data &inData)
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// Set the data.
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tmpData->passwordLength = htons(passwordLen);
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tmpData->playerFlags = htons((inData.ptype == PLAYER_TYPE_HUMAN) ? NET_PLAYER_FLAG_HUMAN : 0);
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tmpData->playerNameLength = htons(playerNameLen);
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char *passwordPtr = (char *)tmpData + sizeof(NetPacketJoinGameData);
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memcpy(passwordPtr, inData.password.c_str(), passwordLen);
|
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@@ -689,8 +690,6 @@ NetPacketJoinGame::GetData(NetPacketJoinGame::Data &outData) const
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outData.versionMajor = ntohs(tmpData->requestedVersionMajor);
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outData.versionMinor = ntohs(tmpData->requestedVersionMinor);
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|
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outData.ptype = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_HUMAN) ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
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|
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u_int16_t passwordLen = ntohs(tmpData->passwordLength);
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char *passwordPtr = (char *)tmpData + sizeof(NetPacketJoinGameData);
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outData.password = string(passwordPtr, passwordLen);
|
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@@ -766,8 +765,15 @@ NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
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{
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NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
|
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|
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u_int16_t tmpPlayerFlags = 0;
|
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if (inData.ptype == PLAYER_TYPE_HUMAN)
|
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tmpPlayerFlags |= NET_PLAYER_FLAG_HUMAN;
|
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if (inData.prights == PLAYER_RIGHTS_ADMIN)
|
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tmpPlayerFlags |= NET_PLAYER_FLAG_ADMIN;
|
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|
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tmpData->sessionId = htonl(inData.sessionId);
|
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tmpData->playerId = htons(inData.yourPlayerUniqueId);
|
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tmpData->playerFlags = htons(tmpPlayerFlags);
|
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tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
|
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tmpData->smallBlind = htons(inData.gameData.smallBlind);
|
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tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
|
||||
@@ -786,6 +792,8 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
|
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|
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outData.sessionId = ntohl(tmpData->sessionId);
|
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outData.yourPlayerUniqueId = ntohs(tmpData->playerId);
|
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outData.ptype = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_HUMAN) ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
|
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outData.prights = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_ADMIN) ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
|
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outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
|
||||
outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
|
||||
outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
|
||||
@@ -858,8 +866,14 @@ NetPacketPlayerJoined::SetData(const NetPacketPlayerJoined::Data &inData)
|
||||
|
||||
NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
|
||||
|
||||
u_int16_t tmpPlayerFlags = 0;
|
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if (inData.ptype == PLAYER_TYPE_HUMAN)
|
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tmpPlayerFlags |= NET_PLAYER_FLAG_HUMAN;
|
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if (inData.prights == PLAYER_RIGHTS_ADMIN)
|
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tmpPlayerFlags |= NET_PLAYER_FLAG_ADMIN;
|
||||
|
||||
// Set the data.
|
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tmpData->playerFlags = htons((inData.ptype == PLAYER_TYPE_HUMAN) ? NET_PLAYER_FLAG_HUMAN : 0);
|
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tmpData->playerFlags = htons(tmpPlayerFlags);
|
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tmpData->playerId = htons(inData.playerId);
|
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tmpData->playerNameLength = htons(playerNameLen);
|
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char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
|
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@@ -876,6 +890,7 @@ NetPacketPlayerJoined::GetData(NetPacketPlayerJoined::Data &outData) const
|
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NetPacketPlayerJoinedData *tmpData = (NetPacketPlayerJoinedData *)GetRawData();
|
||||
|
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outData.ptype = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_HUMAN) ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
|
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outData.prights = (ntohs(tmpData->playerFlags) & NET_PLAYER_FLAG_ADMIN) ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
|
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outData.playerId = ntohs(tmpData->playerId);
|
||||
char *namePtr = (char *)tmpData + sizeof(NetPacketPlayerJoinedData);
|
||||
outData.playerName = string(namePtr, ntohs(tmpData->playerNameLength));
|
||||
|
||||
@@ -290,7 +290,7 @@ ServerRecvStateInit::InternalProcess(ServerRecvThread &server, SessionWrapper se
|
||||
|
||||
// Create player data object.
