gui cardchancemonitor

This commit is contained in:
doitux
2008-10-16 09:55:48 +00:00
parent 9fdd7805da
commit f1a9459fc6
3 changed files with 31 additions and 7 deletions
+13 -7
View File
@@ -3148,13 +3148,19 @@ void gameTableImpl::refreshVotesMonitor()
void gameTableImpl::refreshCardsChance(GameState bero)
{
if(myConfig->readConfigInt("ShowCardsChanceMonitor")) {
int boardCards[5];
int holeCards[2];
(*myStartWindow->getSession()->getCurrentGame()->getSeatsList()->begin())->getMyCards(holeCards);
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
label_chance->refreshChance(Tools::calcCardsChance(bero, holeCards, boardCards));
if((*myStartWindow->getSession()->getCurrentGame()->getSeatsList()->begin())->getMyActiveStatus() && (*myStartWindow->getSession()->getCurrentGame()->getSeatsList()->begin())->getMyAction() != PLAYER_ACTION_FOLD) {
int boardCards[5];
int holeCards[2];
(*myStartWindow->getSession()->getCurrentGame()->getSeatsList()->begin())->getMyCards(holeCards);
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
label_chance->refreshChance(Tools::calcCardsChance(bero, holeCards, boardCards));
}
else {
label_chance->resetChance();
}
}
}