|
||||
boost::shared_ptr<PlayerData> tmpPlayerData(
|
||||
new PlayerData(m_curUniquePlayerId++, 0, joinGameData.ptype));
|
||||
new PlayerData(m_curUniquePlayerId++, 0, PLAYER_TYPE_HUMAN));
|
||||
tmpPlayerData->SetName(joinGameData.playerName);
|
||||
tmpPlayerData->SetNetSessionData(session.sessionData);
|
||||
|
||||
|
||||
+9
-7
@@ -120,7 +120,6 @@ public:
|
||||
{
|
||||
int versionMajor;
|
||||
int versionMinor;
|
||||
PlayerType ptype;
|
||||
std::string playerName;
|
||||
std::string password;
|
||||
};
|
||||
@@ -145,9 +144,11 @@ class NetPacketJoinGameAck : public NetPacket
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
u_int32_t sessionId;
|
||||
u_int16_t yourPlayerUniqueId;
|
||||
GameData gameData;
|
||||
u_int32_t sessionId;
|
||||
u_int16_t yourPlayerUniqueId;
|
||||
PlayerType ptype;
|
||||
PlayerRights prights;
|
||||
GameData gameData;
|
||||
};
|
||||
|
||||
NetPacketJoinGameAck();
|
||||
@@ -170,9 +171,10 @@ class NetPacketPlayerJoined : public NetPacket
|
||||
public:
|
||||
struct Data
|
||||
{
|
||||
u_int16_t playerId;
|
||||
PlayerType ptype;
|
||||
std::string playerName;
|
||||
u_int16_t playerId;
|
||||
PlayerType ptype;
|
||||
PlayerRights prights;
|
||||
std::string playerName;
|
||||
};
|
||||
|
||||
NetPacketPlayerJoined();
|
||||
|
||||
+7
-1
@@ -31,7 +31,13 @@ class SessionData;
|
||||
enum PlayerType
|
||||
{
|
||||
PLAYER_TYPE_COMPUTER,
|
||||
PLAYER_TYPE_HUMAN,
|
||||
PLAYER_TYPE_HUMAN
|
||||
};
|
||||
|
||||
enum PlayerRights
|
||||
{
|
||||
PLAYER_RIGHTS_NORMAL,
|
||||
PLAYER_RIGHTS_ADMIN
|
||||
};
|
||||
|
||||
class PlayerData
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "session.h"
|
||||
#include "configfile.h"
|
||||
#include <gui/generic/serverguiwrapper.h>
|
||||
#include <net/socket_startup.h>
|
||||
|
||||
#include <QtCore>
|
||||
|
||||
#include <csignal>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#ifdef _DEBUG
|
||||
#define _CRTDBG_MAP_ALLOC
|
||||
#include <crtdbg.h>
|
||||
|
||||
#define ENABLE_LEAK_CHECK() \
|
||||
{ \
|
||||
int tmpFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG); \
|
||||
tmpFlag |= _CRTDBG_LEAK_CHECK_DF; \
|
||||
_CrtSetDbgFlag(tmpFlag); \
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef ENABLE_LEAK_CHECK
|
||||
#define ENABLE_LEAK_CHECK()
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
volatile int g_pokerthTerminate = 0;
|
||||
|
||||
void
|
||||
TerminateHandler(int signal)
|
||||
{
|
||||
g_pokerthTerminate = 1;
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
ENABLE_LEAK_CHECK();
|
||||
|
||||
//_CrtSetBreakAlloc(164);
|
||||
|
||||
signal(SIGTERM, TerminateHandler);
|
||||
signal(SIGINT, TerminateHandler);
|
||||
|
||||
//create defaultconfig
|
||||
ConfigFile *myConfig = new ConfigFile(argc, argv);
|
||||
|
||||
socket_startup();
|
||||
|
||||
// Create pseudo Gui Wrapper for the server.
|
||||
boost::shared_ptr<GuiInterface> myServerGuiInterface(new ServerGuiWrapper(myConfig, NULL, NULL));
|
||||
{
|
||||
boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
|
||||
myServerGuiInterface->setSession(session);
|
||||
}
|
||||
|
||||
GameData gameData;
|
||||
gameData.maxNumberOfPlayers = myConfig->readConfigInt("NetNumberOfPlayers");
|
||||
gameData.startMoney = myConfig->readConfigInt("NetStartCash");
|
||||
gameData.smallBlind = myConfig->readConfigInt("NetSmallBlind");
|
||||
gameData.handsBeforeRaise = myConfig->readConfigInt("NetHandsBeforeRaiseSmallBlind");
|
||||
gameData.guiSpeed = 4;
|
||||
gameData.playerActionTimeoutSec = myConfig->readConfigInt("NetTimeOutPlayerAction");
|
||||
|
||||
myServerGuiInterface->getSession().startNetworkServer(gameData);
|
||||
while (!g_pokerthTerminate)
|
||||
{
|
||||
myServerGuiInterface->getSession().waitForNetworkServer(100);
|
||||
}
|
||||
myServerGuiInterface->getSession().terminateNetworkServer();
|
||||
|
||||
socket_cleanup();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -196,6 +196,17 @@ void Session::terminateNetworkServer()
|
||||
myNetServer = 0;
|
||||
}
|
||||
|
||||
void Session::waitForNetworkServer(unsigned timeoutMsec)
|
||||
{
|
||||
if (!myNetServer)
|
||||
return; // already terminated
|
||||
if (myNetServer->Join(timeoutMsec))
|
||||
{
|
||||
delete myNetServer;
|
||||
myNetServer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Session::sendClientPlayerAction()
|
||||
{
|
||||
if (!myNetClient)
|
||||
|
||||
@@ -52,6 +52,7 @@ public:
|
||||
void startNetworkServer(const GameData &gameData);
|
||||
void initiateNetworkServerGame();
|
||||
void terminateNetworkServer();
|
||||
void waitForNetworkServer(unsigned timeoutMsec);
|
||||
|
||||
void sendClientPlayerAction();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user